Sentences with phrase «game text found»

Not exact matches

When we finally returned to civilization, I found out about the loss and had people asking if I was ok since I hadn't texted or tweeted since the game ended...
On average, they found that teens who spent more time in front of screen devices — playing computer games, using social media, texting and video chatting — were less happy than those who invested more time in non-screen activities like sports, reading newspapers and magazines, and face - to - face social interaction.
«Man Seeking Woman Love makes the world go around» - it's the title of the site.The most important text on the main page - «The Dating Game», «Great Pants For a First Date», «Meet Australian Gays Online», «Share your sexy feelings online», «Love makes the world go around», «Find Millionaire Love Partner Online», «Man Seeking Woman», «Find your perfect match, Ladies looking for men», «Find the man of your dreams!»
Are you tired of chatting via text messages only to find out that, after the games and flirting, you actually have little in common?
The Anti Chat app helps you, when you are feeling alone or boring in following ways: - Express your secret identity in anonymous chat rooms with no registration - Not being afraid of any judgement because of self - destructing messages - Meeting new people and social networking in UK, US, India, Australian, Canadian, Asian, Arab, Russian, French, German communities - Meet up and hook up with grown - up teenagers in dorm chat rooms for 18 teens - Come up in lesbian chats, gay dating rooms if you like to flirt with same sex personalities - Find singles over 30 for serious relationships and discreet adult dating online - Play truth or dare using text and photos - Join text role play games with singles, if you feel boring - Open popular chats section, and join hundereds of rooms for meeting new people, flirting - Read public secrets posted by thousands of anonymous informators - Share your sex experience in sex confessions In addition to a big variety of english chat rooms, you should also try «random chat» option on the main page and spend your time and chatting with random strangers.
Japanese games have been localised to cater for English - speaking players for many years now, and even in 2011 we are still finding our fair share of poorly translated text and ridiculous voice - overs.
Unfortunately, a good 98 % of dialogue in the game is in text, and though it isn't too offputting at first, when deep into session, you will likely find yourself cocking your head back and holding down on the X button.
Choices are flat, text based affairs, there is none of the usual EA Sports flash to be found and the whole system feels too «game - like».
The dialogue is all text based which I found pretty jarring considering we've got voice acting in pretty much all other games... the only somewhat reasonable excuse I could think of was that with the expanded roster in this edition (the largest roster so far) perhaps they didn't want to have the odd experience of some characters voiced while others weren't (or at least not by the actual star... and given some are no longer with us it would be a bit hard).
Many would rather be outside, whereas others might find texting boring compared to games like Minecraft or League of Legends.
Two revision quickies with solution A worksheet on negatives with solution in the context of school Communicative drills A set of narrow readin texts with comprehension questions A bilingual translation aimed at year 10 - 11 groups of good proficiency level, It covers a comprehensive range of school - related vocabulary recycling key vocabulary over and over again, As prep work use my free website's (www.language-gym.com) work - outs and / or the boxing game in the GAME ROOM section (they drill in the same vocab found on these worksheets) Translations A sentence pugame in the GAME ROOM section (they drill in the same vocab found on these worksheets) Translations A sentence puGAME ROOM section (they drill in the same vocab found on these worksheets) Translations A sentence puzzle
Tasks about «être» and «avoir» - Reminder about what subject pronouns mean in English; - Put the forms of avoir in the box (only the forms of avoir verb are going to go in the box; - A summing up of the avoir verb; - Mini white board activity: students to remember avoir; - Filling gap task about avoir; - Sorting out activity (être / avoir / other); - A summing up of the être verb; - Mini white board activity: Choose the correct form of être according to the subject pronoun; - A find the mistake task; - être or avoir: underline être and circle avoir in the text; - A task where students have to decide whether it is être or avoir; - OXO game; - Plennary, describe a monster picture using être and avoir.
For what I use a smartphone for, talking, texting, listening to music, Netflix on the go, and killing time with games, I'd be hard pressed to find a better device to suit my needs.
Anyone familiar with the game console will feel instantly at home scrolling through the vertical text and icons, while newcomers will also find it intuitive.
A few of the graphical problems that I found during the first two chapters was that the text on the user interface did not seem to alter in size along with the game resolution, and that some of the dialogue windows and context sensitive icons did not appear as required, but hopefully these will be ironed out before the game is released later this year.
Open it up and you'll find a playing board that clearly shows where every deck of cards is supposed to sit, and in the two top corners there's small boxes of text that provide quick summaries of how to set the game up and how a player's turn works, which is a nice touch since it saves you digging out the frankly quite boring looking rulebook.
It has been 11 years since the release of Hotel Dusk: Room 215, and since then it has become one of the few examples of a great slow - burn, text - heavy adventure game that can be found on the system.
