Sentences with phrase «game within a game enough»

We've already announced Fibbage 3 (and it's wonderfully personalized game within a game Enough About You) for this fall's Jackbox Party Pack 4, as well as the delightfully devious Survive the Internet.
The Jackbox Party Pack 4, set to «drop» this fall, was already shaping up to be our best collection of party games yet, with the announcements of Fibbage 3 (with special game within a game Enough About You), Survive the Internet, Monster Seeking Monster and Civic Doodle, but now we're ready to talk about the final gut - busting addition to Party Pack 4: Bracketeering!

Not exact matches

In other words, if God has divinely intervened within human affairs in order to «bless» Alabama running back Mark Ingram with a particularly good game on Saturday, what does that say about the family of refugees in Uganda who beg God for just enough food to get through the day... but to no avail?
Not consistent enough within games but he needs minutes only way he'll improve.
But, did he do enough on this talented team to put that team in a position to win that game within the gameplan the staff created for the Steelers?
But while the Hoosiers came within a couple of seconds of losing to Syracuse and to LSU in the Midwest Regional, they were good enough to beat the consensus No. 1 team and rage of the age, Nevada - Las Vegas, at their own wild and woolly game in Saturday's semifinals.
After being hounded relentlessly in the first half by VCU's «havoc» defense, Drexel and Lee got their confidence back and brought the game to within one point in the final minute, but it wasn't enough.
(1) this squad has way too many moving parts and very few of our players are good enough at their preferred position let alone relying on them in whatever position Wenger and his magic eight ball decide in the tunnel prior to the game... when teams do this it generally signals issues within the club, much like Jose last year and Van Gael before him... no one gets settled, the chemistry is almost non-existent and if provides a built - in excuse when the team comes up short... these issues fall squarely on Wenger, both for his decisions regarding players coming in and for his inability to rid the team of those players who aren't cutting it... in actually fact we have only 6 real starters on this current squad and that's being generous (Sanchez, Ozil, Lacazette, Sead, Kos & Cazorla)... which is discouraging because Cazorla is injured and might never play again, Sanchez is wanting out and the club is lying to us about his injury status, Lacazette receives no service, Ozil is relatively disinterested out there, Kos is getting up there and Sead is just trying to settle in... there isn't a single other player that would start regularly on any of the other top 3 teams, which should be the standard... imagine this team moving forward if Wenger only sells before the window closes
«If you're intelligent enough and a quick learner you will learn pretty soon, within two or three games, what the team needs, training-wise, to survive in that league, get better in that league, to get in the play - offs or even win the league.
It's hard to make much out of a simple look at teams» standings, as the point differences are small enough to make falling from 4th to 8th or soaring from 20th to 15th possible within just 3 game weeks» time.
Many of Lamberts critiques were that he didn't have enough Premier League experience within his team making them vulnerable defensively, especially towards the final periods of games when their young defence came under any pressure.
But the Reds can do no wrong at the minute, and after gaining the upper hand in their UEFA Champions League Last - 8 tie with Chelsea, after earning a 1 - 0 win at Stamford Bridge on Wednesday courtesy of Wayne Rooney's fourth goal in two games, Sir Alex's men are hot favourites to maintain their rich vein of form by claiming a fourth consecutive win in all competitions on Saturday, when they play host to a Fulham side who have caused them more than enough problems in recent encounters to ensure that there is at least a small dose of apprehension within the Old Trafford terraces.
It's a strategic game of packing early to avoid stress but still keeping enough key pieces within reach for the days before and after the move.
I think flash memory technically is running just enough info to keep whatever is in it, ready for INSTANT use, meaning there will be NO load time, besides preset loads that load a whole area that could be 1/2 the game for all we know, within 10 seconds.
Largely, though, the combat breaks down to the quality of one's collection, which can generally be handled pretty organically with what one collects in a given level; money is usually ubiquitous enough that purchasing a solid stock of basic stickers from the shop in the game's main town is within reason, though special stickers, created with the aforementioned polygonal objects, are significantly more expensive, and also of paramount importance when it comes to solving puzzles.
The new mode will feature a battle royale with up to six players; the goal of the game is to eliminate as many Titans as possible within the time limit in order to acquire enough points to be the winner of the round.
Well said, people bashing this game because it is published by Nintendo is ridiculous, the Nintendo hate runs deep within their hearts, perhaps they never had the chance to play a Nintendo Console, or perhaps they forgot that Sony nor Microsoft cared enough to get this game out there, and only Nintendo did care about it.
In the wordy games, if you write a word that matches certain criteria then you gain an upper - hand so it's all about being clever enough to come up with something within the allotted time.
Just being a proper port of Rondo of Blood was more than enough to make The Dracula X Chronicles one of the most attractive titles on the PSP, but players who completed certain requirements within the game found that the disc contained a very special surprise: a full and complete port of Castlevania: Symphony of the Night.
Desperate enough to bring a price cut and free game within months of launch?
