On top of the horrible UI, the in -
game visuals lack creativity.
Not exact matches
Rogue Ops tries desperately to be the next «Splinter Cell,» or even the next «Metal Gear Solid,» but the
game lacks both the mechanical polish and
visual splendor to achieve that lofty goal.
Its
game modes are uninteresting, its
visuals have no added value whatsoever and its sound component is disastrous, not to mention the
lack of an online component.
The
game is full of charm and the
visuals are absolutely beautiful, but the «use stickers to attack» gameplay
lacks any kind of depth, making this
game feel very stale and not as fun as it could be if it had the RPG elements of the previous
games.
While it
lacks the
visual depth of a modern day PS4
game, it definitely fills that void with beautiful art and gameplay that deserves more respect than I had originally given it.
Charming
visuals and addictive gameplay are always a potent combination, but the
game just slightly
lacks that wow factor needed to be deserving of an even higher score.
As far as the
visuals go, Metal Slug Advance does a good job of duplicating the look and feel of the originals, though series purists will note that this GBA
lacks the blood found in the NeoGeo
games.
Don't get me wrong, the
game looks great, but overall it's
lacking the full next - generation
visual suite experience.
Look too closely at any of the detail on a map and you will notice right away that this
game lacks much
visual polish.
Recent reviews praised the 3D fighting
game for its
visuals and new fighting mechanics but criticized it for its
lack of basic teaching tools and sparse offline modes.
The
lack of
visual representation for much of the
game's events makes playing the
game feel a lot like spreadsheet management.
Additionally, the complete
lack of creative
visual design for the standard play screen can be somewhat rectified through the customisation of both your player icon and background, achieved by purchasing alternatives from the in -
game shop using in -
game currency earned through gameplay.
The Kojima Contrast is a theme with some additional
visual tweaks which will add color depth to the
game, which by default is brightly lit and
lacks contrast.
It suffers from a
lack of polish and underwhelming
visuals but the driving mechanics are simple to grasp making it easier to recommend for a newcomer to racing
games.
However, upon playing the
game I couldn't shake the feeling that the
game now suffers from a
lack of
visual identity and flair due to this decision.
There's no signs of lag and framerate drop and while it might
lack the extra
visual sheen you get on Snapdragon powered tablets and phones, the Hudl 2 is well equipped to play
games.
Since the
game is multiplayer only it
lacks in the ways of
visual direction and story.
I would even accept that someone wouldn't call it a video
game, due to the distinct
lack of, well,
visuals.
Sure, Dante was different and there was a new
visual flair that the previous
games were
lacking in their environments, but the very essence of what Devil May Cry great was still very much there.
The art - style the
game employs is quite generic, and I found each army to be
lacking any real
visual flair or particularly interesting looking buildings or units.
Pikmin 3 is a
game rich of colour and Nintendo always does a flawless job of bringing vast environments full of stunning
visuals, however at times the texture does
lack a bit of detail, but it doesn't really do any major damage to the overall look of the
game.
For a PSP
game, though, the
visuals are a bit
lacking.
Somehow though, the
lacking visuals don't really deter from the experience — in fact, given the old - school approach the
game takes, it actually feels a little fitting at times.
Miis do not look like us, they do not work as caricatures, they
lack the charisma to stand as fun cartoons, they
lack the
visual quality to impress in the countless
games they are shoe - horned into.
As for the 3D, it really adds some depth to the
game's
visuals — while the backgrounds
lack movement, the 3D gives the
game a real sense of depth, as though the characters are moving within a hollow space.
Anyway my thoughts of what is
lacking aside I will applaud on the
visual side of the
game, including the amazing atmosphere.
As with the
visuals though the gameplay engine overall feels dated and clunky particularly in the few exploration parts where player movement around areas feels quite stiff and
lacks fluidity, but again I think this is down to the dated mechanics that Telltale have been using for quite some time now but the
game doesn't play badly overall it just feels very dated and certainly needs freshening up for the next season.
Despite these issues it's a fun racing
game but not offering the in - depth or strategic racing hoped and is exacerbated by the
lack of
visual car damage.
Critics praised the
game for its gameplay,
visuals, musical scores and high production values but was criticized for its
lack of content on both single player and multiplayer modes.
The Switch version of the
game is the most anticipated one since you can play the platformers on the go without sacrificing quality and
visuals, however, the PS4 version of the
game was around 20 GB, but given the resolution of the Switch and the
lack of 4k resolution, the Switch version is 5.2 GB.
Overall, the
visuals are nice and the character design is great if technically
lacking, just like every other Fable
game.
Although it
lacks the polish of other recent
games like The Order 1886, the aesthetics of the environment make for a
visual experience like no other and the enemy designs are all rather inspired, especially the myriad of bosses.
Ueda's classic
visual style however does help alleviate the problems the
game lacks in terms of raw
visual fidelity.
Something about them just
lacked a certain aural thickness and I didn't feel like they lived up to the
game's beautiful
visuals or frenetic pacing.
It
lacks some
visual variations and the loading times are really something... RPG or shooter fans will find some enjoyment in the
game though, but overall it is a pretty average
game to play.
Most people don't play indi
games because they
lack visuals, story, or / and excitement to play.
The main problem with
visual novels in Russia is their nonexistence Or actually,
lack of quality
games of this genre.
We also found with the
game being a multiplatform
game, the
visuals seem to
lack the polish of a console
game.
While the
game may
lack some depth, it makes up for its shortcomings with some enjoyable co-op gameplay, slick
visuals and lovable characters.
While the
game has solid controls and a nice battle system, idiotic team A.I., the
lack of customization options and rough
visuals really turns something that should be exciting into something that is lackluster and pretty straightforward.
The
visuals resemble that of a Wii
game and are
lacking in graphical fidelity.
It's a good
game to kill time with, especially if you enjoy strategy
games and don't mind the
lack of sound or great eye candy
visuals.
Assassin's Creed demonstrates that they have the resources to make a good Assassins Creed movie; faithful prop and set design, skilled actors, and good
visuals, but what it
lacks is focus, purpose, and good writers to really nail the story and characterization of the
games.
Perhaps the only area of the
game lacking in detail is the
visuals — though the pixelated art style does well to evoke a sense of nostalgia, it doesn't leave much room for naturalism, despite the well - selected color palette for each season.
The incredibly detailed
visuals and gripping environments make Observer a
game that is hard to put down, but the slower pace and
lack of control beyond observing your surroundings and scanning things might deter the action crowd.
Look too closely at any of the detail on a map and you will notice right away that this
game lacks much
visual polish.
Those stunning
visuals we just mentioned that were totally
lacking in the
game's story, they are instead one of the showcases of the
game when it is in action.
This newest Battlefront keeps the tradition going, this time with impressive
visuals, excellent audio, and highly entertaining
game modes, but it also feels a bit shallow as well with overly simplistic gameplay and
lack of content.
Presentation /
Visuals & Audio: While the
game is great overall, presentation, including backgrounds are
lacking intensely While I wasn't a fan of Score Rush Extended's simplistic art style, it's off - kilter hard rock / metal soundtrack fits really well with the gameplay.
Newcomers to golfing
games may find the
lack of
visual indicators a little daunting, but once you get the hang of it, it becomes second nature.