Reading text is no problem of course, and since the game is not particularly wordy any gamer who has ever been into adventure titles will be perfectly au fait with the amount of it involved, but I found myself giving the characters voices in my head and it might have been nice to have the option of seeing my choice vindicated.
It has been 11 years since the release of Hotel Dusk: Room 215, and since then it has become one of the few examples of a great slow - burn, text - heavy adventure game that can be found on the Nintendo DS.
Again, is difficult to find out about any of this if you don't have a grasp of the Japanese language, not only because it's the language these games used for their gameplay (curiously, Dragon Slayer is completely in English and has very little text), but also because the computer platforms in Japan evolved, until the release of Windows 95, using different standards than the ones we used in the western world.
There are a few examples where you find texts that show you the impact your actions are having, but these are sadly rare and it's not always easy to imagine from dialogue exactly what is occurring outside of the warehouse where the game takes place.
Finding differences between almost identical screens (mini game) and for example the hidden text puzzle in the Sack Chute level are original, fresh and fun to complete.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
You can't fail to be impressed by a game that not only has a distinctive visual style, but one that also finds its inspiration in old religious texts to boot.
At one point in time, one of the hottest games around was 1977's Colossal Cave Adventure, a text adventure that could be found in just about any computer lab across America and beyond.
There's a hard mode, which increases the difficulty, Truth Mode, which translates the alien text found through the game, and no roll mode, which as the title states prevents players from being able to run or roll, so bosses are even harder to avoid.
A few times now I have wondered whether I will be able to get a game you are reviewing, and find myself scouring the text for clues as to the release platform.
These costumes (including ones based on the Broodals, a zombie outfit and a Santa suit) were originally found as text descriptions in game, but soon had their models found as well, which offered fans a glimpse of what was to come in the game's -LSB-...]
Throughout the game, you see an image of the character you are talking to with voice chat and text included, but I found myself wanting to skip all this chat as the world and its characters were simply not interesting.
As I said before I had a lot of fun just soaking up the fiction and reading every little bit of text I could find in the game and should be appealing to anyone interested in the story.
If you consider yourself at all someone who finds themselves easily invested in a game's lore, don't be surprised if you spend hours upon hours exploring every inch of the world reading every available in - game text you can findn.
In this version of the game reddit user bakugo found more text related to a Switch version.
By that, i mean, I rather wait until I have proper internet then risk buying a PS4, find out that some games are unplayable without bloody patches, get real annoyed, do a giant wall of text that is then countered by another wall of text which forces me t do another wall of text etc..
Forget scrolling through lists of text to find your games, POLYMEGA ™ brings the art and personality of every title to the front and center in crisp 1080p HD.
Forget scrolling through lists of text to find your games, POLYMEGA ™ brings the art and personality of every title to the front and center in crisp 1080p HD with a world class user experience.
What Needs Improvement: no multiplayer mode (yet); loss of manual saves; game needs bigger «buffer» zones for action areas and text message triggers (e.g. players must find a spot to dismount from a sky - line and text messages disappear during quick actions and movement, so it's challenging to get them to reappear)
No one knows for sure if this means our Vault Dweller will speak throughout the entire game, or if Bethesda has decided to stick with text dialogue choices for the protagonist - it's likely we'll find out more one June 14th.
He also did a bunch of other stuff, including creating images for each of the status ailments, implementing virtually all our translated Japanese graphic text, and redoing the look of the arcade machines in «Undine Land» (you'll find out about this place when you play) to better reflect the games contained within them.
All I'm finding is some broken English text on the PlayStation Store website that states you are an adventurer who wakes up in another dimension, enemies swarm you, you find new weapons and face a final boss, and the tip that «Neverend is a hard game so stay tough and enjoy the game
From the walls of text between missions to the barely audible ambient noise, Illumination «s assets look and feel like placeholders, something you'd find in a pre-alpha Early Access game — except this is an allegedly polished, professional product being sold for $ 34.99.
Many players found the game's new dialogue system left a lot to be desired, as Bethesda replaced the text - driven system seen in previous game's with a fully - voiced acted (but much more limiting) conversation system.
[18] A 2006 essay described the book as «a three - way game that plays the text and illustrations for an introduction to Euclid against Woodman's own text and diagrams, as well as the «geometry» of her formal compositions,» [37] while a 2008 article found the book «poetic and humorous, analytical and reflexive.»
This is not the first marketing stunt Sony pulls for the game: recently Sony released a small and cute old - school text adventure minigame, and by solving it we found out eight new pieces of artwork in insane resolution.
It's capable of extracting text from your Google Photos, and while that may not sound impressive, it's then able to use that text to find businesses, extract hyperlinks, find addresses, or identify books, movies, and games.
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