Sentences with phrase «game time in the process»

The Red Devils skipper has made 91 appearances during those four seasons, racking up 7,824 minutes of game time in the process.

Not exact matches

The increased computational power that is making all this possible derives not only from Moore's law but also from the realization in the late 2000s that graphics processing units (GPUs) made by Nvidia — the powerful chips that were first designed to give gamers rich, 3D visual experiences — were 20 to 50 times more efficient than traditional central processing units (CPUs) for deep - learning computations.
Record - breaking numbers of people downloaded the game, they're spending an equally insane amount of time playing it, and driving a crazy amount of revenue in the process.
So firstly Shearer is convinced that his Newcastle side will manage to do the business at Villa Park even though his Toon Army side has only won two games on the their travels this season and regardless of Martin O'Neill's recent poor form the midlands club have only lost three times at home this season and have managed to avoid defeat against Liverpool, Man United and Arsenal in the process.
How many times does he need to make pointless barnstorming runs, exposng Flamini in the process when Arsenal is attempting to salt the game away?
After winning their first six games of the season and becoming bowl - eligible in the process, the Illinois Fighting Illini have fallen on hard times, dropping the last two games they've played.
Arsene Wenger will definitely not be using the England forward Danny Welbeck against Burnley as he spoke on a press conference you can see in full on the Arsenal website about the striker's length of time out of the game and how it would be a gradual process back into the first team for Welbeck, including a least one game for the Arsenal under 21 side.
If you had exclusively taken the under in every September game since 2005, you would have won over 54 % of the time, picking up a solid 27.3 units in the process.
The Hokies finished ranked four times in six years, winning nine games per year in the process.
Arsenal's 0 - 0 draw against Southampton came at a most inopportune time for Arsenal as Leicester City, Manchester City and Tottenham Hotspur all won their games, dropping the Gunners to fourth place in the process.
Here is a sentence about Thierry Henry, who retired from all football yesterday having played 792 games for Monaco, Juventus, Arsenal, Barcelona, and New York Red Bulls, scoring 360 goals in the process, on the way to five league titles and one European Cup, as well appearing 123 times for France, netting 51 goals on the way to one World Cup and one European Championship:
BCS reps were originally planning to open up the process to any city interested in hosting the game, but decided to narrow down the field due to the limited time remaining before the contest.
They have lost nine of their 19 games on the road, conceding 32 times and picking up just 22 points in the process.
Sunderland are not very good but prior to their win last time out Hull had lost six straight games and in the process scored three and conceded twenty goals.
They have only lost three times in the league all season, in away trips to Chelsea, Manchester United and Liverpool, and face us having won their last nine games in a row, scoring 25 goals in the process and conceding just 4.
The club are in the process of building a 61,500 - seat stadium at their existing White Hart Lane site and will play home games next season at the national stadium at Wembley while the new ground is completed in time for the start of the 2018 - 19 campaign.
Pep Guardiola's side have won nine of their opening 10 Premier League games this season, scoring 35 goals and conceding just six times in the process.
At the same time a young left back named Gareth Bale had finished his second full season at Tottenham Hotspur, suffering a 24 game losing streak in the process,...
However, developers first go to the village for the approval process and by the time the plans are seen by the Park District, the firms are reluctant to make changes so late in the game, Park District President Michelle Kelly said Monday night at a joint meeting of the two boards.
The hope is that «when you engage in the game pretty intensely for long periods of time, it actually reconditions how the brain processes information.»
«Playing a visually interesting game like Tetris occupies the mental processes that support [the craving] imagery; it is hard to imagine something vividly and play Tetris at the same time,» explained study author Jackie Andrade, PhD, in a press release.
If you ever imagined that the Hawaii singles dating game was too hard to get into, this site makes the process so user friendly, you will have your agenda filled up in no time!
UIElement is a base class for most of the Windows Runtime UI objects that have visual appearance and can process basic input as part of your app's user Arrange Game Order all the numbers in the shortest time possible with the minimum number of moves...
While the process of jumping into custom maps requires a lot of patience to cater to potentially lengthy download and loading times, Arcade allows for the possibilities of a diverse array of levels and game modes that are far removed from the tone and rules of the main game (Although, the Hope County denizen that pimps Far Cry Arcade deserves a mention as the most irritating character in the game).
They can take anywhere from a few hours to a few days (in - game time) to be processed.
Crowd - funded by a passionate community that has been involved in the development process from day - one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world - class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.
Whatever your classroom management style, in - class games can work when you invoke your usual rules, assign student roles, facilitate effectively, and allow processing time.
