Currently Rise is not
suitable for the
type of advanced interactions that
games require, if you want to create a truly responsive learning
game your best approach is to use an HTML5
game framework like Phaser and embed that into your learning.
Play spaces will typically involve combinations of: • Large areas of hard surfaces (for a range of ball
games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group
games; • Large grassed area for running, ball
games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of
types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas
suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative
games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spaces.
The
game console 102 may take the form of any
suitable type of computing device, e.g., mobile, semi-mobile, semi-stationary, or stationary.