Sentences with phrase «game technology and design»

Most of the material on this site is from my lectures at the Game Developers Conference and other conferences, my articles in Game Developer Magazine, and my exploration of game technology and design.

Not exact matches

But the size of the market we're pursuing — data centers, autonomous driving, video games and virtual reality, industrial design — our technology is being used by almost every car company, movie... so almost every data center in the world will be accelerated by GPUs.
And the chips that Nvidia designed for video games now power technologies like self - driving cars.
Nvidia (NVDA) just launched its $ 200 Shield Tablet K1, which Gray says was designed with Tegra K1 chip technology that offers pro gamers a larger high definition screen on which to play and more enhanced visuals to bring the action alive for both spectators and players.
As of this writing, categories with the most projects include design, fashion, film, music, games, publishing and technology.
One way, I believe, to address the problem of under - reporting and increase the chances a concussion will be identified early on the sports sideline may be to rely less on athletes themselves to remove themselves from games or practices by reporting concussion symptoms (which the most recent study shows occurs at a shockingly low rate, [9] or on game officials and sideline observers to observe signs of concussion and call for a concussion assessment, but to employ technology to increase the chances that a concussion will be identified by employing impact sensors designed to monitor head impact exposure in terms of the force of hits (both linear and rotational), number, location, and cumulative impact, in real time at all levels of football, and in other helmeted and non-helmeted contact and collision sports, where practical, to help identify high - risk impacts and alert medical personnel on the sideline so they can consider performing a concussion assessment.
The study provides what the authors say is good clinical evidence that helmet design can lower the risk of concussion, not in a laboratory, but in games and practices, by showing that a helmet model introduced in 2000 provides better protection against concussion than an older helmet employing 20 - year - old design technology.
«Weight - loss technologies train the brain to resist temptation: Psychologists have designed a computer game aimed at improving users» inhibitory control and a mobile app that combats unhealthy urges before they strike.»
In response to the educational and psychological crisis among refugee children, the NYU and Bahcesehir researchers enlisted colleagues with deep expertise in educational technology and designed an online, game - based learning intervention for refugee children named Project Hope.
Dr. Monica Evans, an associate dean for graduate programs and associate professor in the School of Arts, Technology, and Emerging Communication, is a co-author of the paper and leads the University's game design program, which is ranked as one of the top programs in the country by The Princeton Review.
Computer scientists from the University of Lincoln, UK, the University of Copenhagen, Denmark, and University College Cork, Ireland, worked with a leading special needs school in Lincoln to examine whether new motion - based gaming technologies and interactive design approaches could make video games more accessible and appealing for children who use powered wheelchairs.
Carmakers use similar data to study driver distraction and software companies use eye - tracking technology to help them design games and virtual reality experiences.
It was this idea that led Pam Omidyar, a researcher working in an immunology lab and a games enthusiast, to found HopeLab, a non-profit organization that develops technologies designed to encourage healthy behaviors in teenagers.
The video and computer games guided portion of the webinar is sponsored by AMD Changing the Game, an initiative of the AMD Foundation, which is designed to spark students» interest in STEM (science, technology, engineering and math) learning by creating video games.
This free - to - play, real - time 3v3 battle arena game is designed for iPads and takes advantage of the platform's new Metal graphics technology.
Perhaps what's most amazing is that it plays like the work of a seasoned developer with a rare grasp on atmosphere and tone, a rock - solid set of technologies, and sophisticated ideas about game design.
Nintendo Land is designed to show everything that the Wii U can do, and it does a nice job of that, but «technology demo» is not a very appealing formulation for a video game.
«But we kind of also built a traditional game, like an entire traditional game, in the Cauldrons and in the bunkers [all underground], and it was a huge risk for us because we had to build completely new lighting technology and we had to design all these holograms too, to light those spaces and completely new art assets and gameplay and delivering narrative.»
(13:32) consists of five shorts discussing facets of the film's 2025: technology, the game show «Choozy Doozy», costume design, cars of the future, and electric ladybugs.
The aim of this reform has been to guarantee that, in the quickly - changing digital entertainment industry where new game designs and platforms constantly alter the market environment, we can accurately observe new customer demands and market trends, and apply our long - established technology and knowhow quickly and effectively with a range of targeted responses.
Jointly leading the nominations with five each, are Naughty Dog's action - adventure survival horror title The Last of Us — receiving nods for Game of the Year, Best Design, Best Visual Art, Best Narrative and Best Technologyand Media Molecule's PlayStation Vita title Tearaway, which received acclaim throughout 2013 for its art style and its creative use of the PS Vita inputs and sensors, and which was nominated for awards including Innovation and Best Handheld / Mobile Game.
