Sentences with phrase «game violence still»

Is video game violence still the root of all evil?

Not exact matches

Greg Hardy, DE, Dallas Cowboys (4 games; personal conduct): Hardy was arrested on charges of domestic violence in May 2014 when he was still on the Carolina Panthers.
But you still get dimwits who buy Saint's Row and think it's about Christian morals despite the fact it says «Excessive violence, gore, partial nu.di.ty, overt se.xua.l themes, and language» and then have the audacity to go after the video game industry for creating adult themed games.
Although drawing conclusions about small population subgroups — such as kids at risk of violence — from broad population trends can be dicey, it is still worth noting that as violent video games proliferated in recent years, the number of violent youthful offenders fell — by more than half between 1994 and 2010, according to the U.S. Department of Justice.
In fact, the game itself does a great job of finding the balance between telling an interesting story, showcasing how far Frank has come, and still keeping it's over the top violence and survival aspect intact.
We are still loving the phoenix - like renaissance of the Western genre over the past couple years, and it appears that cult indie director Ti West is getting in on the game with In A Valley Of Violence.
Firstly the game goes for the Saints Row style of crass humor that Volition did so well before, tossing in a load of cursing, swearing and violence while still trying to keep that Saturday - morning cartoon vibe.
«Detached is a 1 v 1 unique twist on the classic capture the flag game mode that strives to avoid violence but still raises the pulse.»
Video Game Violence: What does the science say Video games are still in their infancy; like any infant it pushes boundaries in tense areas such vViolence: What does the science say Video games are still in their infancy; like any infant it pushes boundaries in tense areas such violenceviolence.
Can a smart designer who understands the classic pitfalls of violent games avoid those pitfalls while still making a violence - themed game?
The game still features this brutal violence, but it really feels boiled down into a handful of animations that you'll likely see many times throughout the course of the game due to a lack of variety.
The only ones still coming up with this ridiculous claim are those who are in the pockets of the NRA (politicians, right - wing media) who want to divert the conversation away from sensible gun control, so they'll quickly try to blame it on age - old scapegoats like entertainment (games, violence on TV, music, comics, whatever).
This moment in the Battlefield 4 demo may be cut from slightly stronger stuff than we're used to in the Battlefield franchise, but it's still a much slighter act of violence than what the player will commit throughout the rest of the game.
It's all a bit on the nose, but it's still an interesting, reasonably novel take on an increasingly common theme — that violent games need to comment on the questionable nature of said violence.
The Chinese government have since then made the approval process easier, saying that they will now approve games in 20 days, but Microsoft still need to fully translate and localise each game into Simplified Chinese and censor and remove any violence or sex gameplay that doesn't fit the cultural rules set out by the government.
«Well, I'm not quite convinced why Hatred got AO rating while it lacks any sexual content, but it's still some kind of achievement to have the second game in history getting AO rating for violence and harsh -LSB-...]
Its good looks may have been surpassed by more recent games, but God Of War III still remains one of the better brawlers out there in terms of mechanics and unrelenting violence.
More like mEh3, amirite... The «roar of approval» at increasingly mainstream games featuring big heaps of violence while still limiting any kind of sexual context is yet another sad reminder of how far gaming still has to go.
Still, the excessive violence is entertaining enough, and the solid mechanics keep gamers engaged for quite a long while.
Wouldn't the PC point and click adventure games from the 80s / 90s be a good example of how to do avoid violence and still get a good game?
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