Not exact matches
In a 2011 study, for example, psychologist Jennifer Bartz of the Icahn School of Medicine at Mount Sinai found that oxytocin caused men
with borderline
personality disorder — another condition that involves interpersonal difficulties — to be
more distrustful and less cooperative during a computer
game.
It's actually less of a
game and
more of a truth - telling exercise where each person throws out a
personality trait, physical attribute, or behavior, and the others decide whether it's something that they could live
with in a prospective mate.
#Got2bYou #CollectiveBias If you follow me on Facebook or Instagram, you know how obsessed
with a certain show about a
game with some thrones I am, and the Dragon Queen is my absolute favorite character (though I've been told I'm
more of a red - haired queen of the north
personality wise) I seriously can not get enough of the show, and since we're quickly -LSB-...]
There are plenty of powerful features and tools on this site, from
personality tests to big chat rooms
with quizzes, trivias and online
games, as well as tons of communication methods, from e-mails and instant message tools to real time web cam chat sessions — all to make your dating life
more interesting.
Nevertheless, it falls far behind Hotline Miami, a
game with similar «DNA» but
with much
more personality.
Fire Emblem Warriors is
more than just a Warriors
game with Fire Emblem
personalities in place of classic Chinese historical figures.
In other words, Fire Emblem Warriors is
more than just a Warriors
game with Fire Emblem
personalities in place of classic Chinese historical figures.
The furniture, in this
game moves
with more personality (and is less wooden) than the people in most other 2011
games.
With a little
more personality to match the
game's impressive physics, Hydrophobia could be known as a great
game rather than a great technical showcase.
That's impressive because The Last Day of June doesn't contain any form of dialogue, rather its small cast of strangely eyeless characters communicate solely through sighs, moans, giggles and other little sounds that work
with the wonderful animations to give them
more personality than most
games with massive runtimes, budgets and voice actors ever manage.
I'm all for setting a stock character in
games for people to play as,
with a defined
personality and such, but, if a
game gives me the option to customize, they should go full bore
with that system and let me change far
more than a few hair styles and what ethnicity my guy is.
Deponia has become of my favourite
game worlds, all thanks to Daedalic's wonderful hand - drawn art style which brings every single scene to life, managing to inject every location and character
with more personality than any number of photo - realistic shooters could ever hope of achieving.
I've rarely seen a
game say so little
with so many lines of dialogue that wasn't a Neptunia title (although at least those have
more personality in its writing).
It almost seems like BioWare tried to imbue Ryder
with the
more roguish and care - free
personality and mannerisms of Nathan Drake from the earlier Uncharted
games.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were
more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been
more pattern combinations between weapons and stages, so there was
more involved to balance them all - matchmaking is handled by getting 8 players
with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along
with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding
more uniqueness - the aim was to add Flow
with ethnic clothing and Jelfonzo
with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone
with high posture - he came from a cold country and broke up
with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the
personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past -
with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit
with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one
with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has
more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make
more updates including balancing
Familiar faces return in Gears of War such as Marcus Fenix and The Cole Train but
more importantly, there are two new female characters that include Samantha (Sam) Byrne and Anya Stroud... both
with awesome
personalities who really add the atmosphere and dynamics of the
game.
Nowadays, characters have
more complex
personalities than their predecessors,
with game developers digging deeper to offer relatable hardships over which modern characters must hurdle.
The fact that the characters are now
more unique means that you now have control of a character
with bit little
more personality, which is a good change from the previous, quite generic playable characters of the Fable
games.
F1 Race Stars, in development at Codemasters Racing Studio Birmingham, is a cartoonish Mario Kart style kart racing
game, in which everything from the cars, drivers and tracks (based on real life circuits, although
with jumps, shortcuts, multiple routes and
more) have added and friendly family
personality.
Dying is annoying in this
game, which doesn't have anything to do
with the fact that you die but
more so because a robotic voice lacking any kind of
personality patronisingly says «that must of really hurt» or «wow, I think you deserved that one» and I felt tempted on so many occasions to just mute the sound completely and found myself skipping the dialogue sections completely.
They've
more personality than the rest of the cast combined, and the encounters
with them that form the backbone of Horizon Zero Dawn see the
game firing on all cylinders.
Attendees will be able to compete in
more than 30
games with over $ 100,000 in total prices, attend a lecture by Patrice Desilets, the creator of the Assassin's Creed franchise, and meet a range of developers, artists and gaming
personalities.
With everyone's new favourite go - to voice actor Troy Baker (Bioshock Infinite, The Last of Us) in the lead role, we're expecting a character with a bit more personality than Cole in the PS3 ga
With everyone's new favourite go - to voice actor Troy Baker (Bioshock Infinite, The Last of Us) in the lead role, we're expecting a character
with a bit more personality than Cole in the PS3 ga
with a bit
more personality than Cole in the PS3
games.
While it's clear that LEGO Batman 3 was a bigger
game with much
more content, I feel that it lost some of the
personality of LEGO Batman 2.
A visually simple yet downright beautiful and endearing
game starring Thomas (a rectangle
with more personality than a dozen ultra-detailed FPS stars) and an assortment of equally stylized and geometrically simple friends each
with a unique set of abilities, that allow for some brilliantly varied level design.
Middle - Earth: Shadow of War has become
more famous for its boundary - pushing loot box system than anything else — and that's a good thing, because any
game designed to fleece its customers and exploit those
with addictive
personalities deserves to be known for nothing else.
That's another reason why Second Son works so well because Delsin not only looks the part but he has the
personality as well which goes extremely well
with the story, especially
with his Native American background and
more importantly, you don't need to know what has happened in the previous two
games.
Larry's arguably the only one that doesn't have much of a
personality, but I blame that
more on the developers than the character itself, especially when he's always the first boss in the New Super Mario Bros.
games, where he's seen
more as an introduction to defeating the bosses, whereas
with the others, they get to show
more personality, since the player already knows how to defeat the boss.
The
game would need a new story told in the same universe, but
with different events, the same characters but a new approach to the plot, Noctis could also act different colder and
more serious, closer to the
personality of the Versus XIII Noctis.
The
game is populated
with more than 30 NPCs, each
with its own
personality, backstory, etc..
Mostly I wanted a
game with a lot
more personality and I wanted to show that every good character has some bad in them and every bad character has some good in them.
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