Sentences with phrase «game viewing perspective»

Of the Limpopo Game Reserves, highlights from a game viewing perspective include the Kruger Park (North and Central sections) and Welgevonden Private Game Reserve.

Not exact matches

Battlezone — the original 1980 arcade classic from Atari, not Activision's 1998 strategy game — is considered by some to be the first virtual reality arcade game, thanks to its use of pseudo-3D graphics in a first - person perspective, as well as viewing «goggles» that the player put their face into.
Watching games from last year using coaches view allows a better perspective.
He watches some games and views everything from an 80's and 90's perspective.
It of course helped that the Astros were playing (and shellacking) my hometown team, the Red Sox, since it let me view the games through two at - odds perspectives depending on which half - inning we were in at any given time.
I'm gonna play devil's advocate for a minute and try to view the game through a neutral perspective.
I would have thought it would be good to get a different perspective of the game from people and fans who would see the problems on the pitch, at least he would a 360 degree view.
Before the game on Tuesday comes to life, let's put things in perspective from an Arsenal point of view.
Your placing a lot of your views on the players who are on the team, considering they are winning games and finishing first in their division I think their perspective is a lot different.
As for the 15 wins in 17 games (given we had such a poor start to the season) it could be viewed from the opposite perspective ie that under pressure the team has performed exceptionally well (let's face it had early season form continued we would be mid table, certainly below the top 4) yet we have climbed the table to the extent that we now sit 2nd!
Rating websites like WhoScored.com view things from an analytical perspective, but a statistic, even one as big as a goal, doesn't quite tell the entire story as some goals are bigger and more important to a game than others.
Maybe a Yes on the Both Teams To Score market for a bit of fun could liven this game up from a viewing perspective but hold off on any substantial wagers.
Burnley v Hull City A game which offers very little interest from either a viewing or betting perspective.
Ahead of today's game against City, we've got a view from a Blue — a chance to see things from the enemy's perspective.
It is a great fanservice to the Legend of Zelda series with iconic moments from the various games viewed under a different perspective.
Unlike the first - person METROID PRIME series, this game was presented from a third - person perspective, frequently shown from an isometric side - on view.
Apr 28, 2005 Also For Linux, Windows Combined View Genre Role - Playing (RPG) Perspective Top - Down Theme Horror, Sci - Fi / Futuristic, Turn - based Description This game is a mix between two classic games: Rogue, the text - only dungeon crawl role - playing game that has spawned a whole genre of games, and DOOM, one of the breakthrough games for 1st - person shooter genre.
For example, moving a soldier into a cover point inside a building from an isometric perspective is all well and good, but seeing that same soldier charged ahead and burst through a door in a close - up action view made the game feel incredibly dynamic.
A limitation does exist with the view — while most games allow for the camera view to be changed as maps are explored, Hacker's Memory is limited to a fixed camera perspective.
Starting before dawn, enjoy game viewing from an entirely different perspective, looking down on the herds and the unique natural landscape.
A unique arena based shooting game with multiple view perspectives special moves and online multiplayer with some strange event types.
I think they made the right choice going to a first - person view for this entry because I think a lot of the creepiness they pulled off in this game would've been lost in a third - person perspective.
First and foremost, was firmly establishing that our storytelling approach embraces what makes the first - person experience so unique to games; a perspective that offers players a subjective way of viewing the world around them.
Even the return of the Joker and his subsequent role in the story can be viewed from a cynical perspective, namely that Warner Bros desperately wanted to bring him back simply to help sell their game, worried that they and the developers would not be able to craft a story around another villain, namely the Black Mask who I feel could have indeed carried the entire plot had he been given the chance.
We could also study the side - view perspective of Worms, although no one was enamored with that game the way Olle and the others were with XCOM.
In keeping in spirit with the entire game's philosophy of not taking the player away from Isaac's point of view, and thus keeping the player in the game, the player is pretty much instantly thrown into the third person perspective with Isaac sitting in a chair aboard the ship that has come to find out what is wrong with the Ishimura.
Let's remove the price entirely from the equation and try to view this from a critical perspective; there are some games that feel perfect at just a few hours long, and others that feel perfect at thirty, but Ground Zeroes is not one of those.
The in - game map offers views ranging from aerial perspectives to detailed close - up angles that highlight the title's fully animated 3D models, each made unique with variation in aspects such as clothing and appearance.
Finally when viewing the backside of a level, the perspective of the game peers out beyond the level and into a what appears to be a child's room, further driving home the theme that everything here was made by hand by a parent and child inspired by a game they love.
The new AR mode lets you overlay the game's puzzles into the real world, giving players a new perspective in a game that's all about manipulating the environment and point of view.
They were totally different games in terms of visual design and core gameplay, complete with a more Tecmo Bowl - ish horizontal field of view instead of the 16 - bit game's vertical perspective.
In terms of in - game storytelling, the game has been crafted well, often flowing straight between gameplay and cinematic, sometimes taking you into a first - person view in certain situations, which gives you a more personal perspective in certain events.
Feminism is finding a resurgence in gaming, where gamers, members of the press and academics are giving views and perspectives that contradict the major dominate paradigm.
It has, from my perspective both as a view and as someone trying to keep up with the announcements, been exhausting and done little to actually show what these games are about.
The fun thing is that one of other players, joining your game may be cast as the villain who can view the map from a top - down perspective and place enemies, traps, and other challenges for players.
The perspective is an overhead view similar to older racing games found on the Sega Genesis and Super Nintendo, where the cars appear like small toys driving around on a toy race track.
A shooting game in the genre characterized by a three - dimensional view from the player's perspective.
It was a really good sign because, not only did we get along personally, but our creative views and perspective of what Until Dawn could do that other games maybe hadn't in the past were right in line.
It's a little jarring to change between the two views in this manner, but the new perspective ultimately compelled me to completely ignore the story this time in favor of simply running around town causing mayhem, placing myself into the game rather than taking on a preset role.
You view the game from a side perspective, similar to older 2D platformer games.
It is a great fanservice to the Legend of Zelda series with iconic moments from the various games viewed under a different perspective.
This is where the view of the game shifts perspective as you get to pick between 3 candidates to look after Sorata; Koharu, the name given to the mysterious girl you meet at the beginning of the game, Mikoto Kuga, the oldest and most mature acting girl of the trio or Nanami Shiranu, a mysterious ninja girl with an even more mysterious past.
Most Star Wars stories opt to view the story through the lens of the rebellion, but Mark Thompson, game director at EA's Motive Studios, said «We wanted to give the Empire heroes in that same way,» further explaining «We settled on this idea of telling a story from the Imperial perspective.
Although you can't jump back into the action here you can view it from the perspective of any of the participants in the game.
The iPhone and iPad title is an atmospheric adventure game with a third - person perspective, in which players travel through various landscapes and «take in the view».
A limitation does exist with the view — while most games allow for the camera view to be changed as maps are explored, Hacker's Memory is limited to a fixed camera perspective.
The change to first person also adds to the overall dread, as the player's field of view is now restricted due to the perspective, so players won't be able to see if enemies are sneaking up behind them or what lurks around the corner without turning first, which is something that other first - person horror games have employed to devastating effect.
From a movement perspective, the camera uses a standard third - person over-the-shoulder view rather than the static cameras found in most TellTale games, and this generally makes it easier to move around and get a sense of what's happening.
When you're in the «real» world, the game is played from an overhead 3D perspective view.
Good game design happens when you view your game from many different perspectives, or lenses.
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