With multiple messages coming in at breakneck speed and with little time to process before passing the message onto the next recipient, the «game» gets twisted and distorted so that the «final» message is a far cry from the intended meaning initiated at the start of the game.
Thus, we have already tested it in more than 45 schools in Spain, with very good results from the point of view of usability and opinion of the teachers and students, who say that these games are useful and effective in reinforcing what they are learning in class, and students are having a great time, that is, that when it comes the time when they are told «and now let's play Little», they think it's great because they remember it as something playful in the process of classroom learning.»
Some of the most successful games of all time, such as Civilization and Minecraft, allow open - ended building opportunities in which gamers set their own goals and freely express their creativity in the process of building something difficult and worthwhile.
Staggard says all the students were engaged in the game - making process, but very challenged at the same time.
Taking some time to learn the Serious Games» basics before designing a serious game can save time and effort later in the process.
In the process, he might just be ensuring that elementary school kids get a little more time to ride their bikes and play a video game or two.
This process has actually been ongoing for quite some time and began with the emergence of tools that digitized the back - end of the business; word processors, computers, design software, email and much more (which changed writing, editing, typesetting, design etc) and has over time moved from there towards more front facing aspects of the industry (production, distribution, selling) before starting to make a large impact on the consumer side of the industry, consumption in the form of ebooks and web - reading (not to mention making many other forms of content from music to games available to those consumers).
The Alienware Area - 51 Threadripper Edition is certainly adept at processing multimedia tasks in a short amount of time, plus you won't have to quit the game you're playing while your project renders in the background.
Probably to get it really good I would have had to have spent a lot of time testing and replaying those puzzles, and doing that kind of iterative process you do for good games design, whereas I'm much more interested in the world explorational aspects, and the more narrative aspects of gaming, which makes sense because that's what I do.
A: I first thought about the decision process, and described the continuous process of risk management in relatively simple steps — i.e., assessment (know where you are and what you do not know); rules of the game (know your risk appetite, transparency, diversification, checks and balances); decision - making (alternatives, responsibilities, reputation and time frame); and finally, reevaluation (monitor and learn from your mistakes).
Crowd - funded by a passionate community that has been involved in the development process from day - one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world - class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.
IN other words, the crap storage makes setting up the game take longer than it really should, adding time to an already pretty lengthy process.
One of the first steps in rectifying this thought process occurred when I noticed that I had a better time when playing games on Nintendo Switch.
Xbox users generally don't understand: - Xbox has been a historic money pit - Xbox division was shutdown in 2015 - Xbox users / games were migrated to the Microsoft Store in 2016/2017 - Windows is in the process of being put in the CLOUD, meaning all processing... actually you could do this a very long time through Citrix, for example - Games is in the process of being put in the CLOUD, meaning all processing - Microsoft is more or less abandoning the consumer market....
I literally picked up XCOM: Enemy Unknown as I was in the middle of writing up this list, a process which took me an absurd amount of time due to my indecisive and often manic personality switching around what games went where roughly ever five minutes.
Instantaneous movement such as this — I was told that you travel in - game at speeds of up to 150m / s — means that your brain doesn't have time to process that you've done any virtual moving at all, which keeps your inner ear as content as it can be.
At the time Crytek stated that they wouldn't be developing any Darksiders games, but that was then and this is now — perhaps Adam and his crew have managed to persuade the head - honchos at Crytek that it's worth it, especially since they may able to grab it at a very low price this late in the auction process.
Those questions are best left for Epic's numbers people and philosophers, but Infinity Gauntlet Limited Time Mashup Mode shows what a shrewd job the company has done in turning around the fortunes of its initially anonymous PvE zombie game, and toppling the un-topple-able PUBG in the process.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression.
While this isn't the first time we've had four - player co-op (that would be 2002's Nightmare in Dream Land), returning faces such as Burnin» Leo, Broom Hatter, Gim and even Chef Kawasaki render this game's co-op the most dynamic yet, as Kirby can change partners on a dime — a process done by throwing hearts as enemies — to solve puzzles or just for kicks.
However, the game at times can become repetitive when you figure out what research topics are the most profitable and what areas of development to focus in the game development process.
This book will guide you through the process of creating two full - fledged games in HTML5: a strategy puzzle game and a real - time strategy (RTS) game.
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