GO: Did Microsoft run internal studies pitting
gamepad players against keyboards / mice opponents?
Console and
gamepad players will also be delighted to hear that no longer will you need to spend hours tweaking multiple settings sliders to get a good feel; the controls really feel like they've been fine - tuned to a tee this time around, giving you a good feel on the road from the outset.
If 343 is worried about
gamepad players having to go up against mouse - and - keyboard snipers, it can simply opt to offer separate servers for each version of the game.
If you put the best
gamepad players up against the best mouse players they would get destroyed every time.
It could also offer key features for the gamepad, for instance: by drawing on
the gamepad the player can «dream up» certain objects like bob - ombs to open a crack in a wall leading to a star.
Luigi's Ghost Mansion was showcased where
the GamePad player controlled a ghost while the other 4 players are tasked with finding the ghost and shining the light on the ghost.
Despite the fact that the versus games are all variation on the same concept, they still manage to be hugely different, and
the gamepad player fighting against the Wii Remote players is a really fun dynamic.
The Gamepad player tends to have more information and a different way of controlling than the other people, offering for great opportunities to back up and aid each other while working towards a common goal.
The Gamepad player can also stun or destroy enemies and some obstacles by tapping on them.
It's very asynchronous, with
the Gamepad player generally having more information and ability to evade or capture the other players.
It frees up a lot of real estate and cleans up the screen, allowing everyone to focus on their tasks a lot more - especially because watching the camera move as
the Gamepad player moves the controller around might cause some motion sickness.
The Gamepad player's goal is to knock out all of the Candy Collectors while the Candy Collectors want to reach 50 collected Candy.
Maybe
the gamepad player could run interference trying to protect the main player from cops during the chase races?
Interestingly, the game did have some cut ideas that were planned for its Color Master mode, this included a version where
a Gamepad player would play pinball, meanwhile the other players would run around inside which could have been cool.
The player has to describe their surroundings according to the images they see on the Gamepad, and other players have to move quickly around the map in order to find
the Gamepad player.
The GamePad player, who is in the same room, can hear them, of course.
With
the GamePad player focused on the controller screen in their hands, they won't see this stream of their facial expressions.
Does
the GamePad player smile when the pursuing players announce that they're going to look for him or her in the blue side of the map when or she is really in the red?
In Nintendo Land's Mario Chase game, the controller camera once again streams a feed of
the GamePad player to the TV.
The gamepad player then has to steal a number of fruit from right under the noses of the other players (the number depends on how many others are playing, to counteract the chance of being caught by more people) while trying to stay hidden.
Mario Chase is the simplest variation, casting
the GamePad player as Mario, running away from up to four Toads in a circular maze.
The GamePad player pilots a ship above an arena, using motion control to aim and every conceivable stick and button to move and shoot, while remote - wielding players run around below.
In Animal Crossing: Sweet Day, the roles are reversed, with
the GamePad player trying to catch the others before they gather all the sweets on the map in their comically expanding plastic animal heads.
Not exact matches
Games like «Mario Kart 8 Deluxe» can easily be expanded out for more than two
players, and even buying just one extra controller enables three
players to play against one another because the Joy - Con can act as two separate
gamepads.
New Super Mario Bros.. U is great, you can play alone or with others using the classic remote, or you can play in Boost Mode where a second
player can help another
player using the
GamePad.
With the added skins and
GamePad play, the extra ten bucks is more than justified, making the Wii U edition of Minecraft an excellent starting point for new
players and one that casual gamers will enjoy as well.
The
Gamepad is used wisely, to stress the immersion of the
player.
The single
player also has tons of good minigames that convinced me that the Wii U
gamepad is
Spin the Bottle: Bumpie's Party is a game for 2 - 8
players where
players sit in a circle around a
GamePad and spin a virtual bottle.
With its rich visual environment, very engaging boss battles, extremely demanding combats that will require full commitment from the
player and recurrent replay value, this is a game that will certainly keep everyone clinging on to their Wii U
GamePad for a very long time.
Make a 5th
player play on the
GamePad screen, and a 6th player playing on ANOTHER G
GamePad screen, and a 6th
player playing on ANOTHER
GamepadGamepad.
FIFA 13 on Wii U was based on the gameplay of the previous entry in the franchise, with FIFA 12 features like the
Player Impact Engine and Precision Dribbling «optimized for Wii U.» While the game didn't offer the new elements seen in the PlayStation 3 and Xbox 360 versions of FIFA 13, it contained Wii U-specific features like first - person free kicks on the
GamePad.
Tapping select amiibo characters to the
GamePad creates new patterns for Yoshi, while new Yarn Yoshi amiibo let
players control two Yoshis at the same time.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single -
player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention —
GamePad shows map — Mess around with your inventory on the
GamePad as well — Target button in both versions lets you actually lock on to monsters
The person using the
GamePad sees their characters on the touchscreen, while the non-
GamePad player sees theirs on the TV.
Another failed attempt at a music game, this one has two
players huddled over and sharing the
GamePad's smallish display.
A good racing wheel setup is recommended for any
player looking to dive in, and is pretty much essential for anyone going for a fully immersive simulation experience, as the sometimes - finnicky controls can take a bit of work on a
gamepad.
Is single
player Gamepad only, or can it be played with the Wii Remote, like previous entries?
- Single -
player mode is only playable with the
GamePad, and is playable without the TV.
Up to five
players use the
GamePad to toss Fronks — the tiny, blocky mascot characters seen throughout the series — onto an island platform with various score sections (and score multipliers added to the mix as well).
The Wii U's troubles with messaging extended to ZombiU, which perplexed some
players with its heavy use of the
GamePad paired with action on the TV screen.
Other details include off - TV support and co-op between a
player playing on the TV and one on the
GamePad, which cuts out the need for split screen.
This addition, however, still has some bugs to be worked out, such as
players only being able to experience the mode through
gamepad controllers.
By tapping either amiibo to the
GamePad,
players can improve Mario and Sonic's outfits with that character's power.
The Wii U
GamePad is taken advantage of in two
player singles, where a second
player can get a second screen in perspective of their character.
It would be like Mario Party 8 with 5 -
Player co-op and
Gamepad Power.
The
GamePad screen is also the place where you can read messages and view screenshots from other
players washed up on shore in bottles having been sent from the Miiverse.
OH NOOOOO!!!!! What??? The multiplayer mode capture the flag seems so boring to me, the
player with the
gamepad has a boring experience while the
player with the wii u pro controller has all the fun.
Player 1 has control of the
GamePad and plays on their own little screen.
Players use the
GamePad to control the wind and guide the balloon across the level, while collecting hovering balloons, coins, and power - ups.