Of the Limpopo Game Reserves, highlights from
a game viewing perspective include the Kruger Park (North and Central sections) and Welgevonden Private Game Reserve.
Not exact matches
Battlezone — the original 1980 arcade classic from Atari, not Activision's 1998 strategy
game — is considered by some to be the first virtual reality arcade
game, thanks to its use of pseudo-3D graphics in a first - person
perspective, as well as
viewing «goggles» that the player put their face into.
Watching
games from last year using coaches
view allows a better
perspective.
He watches some
games and
views everything from an 80's and 90's
perspective.
It of course helped that the Astros were playing (and shellacking) my hometown team, the Red Sox, since it let me
view the
games through two at - odds
perspectives depending on which half - inning we were in at any given time.
I'm gonna play devil's advocate for a minute and try to
view the
game through a neutral
perspective.
I would have thought it would be good to get a different
perspective of the
game from people and fans who would see the problems on the pitch, at least he would a 360 degree
view.
Before the
game on Tuesday comes to life, let's put things in
perspective from an Arsenal point of
view.
Your placing a lot of your
views on the players who are on the team, considering they are winning
games and finishing first in their division I think their
perspective is a lot different.
As for the 15 wins in 17
games (given we had such a poor start to the season) it could be
viewed from the opposite
perspective ie that under pressure the team has performed exceptionally well (let's face it had early season form continued we would be mid table, certainly below the top 4) yet we have climbed the table to the extent that we now sit 2nd!
Rating websites like WhoScored.com
view things from an analytical
perspective, but a statistic, even one as big as a goal, doesn't quite tell the entire story as some goals are bigger and more important to a
game than others.
Maybe a Yes on the Both Teams To Score market for a bit of fun could liven this
game up from a
viewing perspective but hold off on any substantial wagers.
Burnley v Hull City A
game which offers very little interest from either a
viewing or betting
perspective.
Ahead of today's
game against City, we've got a
view from a Blue — a chance to see things from the enemy's
perspective.
It is a great fanservice to the Legend of Zelda series with iconic moments from the various
games viewed under a different
perspective.
Unlike the first - person METROID PRIME series, this
game was presented from a third - person
perspective, frequently shown from an isometric side - on
view.
Apr 28, 2005 Also For Linux, Windows Combined
View Genre Role - Playing (RPG)
Perspective Top - Down Theme Horror, Sci - Fi / Futuristic, Turn - based Description This
game is a mix between two classic
games: Rogue, the text - only dungeon crawl role - playing
game that has spawned a whole genre of
games, and DOOM, one of the breakthrough
games for 1st - person shooter genre.
For example, moving a soldier into a cover point inside a building from an isometric
perspective is all well and good, but seeing that same soldier charged ahead and burst through a door in a close - up action
view made the
game feel incredibly dynamic.
A limitation does exist with the
view — while most
games allow for the camera
view to be changed as maps are explored, Hacker's Memory is limited to a fixed camera
perspective.
Starting before dawn, enjoy
game viewing from an entirely different
perspective, looking down on the herds and the unique natural landscape.
A unique arena based shooting
game with multiple
view perspectives special moves and online multiplayer with some strange event types.
I think they made the right choice going to a first - person
view for this entry because I think a lot of the creepiness they pulled off in this
game would've been lost in a third - person
perspective.
First and foremost, was firmly establishing that our storytelling approach embraces what makes the first - person experience so unique to
games; a
perspective that offers players a subjective way of
viewing the world around them.
Even the return of the Joker and his subsequent role in the story can be
viewed from a cynical
perspective, namely that Warner Bros desperately wanted to bring him back simply to help sell their
game, worried that they and the developers would not be able to craft a story around another villain, namely the Black Mask who I feel could have indeed carried the entire plot had he been given the chance.
We could also study the side -
view perspective of Worms, although no one was enamored with that
game the way Olle and the others were with XCOM.
