This is where
game templates come in!
Not exact matches
That itself reflects my stance, people are always posting discredit for the two
games that
came after Resident Evil 4, but use Resi4 as the
template of complaint; correct?
There are four photocopiable sheets here which accompany the Franklin Watts book «Espresso Ideas Box: Rainforests»: There is an instruction sheet for designing a rainforest animal, a worksheet to identify places where endangered rainforest animals
come from and a
template for a card
game.
This is where
game templates really
come into their own!
Chances are, you will see the outcome of the story
coming from a mile away; this is your tried, tested and tired
template of conspiracy, betrayal and revenge and not once did we feel anything for any character in the
game.
To be entirely fair, I don't think the publisher expects you to buy and complete each
game that
comes out, but as a reviewer I have to and it becomes easier to see the general
template that these
games follow.
I bought the
game when it
came out, and it; s just kept on delivering great new content and at no additional cost, you are truly the
template by which all over devs should follow.
When Gears of War
came out on the Xbox 360 nine years ago, it revolutionized cover shooters and provided a
template for developers to design similar
games.
Come to think of it, there is no more perfect developer that you could choose to produce a
game using this proven
template.
For a
game that
came out after Street Fighter, and followed the
template layed down, you would have thought they would have spent more time on the
game itself, rather than the «gore».