At the risk of repeating myself, Rogue Trooper is a good game, with many flashes of brilliance throughout, but it's constrained both by the technology of the time and the game design of the era.
On a related note, the Capcom developed game has received the Best VR Audio award during the G.A.N.G. Awards thanks to its sound design which enhances the experience considerably and the technology that powered it.
As design - led her work also seeks to advance a set of design guidelines to inform the development of an innovative learning framework that supports lifelong learning for adults, utilizing recent advances in game design and mobile technology.
This is one of the reasons why mobile learning in general and mobile game - based learning specifically, are emerging as a hot topic in the field of technology - enhanced education and why device appropriate instructional design frameworks are in demand.
Designed for use in a classroom setting, this game from Red Redemption for teenagers and adults challenges players to choose which new technologies and energy policies to invest in to clear up the skies.
Training magazine's Online Learning Conference is designed for learning, and training and development professionals who want to leverage the latest in eLearning tools, virtual classrooms, serious games, simulations, mobile, social media, and other emerging technologies to improve workplace performance.
The yet - to - be-named school is expected to have: • three science labs • a food technology unit • a visual arts unit • a performing arts workshop • music practice rooms • a design and technology workshop • a gymnasium and movement studio • an outdoor games court • a central resource library with mini-libraries throughout the school
Building on his professional experience in information technology and supply chain management, he has developed a game - based design and simulation application used in universities and certificate programs around the world to meet the growing demand to educate people in supply chain management.
Project focus areas include: personalized learning, makerspaces, design thinking, inquiry based learning and game based learning with a focus on transformational uses of technology.
Combining instructional design, game design, and mobile web technology, Digitec's gamification experiences have garnered awards for companies including Disney, Cisco Systems, Genentech / Roche and others.
The Wealth Factory designs financial literacy and workforce development education technology games.
A Mechanical Engineer from the University of Pune, Abhijit is interested in multifarious subjects ranging from genetics, evolutionary biology, biochemistry, engineering, technology, computing to electronic games, media, communication, and the design of user experience and interaction.
Find software and sites for basic skills, problem solving, homework assistance, games / simulations, virtual manipulatives, project - based learning, standardized testing, technology integration, multimedia development, web design, math initiatives, math methodology, professional development, research, including No Child Left Behind.
i.e.: inquiry in education IAFOR Journal of Education IAFOR Journal of Language Learning ICHPER - SD Journal of Research IEEE Transactions on Education IEEE Transactions on Learning Technologies Improving Schools Independent School Industry and Higher Education Infant and Child Development Infants and Young Children Informatics in Education Information Research: An International Electronic Journal Information Systems Education Journal Innovation in Language Learning and Teaching Innovations in Education and Teaching International Innovative Higher Education InSight: A Journal of Scholarly Teaching Insights into Learning Disabilities Instructional Science: An International Journal of the Learning Sciences Intellectual and Developmental Disabilities Interactive Learning Environments Interactive Technology and Smart Education Interchange: A Quarterly Review of Education Intercultural Education Interdisciplinary Journal of e-Skills and Lifelong Learning Interdisciplinary Journal of Problem - based Learning International Education Journal: Comparative Perspectives International Education Studies International Electronic Journal of Elementary Education International Electronic Journal of Environmental Education International Journal for Academic Development International Journal for Educational and Vocational Guidance International Journal for Mathematics Teaching and Learning International Journal for Research in Learning Disabilities International Journal for Research in Vocational Education and Training International Journal for Technology in Mathematics Education International Journal for the Advancement of Counselling International Journal for the Scholarship of Teaching and Learning International Journal for Transformative Research International Journal of Adult Vocational Education and Technology International Journal of Art & Design Education International Journal of Artificial Intelligence in Education International Journal of Behavioral Development International Journal of Bilingual Education and Bilingualism International Journal of Christianity & Education International Journal of Computer - Supported Collaborative Learning International Journal of Development Education and Global Learning International Journal of Developmental Science International Journal of Disability, Development and Education International Journal of Distance Education Technologies International Journal of Early Childhood International Journal of Early Childhood Environmental Education International Journal of Early Years Education International Journal of Education & the Arts International Journal of Education and Development using Information and Communication Technology International Journal of Education and Literacy Studies International Journal of Education in Mathematics, Science and Technology International Journal of Education Policy and Leadership International Journal of Educational Administration and Policy Studies International Journal of Educational Leadership and Management International Journal of Educational Leadership Preparation International Journal of Educational Management International Journal of Educational Methodology International Journal of Educational Psychology International Journal of Educational Reform International Journal of Educational Technology International Journal of E-Learning & Distance Education International