Sentences with phrase «game violence into»

That is until President Donald Trump haphazardly tossed video game violence into a national conversation about what to do about mass shootings in the wake of the Parkland, Florida, massacre.

Not exact matches

I'll turn one of the TVs to fights and some clown will be like «how can you watch that stuff, it's just violence and savagery» while at the same time watching a football game of guys running full speed into each other and bashing their heads together over and over again.
His tactical placement, his vision, his passing, his shooting, runs into the box, game winning goals, are all statistics that only do violence to what he means to juventini and to Juventus.
Those who were given corporal punishment as children are 29 % more likely to extend that abuse into their dating life Northeast Ohio high school students honored during halftime of Cavaliers game for efforts against teen violence
People already have a problem with video games and their violence so throwing children into the mix isn't a good idea.
I'd say its cobbled - together story, brutal violence, and stylistic excess are comparable to a video game, but that would be an insult to some games (and I'm not being sarcastic, as there are definitely games that are the result of coming to grips with narrative and learning to channel the medium into something relatively fulfilling).
Jurrassic Fight Club: The Complete Season One Unrated but viewer discretion advised due to graphic violence Available on DVD Last year the History Channel jumped into the dinosaur game with this high - octane documentary that attempts to both educate and enterain by teaching the audience about dinosaurs, and then watching how they fight.
The mild violence and dream (and nightmare) based magic don't spoil the game entirely, although the mild suggestive humor does put a surprising spin into it.
How does real violence in the media such as police shootings and terrorism «bleed» into the world of fantasy violence in games and movies?
Following the release of the first game, many groups got themselves into a frenzy over the amazingly «realistic» level of violence portrayed in the game against your enemies.
As games like move towards becoming more of an art form and therefore (slightly) more responsible in their depiction of violence and its consequences, with superb titles like Heavy Rain and yes Grand Theft Auto 5 (a properly grown up game for most part), it takes an old school title like this to remind you quite how much fun and cathartic virtually blowing people into chunks of a grue can be.
Probably not a lot of gamers know that the ESRB, or Entertainment Software Rating Board, came into being as a result of a scandal between Nintendo, Sega and the first Mortal Kombat game, that made a lot of waves with its intense gore and the violence it featured in its gameplay.
Clearly, the team do not manage to deliver an artwork of comparable magnitude to Dostoyevsky's Crime and Punishment, which is their chief inspiration, but to even have chosen this as an ambition in a commercial game project in 2001 — when rivals are choosing The Godfather and Aliens as their template because these are, quite frankly, supremely easy influences to synthesise into a string of violent episodes, Silent Hill 2's decision to construct a game in which violence can (depending on the player's proclivities) be a tangential part of the experience is significant.
The in - game awards system, called Skill Shots, ties the ugly, graphic violence into explicit sex acts: «topless» means cutting a player in half, while a «gang bang» means killing multiple enemies.
The game still features this brutal violence, but it really feels boiled down into a handful of animations that you'll likely see many times throughout the course of the game due to a lack of variety.
The conference is expected to draw tens of thousands of industry professionals who want hands - on experience with games that turn virtual violence into entertainment.
This is a relationship with violence I'm rather uneasy about: not showing the consequences of pumping bullets into someone, although games in general gloss over the full effects, is surely more dangerous than the make believe on display here?
Sex and violence are large themes in the Witcher 2, but unlike other games which often feel like they're forcing sex into their game and then pointing at it with big neon signs and saying, «look how mature our game is!
And there's so much more making up our 100 Games For 2018 special with looks at the future of PSVR, indie titles, the convergence of violence and emotion in games, the titles that will be pushing 4K and some looks at the hot topics going into 2018; do we need a new generation of consoles and what next for loot boxes?
The cultural cues the designer puts into the game can have a huge effect — designing a testosterone - drenched game with scads of violence and / or women as sex objects (say, a Bulletstorm or a Duke Nukem Forever) is going to attract a very different audience, and have very different griefing thresholds, than online components for, say, the Settlers of Catan Xbox Live game or a more casual MMO like Maple Story or Free Realms.
Normally sexual violence would propel a game straight into the 18 + Adults Only category, but Kojima Productions chose to suggest rather than demonstrate.
The Chinese government have since then made the approval process easier, saying that they will now approve games in 20 days, but Microsoft still need to fully translate and localise each game into Simplified Chinese and censor and remove any violence or sex gameplay that doesn't fit the cultural rules set out by the government.
Kingdom Battle appears to be a game that is family friendly, with as much probable animated violence as Splatoon and Breath of the Wild, while tapping into a branch of gaming that was previously difficult to show young adult audiences.
Some of the violence is in the game itself, e.g. in Takedown missions that «prompt players to ram into other vehicles, eventually causing targets to crash», while «cutscenes depict more dramatic instances of violence: a man fatally shot; a bloodstain on his shirt is briefly depicted».
A group of more than 200 academics, psychologists, and researchers are rallying for an objective look at media violence — including researching into violent games.
Arkham City, the game, starts with Arkham City, the place, exploding into violence.
He is credited in popularizing GTA into one of the video game world's biggest franchises but also amping up the violence quotient.
The government can help this process by supporting this unique, cutting edge research into harnessing the power of video games to help solve our nation's problem with violence.
It lacks deep insights into how the violence works in video games and the way it unfolds in the real world.
If they are going to sneak gratuitous violence into our video games then they might as well try making it as a cute as possible!
These human references, stripped of all clothes and accessories, are in fact posed ready to fire weapons or jump into action - they embody the violence so glorified by computer games, stripped back to its most naked humanity.
Since the exercise could lead to violence and required a great deal of supervision, the consultant turned the concept into a board game.
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