Not exact matches
Otherwise, the CFP rankings
track pretty closely to a mix of resume - based rankings like Resume S&P +, Strength of Record, and CPI and power rankings like S&P + and
Game Control.
It is still
pretty galling to think that Mike Dean ruined this
game for us and gave Chelsea a huge helping hand to get back on
track in the league, but you would also hope that they are not going to get much from the officials for a while and Jose Mourinho will be having a right old hissy fit when he hears that Gabriel has been let off, especially if they go on to ban Costa for his violent conduct charge.
During the
game against Chelsea he proved that point exactly, by
tracking back to help Bellerin on various occasions, as well as proving
pretty well that he is capable of making a decent interception or two.
To add to that Chelsea have an actual CDM to protect their back four,
pretty sure we've all gotten use to the name matic now and remember the
game where Chelsea played City that he put Yaya in his pocket a decent DM in Obi Mikel and Ramires who is capable of
tracking back.
Based on the weekend win over Watford, a
game in which the Blues battled back from 2 - 1 down to win 4 - 2, it's
pretty clear that the players are still playing for their coach and are desperate to get back on
track.
The rest of the
game looks
pretty good, with a good amount of detail and some
pretty nice
tracks to ride on.
That's
pretty well all that defines his character (along with his
tracking dog named Tracker) and almost as soon as he's introduced, he pulls out a sniper rifle and starts hunting Bernal and co. like big
game.
Movies based on video
games have
pretty horrible
track records.
The
tracks are shiny and the bikes are
pretty, but I can break down the feel of Monster Energy Supercross: The Official Video
Game using a simple phrase: it's hard.
If you've ever had the opportunity to play any of the last several Hot Wheels
games to hit the market, then you've
pretty much already played Hot Wheels Stunt
Track Challenge.
The
tracks are nicely laid out with plenty of challenging obstacles to avoid, and the car physics — while a little on the arcade - inspired side — are
pretty impressive for what's been seen from driving
games on the PSP thus far.
WHY: Hollywood has a
pretty awful
track record with video
game adaptations, so when it was announced that director Duncan Jones would be bringing the mega-popular «Warcraft» franchise to the big screen, many people believed that he would finally break the curse.
I think that's
pretty good as far as
track records go but it leaves me a bit out of luck for saying anything about Fantasy Zone (Sega Master System, 1 - 2 players, Rated E for Everyone, 500 Wii Points) or Mega Turrican (Sega Genesis, 1 player, Rated E10 + for Everyone 10 and Older - Fantasy Violence, 800 Wii Points), the two
games released this week.
We were given a quick (almost lightspeed) look at the
game's on -
track navigation arrows, what the underside of a Forza 3 car looks like, how
pretty the water and lighting were and the controversial rewind feature which can be used infinitely and at any time during a race.
Semi-spoilery elaboration: It certainly doesn't buck the trend of the puzzles being easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every
game, and the
game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music
tracks than normal, but Kat herself is a
pretty good protagonist and the individual cases + the way they tie together aren't bad (although relatively low - stakes compared to previous
games).
There's also a Time Trial and Quick race to be had, but with just five
tracks in the
game they do become repetitive quickly and the AI aren't the most interesting opponents, though they can be
pretty rowdy.
What a random time to release that info... Also, damn, I'll need to slow down my play time... Very close to 200... Very interesting use of all that data they
tracked for analytics... In fact, it's
pretty weird they
tracked that info, I don't think the
game is sending any data to Nintendo, so there shouldn't be any reason to
track it... Maybe a debugging leftover they forgot to disable and they found out and decided to use it instead of just throwing it away... (that's what I would have done) I LOVE all the DLC stuff that's coming!!
As you complete missions and race's you earn Sega Mile's,
pretty much the in -
game currency which can be used to buy extra characters,
tracks and in
game music but sadly this is not a very effective way of keeping the player playing, as the Miles are earned so easily that you can buy most of the shop very quickly and so many players may find themselves getting bored of the single player quickly,
It's certainly not the
prettiest game on the block either, the car models all look solid and
pretty but off
track things start to look a little off as crowd animation and detail is something from the original Xbox's days and other
track side objects lacking detail.
For one, it's a free
game from Bethesda; and they've got a
pretty damn good
track record.
Considering Visceral has a
pretty good
track record of making powerful story telling in previous
games such as Dead Space 1 and 2 we can hopefully consider this
game to hit the mark and give us enough time to enjoy the
game while the next hardcore Battlefield
game is being worked on.