Journal of Emotional Education International Journal of English Studies International Journal of ePortfolio International Journal of Evaluation and Research in Education International Journal of Game - Based Learning International Journal of Higher Education International Journal of Inclusive Education International Journal of Information and Communication International Journal of Information and Learning Technology International Journal of Instruction International Journal of Language & Communication Disorders International Journal of Leadership in Education International Journal of Learning and Change International Journal of Lifelong Education International Journal of Listening International Journal of Mathematical Education in Science and Technology International Journal of Mobile and Blended Learning International Journal of Multicultural Education International Journal of Multilingualism International Journal of Music Education International Journal of Progressive Education International Journal of Qualitative Studies in Education International Journal of Research & Method in Education International Journal of Research in Education and Science International Journal of School & Educational Psychology International Journal of Science and Mathematics Education International Journal of Science Education International Journal of Science Education, Part B: Communication and Public Engagement International Journal of Social Research Methodology International Journal of Special Education International Journal of Sustainability in Higher Education International Journal of Teacher Leadership International Journal of Teaching and Learning in Higher Education International Journal of Technology and Design Education International Journal of Testing International Journal of Training and Development International Journal of Training Research International Journal of Virtual and Personal Learning Environments International Journal of Web - Based Learning and Teaching Technologies International Journal of Whole Schooling International Journal of Work - Integrated Learning International Journal on E-Learning International Multilingual Research Journal International Research and Review International Research in Early Childhood Education International Research in Geographical and Environmental Education International Review of Education International Review of Research in Open and Distributed Learning International Studies in Catholic Education International Studies in Sociology of Education Intervention in School and Clinic Investigations in Mathematics Learning Iranian Journal of Language Teaching Research Irish Educational Studies Issues in Educational Research Issues in Interdisciplinary Studies Issues in Science and Technology Librarianship Issues in Teacher Education Issues in the Undergraduate Mathematics Preparation of School Teachers
As a Senior Research Scientist, Dr. Alan Koenig's expertise is in the design and application of innovative uses of technology in instructional settings, particularly in the field of automated assessment within computer - based games and simulations.
Many programs aim to increase the number of students staying in advance Math classes, like STEM (curriculum designed to build strengths for Science, technology, engineering and mathematics), within the App market and other technologies are playing the same game.
MindShift explores how learning is impacted by technology, discoveries about how the brain works, poverty and inequities, social and emotional practices, assessments, digital games, design thinking and music, among many other topics.
Thanks to new technologies, current serious game authoring tools enable Instructional Designers to design 3D simulations really quickly and easily.
GameDesk also uses another math - focused game called Motion Math In - Class, created by the team at Stanford University Learning, Design and Technology Program, which is part of its math curriculum.
The interior also moves the game on in terms of design and technology, with a range of clever autonomous features and slick displays to justify the A7's high - end market position.
The SUV crossover features a coupe - like design that sits on a new modular architecture and incorporates advanced technology, including a multifunctional interactive steering wheel that can be folded and used as a game controller to play video games in autonomous driving mode.
At the New York auto show today, Hyundai unveiled its 2011 Sonata Hybrid, changing the game in hybrids with unique approaches in hybrid powertrain design, battery technology and vehicle appearance.
This beginner's course is designed to help you discover ways to use digital communication technologies to enhance the inherent connective power of creative nonfiction — and will explore what changes and what stays the same, when you move stories from pure text to an interactive, multimedia environment, incorporating still images, sound, and / or video (and even video games).
Currently, the catalog of titles is broken down into categories such as technology, business, design, arts and photography, health and fitness, lifestyle, personal growth, math and science, languages, music, crafts and hobbies, sports, games, and its broader category, simply called Other.
DMG: All the time I've been making digital comics as a practitioner, I've also been a lecturer at a university, mostly teaching practice, also teaching narrative technology use on a games design course, and interactive media course at the University of Hertfordshire.
Access our learning library of 1,000 + games and more, all designed or approved by LeapFrog educators * and featuring Just For Me Learning Technology.
Designed for watching videos, listening to music and playing games, the Tab 10's display uses Quantum Dot technology to offer strong brightness and vivid colors.
Gazzard, A. (2008) «Moving Through Space: The Paths of the Videogame» in Proceedings of the Sixth International Game Design and Technology Workshop and Conference, Liverpool, UK, November 2008
Azure is not built that way it does not function with the GPU period, there is only 1 cloud technology designed to work with the GPU and enhance graphics and it's made by Nvidia... Azure will have no other functions than Save games, matchmaking and maybe some game AI, but even that is kind of doubtful because not everyone will be connected so it's kind of unreliable to implement in any sort of AI capacity
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