Sentences with phrase «game violence since»

You've been a poster child for video game violence since your birth back in 1992 back when it was animated photographs serving as fighters.

Not exact matches

What to expect: Jones has made his displeasure with Goodell clear since the league suspended Elliott for six games due to allegations of domestic violence.
The three - member Review Board has unanimously decided that the game's frequent, prolonged, and high impact violence was too much for Aussie youths, and since the country's highest rating is MA 15 +, the game was rated RC (Refused Classification).
Since the days of Mortal Kombat, we've heard the pushback from concerned parents and lawmakers about the potential dangers of violence in video games, but until recently, it hadn't exceeded the decibel level of a dull roar.
And, since people trust the media, a lot of people accepted and believed that Cho had indeed been some sort of gaming addict, brought to violence by the very games he played.
In the 42 years since the National Safety Council bleated concerns to the New York Times about gamers running down pixilated «gremlins» in the 1976 arcade game Death Race, science has yet to find a connection between video games and real - world violence.
Since well before he was elected President of the United States, Trump has had a vendetta against violent video games, writing on Twitter in 2012: «Video game violence & glorification must be stopped — it is creating monsters!»
The Chinese government have since then made the approval process easier, saying that they will now approve games in 20 days, but Microsoft still need to fully translate and localise each game into Simplified Chinese and censor and remove any violence or sex gameplay that doesn't fit the cultural rules set out by the government.
This applies to video games and their players who have made popular games that have frankly ridiculous amounts of violence ever since an Italian plumber jumped on his enemies heads and flattening them.
The «Resolution on Violence in Video Games and Interactive Media» also suggested that violent games could have more of an effect on children than other media, since games require active participation, and stated an intention to advocate for the reduction of violence iViolence in Video Games and Interactive Media» also suggested that violent games could have more of an effect on children than other media, since games require active participation, and stated an intention to advocate for the reduction of violence iviolence in games.
As for controlling the violence in video games: as previously mentioned, the ESRB already rates games based on their violence (and other content as well)- just as the MPAA rates movies based on their content - and they've been doing so since 1994.
The fact remains that, since two thirds of young people now play videogames, it will always be possible to link our hobby to the tiny proportion of gamers who commit acts of violence.
Since the exercise could lead to violence and required a great deal of supervision, the consultant turned the concept into a board game.
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