Sentences with phrase «game visuals lack»

On top of the horrible UI, the in - game visuals lack creativity.

Not exact matches

Rogue Ops tries desperately to be the next «Splinter Cell,» or even the next «Metal Gear Solid,» but the game lacks both the mechanical polish and visual splendor to achieve that lofty goal.
Its game modes are uninteresting, its visuals have no added value whatsoever and its sound component is disastrous, not to mention the lack of an online component.
The game is full of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
While it lacks the visual depth of a modern day PS4 game, it definitely fills that void with beautiful art and gameplay that deserves more respect than I had originally given it.
Charming visuals and addictive gameplay are always a potent combination, but the game just slightly lacks that wow factor needed to be deserving of an even higher score.
As far as the visuals go, Metal Slug Advance does a good job of duplicating the look and feel of the originals, though series purists will note that this GBA lacks the blood found in the NeoGeo games.
Don't get me wrong, the game looks great, but overall it's lacking the full next - generation visual suite experience.
Look too closely at any of the detail on a map and you will notice right away that this game lacks much visual polish.
Recent reviews praised the 3D fighting game for its visuals and new fighting mechanics but criticized it for its lack of basic teaching tools and sparse offline modes.
The lack of visual representation for much of the game's events makes playing the game feel a lot like spreadsheet management.
Additionally, the complete lack of creative visual design for the standard play screen can be somewhat rectified through the customisation of both your player icon and background, achieved by purchasing alternatives from the in - game shop using in - game currency earned through gameplay.
The Kojima Contrast is a theme with some additional visual tweaks which will add color depth to the game, which by default is brightly lit and lacks contrast.
It suffers from a lack of polish and underwhelming visuals but the driving mechanics are simple to grasp making it easier to recommend for a newcomer to racing games.
However, upon playing the game I couldn't shake the feeling that the game now suffers from a lack of visual identity and flair due to this decision.
There's no signs of lag and framerate drop and while it might lack the extra visual sheen you get on Snapdragon powered tablets and phones, the Hudl 2 is well equipped to play games.
Since the game is multiplayer only it lacks in the ways of visual direction and story.
I would even accept that someone wouldn't call it a video game, due to the distinct lack of, well, visuals.
Sure, Dante was different and there was a new visual flair that the previous games were lacking in their environments, but the very essence of what Devil May Cry great was still very much there.
The art - style the game employs is quite generic, and I found each army to be lacking any real visual flair or particularly interesting looking buildings or units.
Pikmin 3 is a game rich of colour and Nintendo always does a flawless job of bringing vast environments full of stunning visuals, however at times the texture does lack a bit of detail, but it doesn't really do any major damage to the overall look of the game.
For a PSP game, though, the visuals are a bit lacking.
Somehow though, the lacking visuals don't really deter from the experience — in fact, given the old - school approach the game takes, it actually feels a little fitting at times.
Miis do not look like us, they do not work as caricatures, they lack the charisma to stand as fun cartoons, they lack the visual quality to impress in the countless games they are shoe - horned into.
As for the 3D, it really adds some depth to the game's visuals — while the backgrounds lack movement, the 3D gives the game a real sense of depth, as though the characters are moving within a hollow space.
Anyway my thoughts of what is lacking aside I will applaud on the visual side of the game, including the amazing atmosphere.
As with the visuals though the gameplay engine overall feels dated and clunky particularly in the few exploration parts where player movement around areas feels quite stiff and lacks fluidity, but again I think this is down to the dated mechanics that Telltale have been using for quite some time now but the game doesn't play badly overall it just feels very dated and certainly needs freshening up for the next season.
Despite these issues it's a fun racing game but not offering the in - depth or strategic racing hoped and is exacerbated by the lack of visual car damage.
Critics praised the game for its gameplay, visuals, musical scores and high production values but was criticized for its lack of content on both single player and multiplayer modes.
The Switch version of the game is the most anticipated one since you can play the platformers on the go without sacrificing quality and visuals, however, the PS4 version of the game was around 20 GB, but given the resolution of the Switch and the lack of 4k resolution, the Switch version is 5.2 GB.
Overall, the visuals are nice and the character design is great if technically lacking, just like every other Fable game.
Although it lacks the polish of other recent games like The Order 1886, the aesthetics of the environment make for a visual experience like no other and the enemy designs are all rather inspired, especially the myriad of bosses.
Ueda's classic visual style however does help alleviate the problems the game lacks in terms of raw visual fidelity.
Something about them just lacked a certain aural thickness and I didn't feel like they lived up to the game's beautiful visuals or frenetic pacing.
It lacks some visual variations and the loading times are really something... RPG or shooter fans will find some enjoyment in the game though, but overall it is a pretty average game to play.
Most people don't play indi games because they lack visuals, story, or / and excitement to play.
The main problem with visual novels in Russia is their nonexistence Or actually, lack of quality games of this genre.
We also found with the game being a multiplatform game, the visuals seem to lack the polish of a console game.
While the game may lack some depth, it makes up for its shortcomings with some enjoyable co-op gameplay, slick visuals and lovable characters.
While the game has solid controls and a nice battle system, idiotic team A.I., the lack of customization options and rough visuals really turns something that should be exciting into something that is lackluster and pretty straightforward.
The visuals resemble that of a Wii game and are lacking in graphical fidelity.
It's a good game to kill time with, especially if you enjoy strategy games and don't mind the lack of sound or great eye candy visuals.
Assassin's Creed demonstrates that they have the resources to make a good Assassins Creed movie; faithful prop and set design, skilled actors, and good visuals, but what it lacks is focus, purpose, and good writers to really nail the story and characterization of the games.
Perhaps the only area of the game lacking in detail is the visuals — though the pixelated art style does well to evoke a sense of nostalgia, it doesn't leave much room for naturalism, despite the well - selected color palette for each season.
The incredibly detailed visuals and gripping environments make Observer a game that is hard to put down, but the slower pace and lack of control beyond observing your surroundings and scanning things might deter the action crowd.
Look too closely at any of the detail on a map and you will notice right away that this game lacks much visual polish.
Those stunning visuals we just mentioned that were totally lacking in the game's story, they are instead one of the showcases of the game when it is in action.
This newest Battlefront keeps the tradition going, this time with impressive visuals, excellent audio, and highly entertaining game modes, but it also feels a bit shallow as well with overly simplistic gameplay and lack of content.
Presentation / Visuals & Audio: While the game is great overall, presentation, including backgrounds are lacking intensely While I wasn't a fan of Score Rush Extended's simplistic art style, it's off - kilter hard rock / metal soundtrack fits really well with the gameplay.
Newcomers to golfing games may find the lack of visual indicators a little daunting, but once you get the hang of it, it becomes second nature.
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