Sentences with phrase «game visuals rendered»

Not exact matches

Anderson has written the first film's script, and they come armed with still and VFX visual renderings of the creatures (including the above image of a dragon wreaking havoc on LAX) and a detailed game plan that will include a partnership with Dennis Berardi.
Breathtaking Art — With a stunning art style and beautifully rendered cutscenes, the game is a feast for the eyes for Japanese visual novel and anime aficionados!
It's hard not to gush over Legends» visual design; the game is beautifully rendered and each world is a treat to go through as you visit areas inspired by fairy tales, 60's spy movies and ancient Greece.
Launch game or no, Killzone Shadow Fall «s campaign is a visual stunner on PS4, rendering a smorgasbord of reflections, dynamic lighting, and billowing smoke at a razor - sharp 1080p native resolution (1920 x 1080).
The striking «painted» visuals of the original also return thanks to the game's custom GOUACHE rendering engine.
Rock Boshers DX is a 2D pixel drawn arcade action game, created as if made on an 8bit hardware (either NES or ZX Spectrum visuals), but modernised with widescreen formatting, HD rendering and of course — no colour clash.
The console was powerful enough to render the game and allow 4 player split screen with great visual fidelity, something the PS2 would struggle to deliver.
The visuals in Mafia 3 are a bit of a mixed bag because at times the game looks good but at other times it looks pretty bad with some textures looking like they are from the PS2 era (that is no exaggeration by the way), it almost looks like they hadn't fully rendered properly.
Best Game with 3D Graphics — will be awarded to the game demo with the best visual representation of 3D game objects (for example, most photo - realistic renderGame with 3D Graphics — will be awarded to the game demo with the best visual representation of 3D game objects (for example, most photo - realistic rendergame demo with the best visual representation of 3D game objects (for example, most photo - realistic rendergame objects (for example, most photo - realistic rendering)
This version has a few extra features such as the brand new «Arcade» mode, Steam Trophies, mouse and keyboard controls and also more powerfully rendered visuals for those packing graphics card punch (see PC Gamer's article for more information about the new features).
Secondly, we're proud to show you the Battlezone: Combat Commander Comparison Trailer, showcasing the impressive visual enhancements to the game, including updated art and effects, DirectX 11 rendering and shading, 4K resolution support + MORE.
Breathtaking Art — With a stunning art style and beautifully rendered cutscenes, the game is a feast for the eyes for Japanese visual novel and anime aficionados!
When you take away all the setbacks due to bugs, the in - game engine is phenomenal and renders the island of Medici spectacularly, offering some breathtaking visuals of clear blue oceans and stunning mountains.
You will be responsible for developing special effects, and efficient and dramatic rendering techniques to deliver best in class visuals for a multiplayer action game.
Features include DirectX 11 & 12 rendering, cascade visual effects, new material pipeline, blueprint visual scripting, lvie blueprint debugging, a content browser, persona animation, matinee cinematics, terrain and foliage, post-process effects, full source code access, professional source control, C++ code view, hot reload function, simulate and immersive views, instant game preview, possess and eject features, artificial intelligence, audio, and leading middleware integrations.
A world in constant motion: — Underbrush reacts as Lara passes by, wind whips tree branches and tattered cloth around, rain pierces through searchlight beams as individually lit particles — All texture resolutions have been increased by over 4x for maximum detail — In - game characters have been enhanced for added realism — Subsurface scattering technology literally renders the world's beauty beyond skin deep — Native 1080p gameplay for outstanding visual fidelity
Thin objects and specular highlights such as the sheen on the beautifully rendered cars (one of the most important elements in the game's visual make - up) definitely benefit from the increase in resolution, adding to the precision look of the game.
played this at Day of the Devs, and it goes to show that a little extra care with original assets and rendering can represent a huge visual leap forward that makes it palatable for «new» gamers.
Those visuals took a lot of horsepower to run, as every item in the game was meticulously rendered.
You will be responsible for developing special effects, and efficient and dramatic rendering techniques to deliver best in class visuals for our next game.
The visuals don't take much advantage of the PlayStation's capabilities, except for a polygonal rendered version of the ship, that flies out during the level - end screen and after you beat the game.
Like the first one, the game's visuals are focused on being «cute», so the characters are all rendered with large heads on smallish bodies, in an almost doll - like fashion.
A lot of mobile players haven't been able to enjoy the game too much due to it still needing plenty of optimizing for the visuals so they don't hog your resources and produce rendering lag.
Set on Mars and throughout the depths of Hell, the game looks to be a return to the classic Doom gameplay — super fast, hyper - violent action against nightmarish demons — all rendered in detailed visuals, courtesy of the game's Id Tech 6 engine.
Featuring a stylized, digital recreation of San Francisco, the game boasts plenty to see and do, and on PC its incredible amount of content will be rendered at a significantly higher level of detail, and be enhanced by NVIDIA GameWorks visual effects.
Serious Engine 3 - Beautifully rendered, high - resolution visuals and lushly redesigned environments to create the most astonishing Serious Sam game ever!
As for the game itself, it's on track to have the most detailed visuals and expansive environments of any Final Fantasy game to date, with a particular amount of care put into lovingly rendering the great outdoors.
The brand new rendering engine which improves visuals, and many who previewed the game have said makes a big difference.
With the unit's visual capabilities, polygonal athletes are fluidly animated and well - rendered, recalling the visual fidelity of a late sixth - generation soccer game.
Some of these games only offer a baseline enhancement of HDR support (which may also work on the Xbox One S), but a good number of the third - party games showcase 4K visuals (either via upscaling, checkerboard rendering, or native) and / or some kind of performance bump.
The port is quite excellent, and while it of course doesn't look like a game created for the home system, the Digimon all have some faithfully rendered character models, and some cyberspace areas look amazing, with EDEN's main area proudly wearing some visuals heavily inspired by the Digimon anime movie Our War Game (the one with Omnimon and the internet battle) as well as that film's spiritual remake Summer Wgame created for the home system, the Digimon all have some faithfully rendered character models, and some cyberspace areas look amazing, with EDEN's main area proudly wearing some visuals heavily inspired by the Digimon anime movie Our War Game (the one with Omnimon and the internet battle) as well as that film's spiritual remake Summer WGame (the one with Omnimon and the internet battle) as well as that film's spiritual remake Summer Wars.
Judging from the trailer, the visuals featuring 3D rendered characters are looking good for a mobile game.
The «A Boy and his Kite Demo» definitely proves the potential of Unreal Engine 4 in rendering open world environments with extreme detail, and demonstrates the visual quality developers will be able to achieve in their games.
We saw a virtuoso demonstration of 3D modeling in VR, game engines reapplied to purposes like architectural rendering where entire forests could be pasted into a giant, open field with no lag or loss of visual detail.
Insects is a real - time, interactive demo designed to showcase the best of 4K Ultra HD, High Dynamic Range, Spatial Audio, and the enhanced visuals of Xbox One X. Originally created for game developers, Insects was reinvented to be an educational and engaging demonstration of the console's real - time graphics rendering capabilities.
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