Is video
game violence still the root of all evil?
Not exact matches
Greg Hardy, DE, Dallas Cowboys (4
games; personal conduct): Hardy was arrested on charges of domestic
violence in May 2014 when he was
still on the Carolina Panthers.
But you
still get dimwits who buy Saint's Row and think it's about Christian morals despite the fact it says «Excessive
violence, gore, partial nu.di.ty, overt se.xua.l themes, and language» and then have the audacity to go after the video
game industry for creating adult themed
games.
Although drawing conclusions about small population subgroups — such as kids at risk of
violence — from broad population trends can be dicey, it is
still worth noting that as violent video
games proliferated in recent years, the number of violent youthful offenders fell — by more than half between 1994 and 2010, according to the U.S. Department of Justice.
In fact, the
game itself does a great job of finding the balance between telling an interesting story, showcasing how far Frank has come, and
still keeping it's over the top
violence and survival aspect intact.
We are
still loving the phoenix - like renaissance of the Western genre over the past couple years, and it appears that cult indie director Ti West is getting in on the
game with In A Valley Of
Violence.
Firstly the
game goes for the Saints Row style of crass humor that Volition did so well before, tossing in a load of cursing, swearing and
violence while
still trying to keep that Saturday - morning cartoon vibe.
«Detached is a 1 v 1 unique twist on the classic capture the flag
game mode that strives to avoid
violence but
still raises the pulse.»
Video
Game Violence: What does the science say Video games are still in their infancy; like any infant it pushes boundaries in tense areas such v
Violence: What does the science say Video
games are
still in their infancy; like any infant it pushes boundaries in tense areas such
violenceviolence.
Can a smart designer who understands the classic pitfalls of violent
games avoid those pitfalls while
still making a
violence - themed
game?
The
game still features this brutal
violence, but it really feels boiled down into a handful of animations that you'll likely see many times throughout the course of the
game due to a lack of variety.
The only ones
still coming up with this ridiculous claim are those who are in the pockets of the NRA (politicians, right - wing media) who want to divert the conversation away from sensible gun control, so they'll quickly try to blame it on age - old scapegoats like entertainment (
games,
violence on TV, music, comics, whatever).
This moment in the Battlefield 4 demo may be cut from slightly stronger stuff than we're used to in the Battlefield franchise, but it's
still a much slighter act of
violence than what the player will commit throughout the rest of the
game.
It's all a bit on the nose, but it's
still an interesting, reasonably novel take on an increasingly common theme — that violent
games need to comment on the questionable nature of said
violence.
The Chinese government have since then made the approval process easier, saying that they will now approve
games in 20 days, but Microsoft
still need to fully translate and localise each
game into Simplified Chinese and censor and remove any
violence or sex gameplay that doesn't fit the cultural rules set out by the government.
«Well, I'm not quite convinced why Hatred got AO rating while it lacks any sexual content, but it's
still some kind of achievement to have the second
game in history getting AO rating for
violence and harsh -LSB-...]
Its good looks may have been surpassed by more recent
games, but God Of War III
still remains one of the better brawlers out there in terms of mechanics and unrelenting
violence.
More like mEh3, amirite... The «roar of approval» at increasingly mainstream
games featuring big heaps of
violence while
still limiting any kind of sexual context is yet another sad reminder of how far gaming
still has to go.
Still, the excessive
violence is entertaining enough, and the solid mechanics keep
gamers engaged for quite a long while.
Wouldn't the PC point and click adventure
games from the 80s / 90s be a good example of how to do avoid
violence and
still get a good
game?