Not exact matches
Anderson has written the first film's script, and they come armed with still and VFX
visual renderings of the creatures (including the above image of a dragon wreaking havoc on LAX) and a detailed
game plan that will include a partnership with Dennis Berardi.
Breathtaking Art — With a stunning art style and beautifully
rendered cutscenes, the
game is a feast for the eyes for Japanese
visual novel and anime aficionados!
It's hard not to gush over Legends»
visual design; the
game is beautifully
rendered and each world is a treat to go through as you visit areas inspired by fairy tales, 60's spy movies and ancient Greece.
Launch
game or no, Killzone Shadow Fall «s campaign is a
visual stunner on PS4,
rendering a smorgasbord of reflections, dynamic lighting, and billowing smoke at a razor - sharp 1080p native resolution (1920 x 1080).
The striking «painted»
visuals of the original also return thanks to the
game's custom GOUACHE
rendering engine.
Rock Boshers DX is a 2D pixel drawn arcade action
game, created as if made on an 8bit hardware (either NES or ZX Spectrum
visuals), but modernised with widescreen formatting, HD
rendering and of course — no colour clash.
The console was powerful enough to
render the
game and allow 4 player split screen with great
visual fidelity, something the PS2 would struggle to deliver.
The
visuals in Mafia 3 are a bit of a mixed bag because at times the
game looks good but at other times it looks pretty bad with some textures looking like they are from the PS2 era (that is no exaggeration by the way), it almost looks like they hadn't fully
rendered properly.
Best
Game with 3D Graphics — will be awarded to the game demo with the best visual representation of 3D game objects (for example, most photo - realistic render
Game with 3D Graphics — will be awarded to the
game demo with the best visual representation of 3D game objects (for example, most photo - realistic render
game demo with the best
visual representation of 3D
game objects (for example, most photo - realistic render
game objects (for example, most photo - realistic
rendering)
This version has a few extra features such as the brand new «Arcade» mode, Steam Trophies, mouse and keyboard controls and also more powerfully
rendered visuals for those packing graphics card punch (see PC
Gamer's article for more information about the new features).
Secondly, we're proud to show you the Battlezone: Combat Commander Comparison Trailer, showcasing the impressive
visual enhancements to the
game, including updated art and effects, DirectX 11
rendering and shading, 4K resolution support + MORE.
Breathtaking Art — With a stunning art style and beautifully
rendered cutscenes, the
game is a feast for the eyes for Japanese
visual novel and anime aficionados!
When you take away all the setbacks due to bugs, the in -
game engine is phenomenal and
renders the island of Medici spectacularly, offering some breathtaking
visuals of clear blue oceans and stunning mountains.
You will be responsible for developing special effects, and efficient and dramatic
rendering techniques to deliver best in class
visuals for a multiplayer action
game.
Features include DirectX 11 & 12
rendering, cascade
visual effects, new material pipeline, blueprint
visual scripting, lvie blueprint debugging, a content browser, persona animation, matinee cinematics, terrain and foliage, post-process effects, full source code access, professional source control, C++ code view, hot reload function, simulate and immersive views, instant
game preview, possess and eject features, artificial intelligence, audio, and leading middleware integrations.
A world in constant motion: — Underbrush reacts as Lara passes by, wind whips tree branches and tattered cloth around, rain pierces through searchlight beams as individually lit particles — All texture resolutions have been increased by over 4x for maximum detail — In -
game characters have been enhanced for added realism — Subsurface scattering technology literally
renders the world's beauty beyond skin deep — Native 1080p gameplay for outstanding
visual fidelity
Thin objects and specular highlights such as the sheen on the beautifully
rendered cars (one of the most important elements in the
game's
visual make - up) definitely benefit from the increase in resolution, adding to the precision look of the
game.
played this at Day of the Devs, and it goes to show that a little extra care with original assets and
rendering can represent a huge
visual leap forward that makes it palatable for «new»
gamers.
Those
visuals took a lot of horsepower to run, as every item in the
game was meticulously
rendered.
You will be responsible for developing special effects, and efficient and dramatic
rendering techniques to deliver best in class
visuals for our next
game.
The
visuals don't take much advantage of the PlayStation's capabilities, except for a polygonal
rendered version of the ship, that flies out during the level - end screen and after you beat the
game.
Like the first one, the
game's
visuals are focused on being «cute», so the characters are all
rendered with large heads on smallish bodies, in an almost doll - like fashion.
A lot of mobile players haven't been able to enjoy the
game too much due to it still needing plenty of optimizing for the
visuals so they don't hog your resources and produce
rendering lag.
Set on Mars and throughout the depths of Hell, the
game looks to be a return to the classic Doom gameplay — super fast, hyper - violent action against nightmarish demons — all
rendered in detailed
visuals, courtesy of the
game's Id Tech 6 engine.
Featuring a stylized, digital recreation of San Francisco, the
game boasts plenty to see and do, and on PC its incredible amount of content will be
rendered at a significantly higher level of detail, and be enhanced by NVIDIA GameWorks
visual effects.
Serious Engine 3 - Beautifully
rendered, high - resolution
visuals and lushly redesigned environments to create the most astonishing Serious Sam
game ever!
As for the
game itself, it's on track to have the most detailed
visuals and expansive environments of any Final Fantasy
game to date, with a particular amount of care put into lovingly
rendering the great outdoors.
The brand new
rendering engine which improves
visuals, and many who previewed the
game have said makes a big difference.
With the unit's
visual capabilities, polygonal athletes are fluidly animated and well -
rendered, recalling the
visual fidelity of a late sixth - generation soccer
game.
Some of these
games only offer a baseline enhancement of HDR support (which may also work on the Xbox One S), but a good number of the third - party
games showcase 4K
visuals (either via upscaling, checkerboard
rendering, or native) and / or some kind of performance bump.
The port is quite excellent, and while it of course doesn't look like a
game created for the home system, the Digimon all have some faithfully rendered character models, and some cyberspace areas look amazing, with EDEN's main area proudly wearing some visuals heavily inspired by the Digimon anime movie Our War Game (the one with Omnimon and the internet battle) as well as that film's spiritual remake Summer W
game created for the home system, the Digimon all have some faithfully
rendered character models, and some cyberspace areas look amazing, with EDEN's main area proudly wearing some
visuals heavily inspired by the Digimon anime movie Our War
Game (the one with Omnimon and the internet battle) as well as that film's spiritual remake Summer W
Game (the one with Omnimon and the internet battle) as well as that film's spiritual remake Summer Wars.
Judging from the trailer, the
visuals featuring 3D
rendered characters are looking good for a mobile
game.
The «A Boy and his Kite Demo» definitely proves the potential of Unreal Engine 4 in
rendering open world environments with extreme detail, and demonstrates the
visual quality developers will be able to achieve in their
games.
We saw a virtuoso demonstration of 3D modeling in VR,
game engines reapplied to purposes like architectural
rendering where entire forests could be pasted into a giant, open field with no lag or loss of
visual detail.
Insects is a real - time, interactive demo designed to showcase the best of 4K Ultra HD, High Dynamic Range, Spatial Audio, and the enhanced
visuals of Xbox One X. Originally created for
game developers, Insects was reinvented to be an educational and engaging demonstration of the console's real - time graphics
rendering capabilities.