Not exact matches
The most exciting update to a video
game on my PS4 this week is Monster Hunter: World's new option to increase the
size of the
text on the
game's busy interface.
The
game's developers reiterated that last night in a post that promises that the photo mode and «global increase to
text size in all menus and subtitles» will be in «upcoming patches.»
A few of the graphical problems that I found during the first two chapters was that the
text on the user interface did not seem to alter in
size along with the
game resolution, and that some of the dialogue windows and context sensitive icons did not appear as required, but hopefully these will be ironed out before the
game is released later this year.
The compact page layout is coupled with a compact writing style, delivering the most important facts and stats in bite -
size pieces of
text that can be easily read within seconds, further enhancing the concept that this is the perfect book to use while playing the
games.
Fans were complaining of the small
text size since the launch of the
game so the new update now makes it easier for those who have a small screen to more easily see the
text now.
Among the new additions are the Photo Mode feature and tweaks to the
game's
text size.
Large
text option — How sad is it that in 2012, the option to increase the
text size in a
game is so rare that it caught my eye?
When 1.12 hit, a Sony Twitter account tipped people off that that update included an option to increase the
game's
text size.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted
text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change
text speed -
game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
It wouldn't be too much to write a profile on all of the modes for clarification or at least put some
text or separate things into bite -
sized pieces so you can see the character roster, all of their movesets, an example of a boss fight and such... You know the more I write this I'm realising that my problem is more with the article than your videos (if you write this, you can still take notes maybe — still note that playthroughs don't appeal to some folk as much as seeing the systems that the
game presents).
Conversely if you follow a walk through the whole way, a decent
sized «10 hour» adventure
game could be turned into a 3 hour
game, especially if you skip cutscenes and skip through voice acting and
text.
Sony Santa Monica released update 1.12 for God of War earlier today and it now allows players to increase the
text size within the
game.
The first major hurdle was the sheer
size of the
game's
text scripts as a whole.
The Japanese
text is 200,000 characters long, which makes this DLC alone roughly the same
size as
games like Corpse Party.
The most exciting update to a video
game on my PS4 this week is Monster Hunter: World's new option to increase the
size of the
text on the
game's busy interface.
Screen
size: 30 to 61 inches Pros: Rich colour; stylish - looking; more viewing angles than rear - projection or LCD units Cons: Plasma TVs run hotter and use more energy than other TVs; possible fading over time or blurred
text and screen burn - in from scoreboards, tickers or video
games set on freeze - play; prices can still be prohibitive