The audio is
pretty standard, a generic rock
track plays throughout the
game with the cars sounding on the whole ok, with the explosions and gunfire being what you would expect.
Below you'll find the first set of songs that will be playable in the
game, including hardcore
tracks that Guitar Hero fans will love from Alter Bridge, Pierce the Veil and System of a Down, plus Black Veil Brides, Sleigh Bells and The
Pretty Reckless, as well as classics from Judas Priest and Pantera.
The cars look
pretty good and there are some nice sky and weather effects, but the
tracks look like they could have come from an Xbox version of the
game.
I did
pretty much hate every music
track I heard in the
game, and while that is obviously personal opinion, I just found the smooth, alt - rock and light techno beats too be grating.
Developer Milestone has a
pretty good
track record when it comes to racing
games and Gravel can be added to their long list of quality racers.
Padding the
game with unfinished content and obsessing over modeling the visuals of the rest of them to the point of ignoring innovations in other very important areas (like the above mentioned accurate modeling of bumps on the
tracks, etc) that affect gameplay and aren't just
pretty... even the damage modeling in GT was lazily thrown together when it was introduced in GT5.
But as unimpressive as the
game is on a technical level it does manage to feel
pretty tense sometimes, largely because you can't handle multiple enemies too well and the fog makes it quite easy to lose
track of your surroundings and suddenly become engulfed in the undead.
I've had plenty of fun simply playing various
tracks and creating a cool mix, but the
game's competitive mode is also
pretty entertaining.
Kat can only shift gravity for as long as Dusty's power gauge will allow, but
pretty soon the
game opens up and lets players upgrade nearly every aspect of the gravity powers, from gauge duration, to shifting speed, to recovery time, to how well Kat
tracks an enemy when she's targeting them for a kick.
Called Gran Trak 10, it was a
pretty basic arcade
game in which you guided your «car» around a
track viewed from above in an attempt to beat the clock.
The simple explanation for this is that they performed
pretty much every single
track in the
game, so if you have a favorite, it's likely to be here.
Foursaken Media has a
pretty amazing
track record for releasing stunning
games for Android and iOS.
Tracks are for the most part
pretty good too, though strangely there is a House of The Dead course, which although not scary, seems misplaced for a family
game.
A-ha's classic 80s
track is just one example, but really being able to blare any of the music from this
game over the speakers of your transport helicopter is a
pretty insane and wonderful thing.
This
game's controls have been neatly done and music
tracks (pop - rock) are also
pretty good.
The
tracks are shiny and the bikes are
pretty, but I can break down the feel of Monster Energy Supercross: The Official Video
Game using a simple phrase: it's hard.
The choice of radio stations is
pretty diverse, with at least a few
tracks that should appeal to every
gamer and provides the perfect soundtrack for tearing across the country on your shiny new motorcycle.
DeNA, the company that was brought on to develop these mobile
games for Nintendo has a
pretty good
track record when it comes to making mobile
games.
Italian developer Milestone S.r.l. has a
pretty good
track record with racing
games, and plenty of experience with motorcycle
games in general.
However,
track design is
pretty similar to that other kart racing
game so needless to say, it's fun.
If you are a rally fan I'm sure you will pay close attention to the
tracks in seeing how close the layouts are, well after much research on the interweb I can tell you I still have no clue, but then I'm not a rally expert I'm a
games player so just be happy you have got some
pretty good
tracks to race on.
Still, looks like this
game will be totally broken
pretty shortly, with bugs and glitches being found on about half the
tracks in it.
I had high expectations for this
game but was somewhat disappointed - Sound
track is great along with graphics,
game play is
pretty slick too.
Yeah that's
pretty much right but only thing I'd like to know is how many cars and
tracks we would be missing out on if we didn't buy the full
game.
For example, League of Legends» 1,751 articles is actually a
pretty regular performance for the
game (even if it was a good month with a few nice news items, including the release of music
tracks related to the
game), and not something particularly exceptional.
Combat is great and just like it was in the older
game, but the sound
track and voice acting are
pretty bad.
The rhythm
game portion of Hatsune Miku: Project Diva f is clearly its most important part, and if that's
pretty much all that matters to you, then you need not speak a lick of Japanese to be able to fudge your way through the whole
track list, maybe encountering an experimental flub or two; you'll figure out what's what quickly.
The
game does use a good deal of color, and although the
tracks aren't overly original, they are presented
pretty nicely on the PSP.
The orchestral music is always there and always «
pretty nice» but the only
track that has left a lasting impression so far has been the bombastic main theme of the first
game and even that has been arranged more poorly.