You'll figure it all out quickly enough in the game through experimentation, but if you're getting your butt severely prodded then there's some good tactics to be found within these pages.
An hour or two is enough at any given time, because otherwise you'll grow tired of the game and its lack of player creativity within the combat.
It even has a surprising amount of depth for a game within a game, demanding enough thought to keep it highly entertaining.
Dream Events that are usually the salvation of the game just don't cut it within this game and just don't offer enough long lasting enjoyment to really be worth playing for extended periods.
Oddly enough, Ben Schneider, one of the game's lead designers, wasn't shy about setting up the game within a world where a new generation of threats has arisen, toppling the old guard in enough ways to keep a rather familiar story alive.
They certainly have enough games that are popular within the esports industry to make a successful run at it.
Very few characters within the game feel conviction enough to keep your attention span on proceedings.
If you are unlucky enough to miss a main story mission within the time constraints its pretty much game over and you will receive one of the unsatisfactory endings.
While that is certainly a noteworthy feat within the confines of the game itself, it's also remarkable to see a studio and a publisher that have enough faith in their creative vision to let it actually end.
Mods can make small changes to make titles more playable, but they can also be complex enough to create entirely new experiences within the original game.
All of the heroes were available within the demo and on no - limits (oddly enough there were no games of six Moiras) with the battle taking place in Blizzard World.
There is enough variation in level and gameplay within each mini-game to keep you occupied for hours, let alone between the different games.
All you have in your arsenal is fruit that you collect and for some reason explodes these enemies that are unfortunate enough to be within its vicinity into tiny little yellow coins that you collect in order to spend on shiny upgrades in the games shop.
But within these deviously designed, though essentially linear, games — like Metroid, Zelda, Shadow of the Colossus, those not really susceptible to the mission - laden fatigue of truly open - world games like GTA or The Elder Scrolls; instead a path more akin to our skirting the edges of civilization — I've found the scintillating pleasures of orientating oneself in unfamiliarity, of capturing the elusive feel of otherworldly pursuits, and of pushing into enveloping nature, unsure of what I'll become at the end of it but caring enough to not stop moving.
These are neatly joined by a side story that can feel a bit like tedious, Carmen Sandiego detective work at times, but the connections to the past games and the knowledge revealed within are enough to make most fans power through the slower parts.
While the game's meta, world - within - a-world inside gamer's joke is a good enough idea to run with for several hours of gameplay, the gameplay itself is droll and draggy, refusing to step up to the task to being fun or compelling.
Yoshi games don't have a lot of emphasis on plot, but what is here is enough to make sense within this world made of yarn.
I couldn't say whether For Honor will have staying power once it launches (most multiplayer games come and go within a few months), but it's definitely something unusual enough to warrant checking out.
I'd unlocked sufficient weaponry and tools within the first hour or so that made it easy enough to play through the entirety of the game with no fuss, so it's not vital that you seek out the best equipment possible — I mean, snipers merit themselves on their «one hit kill» approach, so a new gun won't change that too much.
It was perfect as a co-op game and quick enough to play within a couple of hours.
I have been working with indie developers for 3 years now and although my role is community manager I like to think I have enough experience within various sectors of the indie scene, I have worked with a large selection of indie developers helping them promote, build communities, create their own unique brands and publish their games.
The game starts off light enough, as you find Link part of a funny little forest village, but things become a bit more serious as he tackles his first dungeon within the impressively large «Great Deku Tree».
Neither art style particularly stands out as being outstanding, but they're attractive enough to give the game a unique look that works well within the quirky nature of the experience as a whole.
They're even giving people personalised monsters within the game to anyone who donates enough.
In addition, the game will also allow players to smoke weed and get high within the game, according to the ESRB, as well as consuming enough alcohol to cause the character to drive drunk:
Sadly, it's not enough to keep the game's tutorials exciting, as they are somewhat long and it takes a while to actually access the real campaign levels — while some of the new features are covered within these initial stages, the game goes over all of the basic Worms gameplay to some depth which most fans will already feel comfortable with.
A low enough price so when it's multiplied by the number of extra purchases I will be forced to make (to be able to play it on current hardware that is) of this game within the next 10 - 15 years, I still feel like I have paid a fair price for it and no 2/3 times its retail value.
It may be stated that game modes are different than a single element within a game, that game modes stand as a large enough asset to warrant copyright concerns.
I mean a few hours into the game and i got this sense that each area was slowly blending into a compacted skyrim, beautiful environments, several hours of quests within each area and fortunately enough world building for the lore enthusiasts (although poorly delivered most of the time through text walls, only a few instances doing otherwise).
The 1st game included a few bits of storytelling within its wealth of multiplayer modes, but it wasn't enough to truly make you care about Titanfall's interplanetary skirmishes.
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