In keeping in spirit with the entire
game's philosophy of not taking the player away from Isaac's point of
view, and thus keeping the player in the
game, the player is pretty much instantly thrown into the third person
perspective with Isaac sitting in a chair aboard the ship that has come to find out what is wrong with the Ishimura.
Let's remove the price entirely from the equation and try to
view this from a critical
perspective; there are some
games that feel perfect at just a few hours long, and others that feel perfect at thirty, but Ground Zeroes is not one of those.
The in -
game map offers
views ranging from aerial
perspectives to detailed close - up angles that highlight the title's fully animated 3D models, each made unique with variation in aspects such as clothing and appearance.
Finally when
viewing the backside of a level, the
perspective of the
game peers out beyond the level and into a what appears to be a child's room, further driving home the theme that everything here was made by hand by a parent and child inspired by a
game they love.
The new AR mode lets you overlay the
game's puzzles into the real world, giving players a new
perspective in a
game that's all about manipulating the environment and point of
view.
They were totally different
games in terms of visual design and core gameplay, complete with a more Tecmo Bowl - ish horizontal field of
view instead of the 16 - bit
game's vertical
perspective.
In terms of in -
game storytelling, the
game has been crafted well, often flowing straight between gameplay and cinematic, sometimes taking you into a first - person
view in certain situations, which gives you a more personal
perspective in certain events.
Feminism is finding a resurgence in gaming, where
gamers, members of the press and academics are giving
views and
perspectives that contradict the major dominate paradigm.
It has, from my
perspective both as a
view and as someone trying to keep up with the announcements, been exhausting and done little to actually show what these
games are about.
The fun thing is that one of other players, joining your
game may be cast as the villain who can
view the map from a top - down
perspective and place enemies, traps, and other challenges for players.
The
perspective is an overhead
view similar to older racing
games found on the Sega Genesis and Super Nintendo, where the cars appear like small toys driving around on a toy race track.
A shooting
game in the genre characterized by a three - dimensional
view from the player's
perspective.
It was a really good sign because, not only did we get along personally, but our creative
views and
perspective of what Until Dawn could do that other
games maybe hadn't in the past were right in line.
It's a little jarring to change between the two
views in this manner, but the new
perspective ultimately compelled me to completely ignore the story this time in favor of simply running around town causing mayhem, placing myself into the
game rather than taking on a preset role.
You
view the
game from a side
perspective, similar to older 2D platformer
games.
It is a great fanservice to the Legend of Zelda series with iconic moments from the various
games viewed under a different
perspective.
This is where the
view of the
game shifts
perspective as you get to pick between 3 candidates to look after Sorata; Koharu, the name given to the mysterious girl you meet at the beginning of the
game, Mikoto Kuga, the oldest and most mature acting girl of the trio or Nanami Shiranu, a mysterious ninja girl with an even more mysterious past.
Most Star Wars stories opt to
view the story through the lens of the rebellion, but Mark Thompson,
game director at EA's Motive Studios, said «We wanted to give the Empire heroes in that same way,» further explaining «We settled on this idea of telling a story from the Imperial
perspective.
Although you can't jump back into the action here you can
view it from the
perspective of any of the participants in the
game.
The iPhone and iPad title is an atmospheric adventure
game with a third - person
perspective, in which players travel through various landscapes and «take in the
view».
A limitation does exist with the
view — while most
games allow for the camera
view to be changed as maps are explored, Hacker's Memory is limited to a fixed camera
perspective.
The change to first person also adds to the overall dread, as the player's field of
view is now restricted due to the
perspective, so players won't be able to see if enemies are sneaking up behind them or what lurks around the corner without turning first, which is something that other first - person horror
games have employed to devastating effect.
From a movement
perspective, the camera uses a standard third - person over-the-shoulder
view rather than the static cameras found in most TellTale
games, and this generally makes it easier to move around and get a sense of what's happening.
When you're in the «real» world, the
game is played from an overhead 3D
perspective view.
Good
game design happens when you
view your
game from many different
perspectives, or lenses.