Most of the material on this site is from my lectures at the Game Developers Conference and other conferences, my articles in Game Developer Magazine, and my exploration of
game technology and design.
Not exact matches
But the size of the market we're pursuing — data centers, autonomous driving, video
games and virtual reality, industrial
design — our
technology is being used by almost every car company, movie... so almost every data center in the world will be accelerated by GPUs.
And the chips that Nvidia
designed for video
games now power
technologies like self - driving cars.
Nvidia (NVDA) just launched its $ 200 Shield Tablet K1, which Gray says was
designed with Tegra K1 chip
technology that offers pro
gamers a larger high definition screen on which to play
and more enhanced visuals to bring the action alive for both spectators
and players.
As of this writing, categories with the most projects include
design, fashion, film, music,
games, publishing
and technology.
One way, I believe, to address the problem of under - reporting
and increase the chances a concussion will be identified early on the sports sideline may be to rely less on athletes themselves to remove themselves from
games or practices by reporting concussion symptoms (which the most recent study shows occurs at a shockingly low rate, [9] or on
game officials
and sideline observers to observe signs of concussion
and call for a concussion assessment, but to employ
technology to increase the chances that a concussion will be identified by employing impact sensors
designed to monitor head impact exposure in terms of the force of hits (both linear
and rotational), number, location,
and cumulative impact, in real time at all levels of football,
and in other helmeted
and non-helmeted contact
and collision sports, where practical, to help identify high - risk impacts
and alert medical personnel on the sideline so they can consider performing a concussion assessment.
The study provides what the authors say is good clinical evidence that helmet
design can lower the risk of concussion, not in a laboratory, but in
games and practices, by showing that a helmet model introduced in 2000 provides better protection against concussion than an older helmet employing 20 - year - old
design technology.
«Weight - loss
technologies train the brain to resist temptation: Psychologists have
designed a computer
game aimed at improving users» inhibitory control
and a mobile app that combats unhealthy urges before they strike.»
In response to the educational
and psychological crisis among refugee children, the NYU
and Bahcesehir researchers enlisted colleagues with deep expertise in educational
technology and designed an online,
game - based learning intervention for refugee children named Project Hope.
Dr. Monica Evans, an associate dean for graduate programs
and associate professor in the School of Arts,
Technology,
and Emerging Communication, is a co-author of the paper
and leads the University's
game design program, which is ranked as one of the top programs in the country by The Princeton Review.
Computer scientists from the University of Lincoln, UK, the University of Copenhagen, Denmark,
and University College Cork, Ireland, worked with a leading special needs school in Lincoln to examine whether new motion - based gaming
technologies and interactive
design approaches could make video
games more accessible
and appealing for children who use powered wheelchairs.
Carmakers use similar data to study driver distraction
and software companies use eye - tracking
technology to help them
design games and virtual reality experiences.
It was this idea that led Pam Omidyar, a researcher working in an immunology lab
and a
games enthusiast, to found HopeLab, a non-profit organization that develops
technologies designed to encourage healthy behaviors in teenagers.
The video
and computer
games guided portion of the webinar is sponsored by AMD Changing the
Game, an initiative of the AMD Foundation, which is
designed to spark students» interest in STEM (science,
technology, engineering
and math) learning by creating video
games.
This free - to - play, real - time 3v3 battle arena
game is
designed for iPads
and takes advantage of the platform's new Metal graphics
technology.
Perhaps what's most amazing is that it plays like the work of a seasoned developer with a rare grasp on atmosphere
and tone, a rock - solid set of
technologies,
and sophisticated ideas about
game design.
Nintendo Land is
designed to show everything that the Wii U can do,
and it does a nice job of that, but «
technology demo» is not a very appealing formulation for a video
game.
«But we kind of also built a traditional
game, like an entire traditional
game, in the Cauldrons
and in the bunkers [all underground],
and it was a huge risk for us because we had to build completely new lighting
technology and we had to
design all these holograms too, to light those spaces
and completely new art assets
and gameplay
and delivering narrative.»
(13:32) consists of five shorts discussing facets of the film's 2025:
technology, the
game show «Choozy Doozy», costume
design, cars of the future,
and electric ladybugs.
The aim of this reform has been to guarantee that, in the quickly - changing digital entertainment industry where new
game designs and platforms constantly alter the market environment, we can accurately observe new customer demands
and market trends,
and apply our long - established
technology and knowhow quickly
and effectively with a range of targeted responses.
Jointly leading the nominations with five each, are Naughty Dog's action - adventure survival horror title The Last of Us — receiving nods for
Game of the Year, Best
Design, Best Visual Art, Best Narrative
and Best
Technology —
and Media Molecule's PlayStation Vita title Tearaway, which received acclaim throughout 2013 for its art style
and its creative use of the PS Vita inputs
and sensors,
and which was nominated for awards including Innovation
and Best Handheld / Mobile
Game.
