Not exact matches
Running up and down a flight of stairs can become a
game rather
than a
chore.
It's the crappy camera management and the twisted control scheme (without the
game pad) that make it more of a
chore to play
than it should be.
I don't think every
game needs to be Dark Souls, but when it seems like any encounter with a pack of human - sized jackal minions is best solved by button - mashing and hoping I'm hitting dodge and attack with the right ratio to do damage while not getting hit too often, each fight starts to feel more like a
chore than a rewarding challenge.
It was absolute rubbish at release, yes, and Capcom still can't manage basic
chores of modern online gaming like completing server maintenance in less
than 24 hours, but the fighting hardcore are pretty happy with the core
game now — so we have high hopes for Marvel vs Capcom Infinite.
And ridiculously low drop rate for literally everything makes this
game a
chore more
than a
game.
«For teachers, or the occasional assistant or parent who has to transport pupils out to the suburbs or local footy
game, driving the bus is a pleasure rather
than a
chore,» Lyndon explains.
It is likely used much less for off roading and farming
chores than it is for looking good at junior's soccer
game.
Rather
than taking the time to craft interesting levels with worthy challenges, most rogue - lite
games rely on RGN so much that gameplay becomes a
chore.
It creates the
game's challenge, but it feels a little unbalanced at times and, as a result, feels a bit more like a
chore than it should.
Another major thing that makes
game chores feel so much better
than real
chores is the amount of time it takes to perform them.
There is a deep roster of players, and the
game's cartoonish visuals look great, but the bare - bones online play and frustrating gameplay mechanics sometimes make the
game feel more like a
chore rather
than an enjoyable experience.
It's a system that in the wrong hands could have gone drastically wrong, feeling more like a grinding
chore than a
game, but it's so well executed it's hard not to love it.
It made watching the conferences a
chore, rather
than a celebration of all the great upcoming
games.
As the
game expects you to do it for fifty balls, it feels more like a
chore than a
game.
It becomes more of a
chore to get through the story, rather
than an enjoyable experience of the
game's plot.
Because of this I found myself agreeing with what everyone said all the time just to keep them happy which takes away from the personality of the
game and makes the dialogue moments feel like a
chore rather
than a neat feature that adds depth to the overall story.
I love
games that give you this type of freedom as a player, and coupled with Destiny's stellar gunplay, level - grinding looks to be a future source of enjoyment, rather
than a laborious
chore.
It's RPG - style player levelling gives you more
than enough of a reason to come back time and time again and the
game, whilst taxing, is never a
chore.
I struggled to want to finish this
game is it just dragged on and towards the end was more of a
chore than actual gaming entertainment.
While New Leaf remains one of my favorite
games of all time, it has one glaring flaw that I alluded to earlier: managing all of the systems and constantly trying to pay off your debt can lead to the
game feeling like more of a
chore than a relaxing escape.
Very rarely do I ever play a
game where there isn't at least one main story mission that feels more like a
chore than a key part of the
game, but L.A. Noire manages to make every part of the
game feel important.
Very rarely do I ever play a
game where there isn't at least one main story mission that feels more like a
chore than a key part of the
game, but
The middle of the
game seems more of a
chore rather
than something enticing for me to continue and I would rather have seen it shortened, even if it meant reducing the
game to a four to six hour DLC.
Instead, playing Wings of Magloryx can feel like a
chore, and some of the
game's aspects are so unfinished you can't help but feel that Wings of Magloryx is little more
than bargain bin fodder.
In 2001 alone, he traveled more
than 20,000 miles and put in more
than 1,300 hours on the court or handling
chores like lining up equipment and making arrangements for out - of - town
games.