Sentences with phrase «game visual assets»

In terms of in - game visual assets and alpha effects, the game performs very similarly on both the PlayStation 4 and Xbox One.

Not exact matches

In terms of art assets, there is also nothing new, with the visuals and music being the same as those of the first game.
Given that the challenge to digital content developers is to create digital assets that meet the expectations of employees with sophisticated media tastes — highly visual, brand aware, tech sophisticates adept at social media, the internet, and online games.
Not a single alteration has been made to the game at its core, with some much appreciated tweaks to the visuals of the game but every other asset kept identical to the original release.
Its visuals are the strongest asset of the game and I have to commend its one man development team for making the game look as glorious as it does which made me want to explore and discover new areas.
If the trailer is to be believed, the visuals on display are using in - game assets and if the game actually turns out to look as impressive as what was shown above, then any debate about this generation being a significant step - up from the previous one can be laid to rest.
It's all part of the charm, and the core visuals are very closely matched on PS4 and Switch, with both using the same assets across the game - a benefit of the game's modest visual style and a perfect example of the kind of game likely to provide a very close graphical experience on Nintendo's new console.
The assets in the game are all simple, but very sharp, bright, and clean, making for an overall very attractive visual style that looks as good on a TV as it does in the Nintendo Switch's undocked mode.
Create fantastic shaders, mind - popping visual effects, and forge your own game assets.
It's a game that really tries hard on the presentation front, and takes great pride in its visual assets; boob jokes aside, the game runs and looks great.
While the game's graphics fidelity is decent and its colorful visual style has some appeal, the visuals feature little variety and assets begin repeating themselves immediately.
The engine's toolset includes Blueprint visual scripting with Blueprint debugging, while a new content browser has been created, now including dynamic previews, to help developers find, organise and make game assets.
played this at Day of the Devs, and it goes to show that a little extra care with original assets and rendering can represent a huge visual leap forward that makes it palatable for «new» gamers.
Designing in - game asset is the visual design of something like a gun, a building, an engine, or perhaps a piece of equipment carried around by the crew.
Any creative outsourcer or studio — including individual external contractors — that has provided visual or game assets for an individual project released in the last 12 months, or contributed to the game's development.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
When questioned about why female characters weren't an option in this mode, the game's creative director said that although there were originally plans to allow for female assassins, the development team couldn't add them because it would require «double the animations, double the voices, and double the visual assets
With a sizeable chunk of the visuals being just reused assets of the first game, it is astonishing how little effort was seemingly put into any other aspect of the game.
When a game is installed on an Xbox console, it will detect what hardware is present and unpack the correct visual assets and features.
Redesign game assets to streamline the substance interaction pipeline and significantly enhance gameplay and visual qualities.
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