At the risk of repeating myself, Rogue Trooper is a good
game, with many flashes of brilliance throughout, but it's constrained both by the
technology of the time
and the
game design of the era.
On a related note, the Capcom developed
game has received the Best VR Audio award during the G.A.N.G. Awards thanks to its sound
design which enhances the experience considerably
and the
technology that powered it.
As
design - led her work also seeks to advance a set of
design guidelines to inform the development of an innovative learning framework that supports lifelong learning for adults, utilizing recent advances in
game design and mobile
technology.
This is one of the reasons why mobile learning in general
and mobile
game - based learning specifically, are emerging as a hot topic in the field of
technology - enhanced education
and why device appropriate instructional
design frameworks are in demand.
Designed for use in a classroom setting, this
game from Red Redemption for teenagers
and adults challenges players to choose which new
technologies and energy policies to invest in to clear up the skies.
Training magazine's Online Learning Conference is
designed for learning,
and training
and development professionals who want to leverage the latest in eLearning tools, virtual classrooms, serious
games, simulations, mobile, social media,
and other emerging
technologies to improve workplace performance.
The yet - to - be-named school is expected to have: • three science labs • a food
technology unit • a visual arts unit • a performing arts workshop • music practice rooms • a
design and technology workshop • a gymnasium
and movement studio • an outdoor
games court • a central resource library with mini-libraries throughout the school
Building on his professional experience in information
technology and supply chain management, he has developed a
game - based
design and simulation application used in universities
and certificate programs around the world to meet the growing demand to educate people in supply chain management.
Project focus areas include: personalized learning, makerspaces,
design thinking, inquiry based learning
and game based learning with a focus on transformational uses of
technology.
Combining instructional
design,
game design,
and mobile web
technology, Digitec's gamification experiences have garnered awards for companies including Disney, Cisco Systems, Genentech / Roche
and others.
The Wealth Factory
designs financial literacy
and workforce development education
technology games.
A Mechanical Engineer from the University of Pune, Abhijit is interested in multifarious subjects ranging from genetics, evolutionary biology, biochemistry, engineering,
technology, computing to electronic
games, media, communication,
and the
design of user experience
and interaction.
Find software
and sites for basic skills, problem solving, homework assistance,
games / simulations, virtual manipulatives, project - based learning, standardized testing,
technology integration, multimedia development, web
design, math initiatives, math methodology, professional development, research, including No Child Left Behind.
i.e.: inquiry in education IAFOR Journal of Education IAFOR Journal of Language Learning ICHPER - SD Journal of Research IEEE Transactions on Education IEEE Transactions on Learning Technologies Improving Schools Independent School Industry
and Higher Education Infant
and Child Development Infants
and Young Children Informatics in Education Information Research: An International Electronic Journal Information Systems Education Journal Innovation in Language Learning
and Teaching Innovations in Education
and Teaching International Innovative Higher Education InSight: A Journal of Scholarly Teaching Insights into Learning Disabilities Instructional Science: An International Journal of the Learning Sciences Intellectual
and Developmental Disabilities Interactive Learning Environments Interactive
Technology and Smart Education Interchange: A Quarterly Review of Education Intercultural Education Interdisciplinary Journal of e-Skills
and Lifelong Learning Interdisciplinary Journal of Problem - based Learning International Education Journal: Comparative Perspectives International Education Studies International Electronic Journal of Elementary Education International Electronic Journal of Environmental Education International Journal for Academic Development International Journal for Educational
and Vocational Guidance International Journal for Mathematics Teaching
and Learning International Journal for Research in Learning Disabilities International Journal for Research in Vocational Education
and Training International Journal for
Technology in Mathematics Education International Journal for the Advancement of Counselling International Journal for the Scholarship of Teaching
and Learning International Journal for Transformative Research International Journal of Adult Vocational Education
and Technology International Journal of Art &
Design Education International Journal of Artificial Intelligence in Education International Journal of Behavioral Development International Journal of Bilingual Education
and Bilingualism International Journal of Christianity & Education International Journal of Computer - Supported Collaborative Learning International Journal of Development Education
and Global Learning International Journal of Developmental Science International Journal of Disability, Development
and Education International Journal of Distance Education Technologies International Journal of Early Childhood International Journal of Early Childhood Environmental Education International Journal of Early Years Education International Journal of Education & the Arts International Journal of Education
and Development using Information
and Communication
Technology International Journal of Education
and Literacy Studies International Journal of Education in Mathematics, Science
and Technology International Journal of Education Policy
and Leadership International Journal of Educational Administration
and Policy Studies International Journal of Educational Leadership
and Management International Journal of Educational Leadership Preparation International Journal of Educational Management International Journal of Educational Methodology International Journal of Educational Psychology International Journal of Educational Reform International Journal of Educational
