Evidence for General Aggression Model: Meta - Analysis Findings: Anderson et al. [2004] 35 studies examined Found that video
game violence exposure is related to: increases in aggressive affect, cognition and behavior increases in physiological arousal; decreases in helping behavior.
Not exact matches
Surprisingly, researchers sometimes rely on their research subjects» self - reports of
exposure to video
game violence even though members of the public are likely to define
violence differently than the researchers.
Two other studies found a similar link between violent
game playing and aggressive thoughts and behavior, even after controlling for innate temperament and
exposure to
violence in other sources, such as movies and television.
Limited
Exposure to
Violence Kids shouldn't live in a bubble, but violent or worrisome TV or video
games can create anxiety and stress.
The report also focuses on the need to explore «the relationship between
exposure to media
violence and real - life
violence» — a topic that has caused bitter disagreement, with some researchers arguing that mayhem in movies and video
games incites
violence, while others dispute any link.
She talks about her students» favorite
games, such as suicide, and how parents and schools can work together to limit
exposure to media that portray
violence
To protect minors from
exposure to video
games with objectionable content (eg,
violence and sex), the Pan European
Game Information developed a classification system for video
games (eg, 18 +).
Though the link between video -
game violence and the real kind, so often decried, is dubious and unproven, it is difficult to imagine that years of
exposure to graphic depictions of death and dismemberment will not have some effect on young minds.
Exposure to
violence in the media is associated with concurrent reports of seriously violent behavior across media (eg,
games and music).
Long - time
exposure to any
violence — be it from video
games, movies, television, etc. — will cause desensitization.