Although it's available on iOS, Bruce Lee «s
gamepad controls actually feel worse than on the touchscreen only Apple platform.
Not exact matches
I've never played a Star Fox game so even if there's a lot of star fox 64 elements they'll feel new to me, plus I'm one of the few people that
actually loves motion
controls overall and I think the cockpit idea on the
gamepad is quite interesting to say at least.
It is almost certain the game will be handled with the
Gamepad, but about old
control styles like GameCube and the Wii Remote, well for the former I don't know but the Wii Remote there is
actually hope for.
They revealed that the main character is
actually Bowser, who the player with the
GamePad controls and he's able to bully the other players (presumably using Wiimotes) into doing tasks.
i think new fps games could
actually be really awesome on wii u - you've got the
gamepad for mini map, and better aiming
control with wii remote + than traditional analog sticks.
I've never played a Star Fox game so even if there's a lot of star fox 64 elements they'll feel new to me, plus I'm one of the few people that
actually loves motion
controls overall and I think the cockpit idea on the
gamepad is quite interesting to say at least.
The tank section borrows heavily from Allied Assault «s legendary Day Of The Tiger mission and executes it poorly with enemy tanks straight - up being invincible from the front and overly sensitive and accelerated mouse movement for aiming, I
actually had to switch
gamepad controls on to get through this bit.
The new motion sensitive
controls mean the player can
actually move like they are in a tennis match, rather than simply being seated with a
gamepad.
The keyboard and mouse
controls feel surprisingly great —
actually more precise than the
gamepad controls the game was designed for.
If players
actually used the
Gamepad for something interesting, such as a quick game or anything other than choosing a path or power - up, then it might be acceptable, but as it is most will find themselves simply having one player
control the action for everyone else.
In fact, its
actually easier to
control than a normal
gamepad because of the size of it.
This is probably fair enough as there are few games that
actually make use of it — raising the question why it was released in the first place — but meaning that once the upcoming second
control disc peripheral is welded on, the 3DS XL will give the Wii U
GamePad a run in the size stakes.