Technology International Journal of E-Learning & Distance Education International Journal of Emotional Education International Journal of English Studies International Journal of ePortfolio International Journal of Evaluation
and Research in Education International Journal of
Game - Based Learning International Journal of Higher Education International Journal of Inclusive Education International Journal of Information
and Communication International Journal of Information
and Learning
Technology International Journal of Instruction International Journal of Language & Communication Disorders International Journal of Leadership in Education International Journal of Learning
and Change International Journal of Lifelong Education International Journal of Listening International Journal of Mathematical Education in Science
and Technology International Journal of Mobile
and Blended Learning International Journal of Multicultural Education International Journal of Multilingualism International Journal of Music Education International Journal of Progressive Education International Journal of Qualitative Studies in Education International Journal of Research & Method in Education International Journal of Research in Education
and Science International Journal of School & Educational Psychology International Journal of Science
and Mathematics Education International Journal of Science Education International Journal of Science Education, Part B: Communication
and Public Engagement International Journal of Social Research Methodology International Journal of Special Education International Journal of Sustainability in Higher Education International Journal of Teacher Leadership International Journal of Teaching
and Learning in Higher Education International Journal of
Technology and Design Education International Journal of Testing International Journal of Training
and Development International Journal of Training Research International Journal of Virtual
and Personal Learning Environments International Journal of Web - Based Learning
and Teaching Technologies International Journal of Whole Schooling International Journal of Work - Integrated Learning International Journal on E-Learning International Multilingual Research Journal International Research
and Review International Research in Early Childhood Education International Research in Geographical
and Environmental Education International Review of Education International Review of Research in Open
and Distributed Learning International Studies in Catholic Education International Studies in Sociology of Education Intervention in School
and Clinic Investigations in Mathematics Learning Iranian Journal of Language Teaching Research Irish Educational Studies Issues in Educational Research Issues in Interdisciplinary Studies Issues in Science
and Technology Librarianship Issues in Teacher Education Issues in the Undergraduate Mathematics Preparation of School Teachers
As a Senior Research Scientist, Dr. Alan Koenig's expertise is in the
design and application of innovative uses of
technology in instructional settings, particularly in the field of automated assessment within computer - based
games and simulations.
Many programs aim to increase the number of students staying in advance Math classes, like STEM (curriculum
designed to build strengths for Science,
technology, engineering
and mathematics), within the App market
and other
technologies are playing the same
game.
MindShift explores how learning is impacted by
technology, discoveries about how the brain works, poverty
and inequities, social
and emotional practices, assessments, digital
games,
design thinking
and music, among many other topics.
Thanks to new
technologies, current serious
game authoring tools enable Instructional Designers to
design 3D simulations really quickly
and easily.
GameDesk also uses another math - focused
game called Motion Math In - Class, created by the team at Stanford University Learning,
Design and Technology Program, which is part of its math curriculum.
The interior also moves the
game on in terms of
design and technology, with a range of clever autonomous features
and slick displays to justify the A7's high - end market position.
The SUV crossover features a coupe - like
design that sits on a new modular architecture
and incorporates advanced
technology, including a multifunctional interactive steering wheel that can be folded
and used as a
game controller to play video
games in autonomous driving mode.
At the New York auto show today, Hyundai unveiled its 2011 Sonata Hybrid, changing the
game in hybrids with unique approaches in hybrid powertrain
design, battery
technology and vehicle appearance.
This beginner's course is
designed to help you discover ways to use digital communication
technologies to enhance the inherent connective power of creative nonfiction —
and will explore what changes
and what stays the same, when you move stories from pure text to an interactive, multimedia environment, incorporating still images, sound,
and / or video (
and even video
games).
Currently, the catalog of titles is broken down into categories such as
technology, business,
design, arts
and photography, health
and fitness, lifestyle, personal growth, math
and science, languages, music, crafts
and hobbies, sports,
games,
and its broader category, simply called Other.
DMG: All the time I've been making digital comics as a practitioner, I've also been a lecturer at a university, mostly teaching practice, also teaching narrative
technology use on a
games design course,
and interactive media course at the University of Hertfordshire.
Access our learning library of 1,000 +
games and more, all
designed or approved by LeapFrog educators *
and featuring Just For Me Learning
Technology.
Designed for watching videos, listening to music
and playing
games, the Tab 10's display uses Quantum Dot
technology to offer strong brightness
and vivid colors.
Gazzard, A. (2008) «Moving Through Space: The Paths of the Videogame» in Proceedings of the Sixth International
Game Design and Technology Workshop
and Conference, Liverpool, UK, November 2008
Azure is not built that way it does not function with the GPU period, there is only 1 cloud
technology designed to work with the GPU
and enhance graphics
and it's made by Nvidia... Azure will have no other functions than Save
games, matchmaking
and maybe some
game AI, but even that is kind of doubtful because not everyone will be connected so it's kind of unreliable to implement in any sort of AI capacity