Not exact matches
I should have bought that hot chocolate instead... It's a game of hammering the A button on your
gamepad for about 30 seconds whist not really looking at the
screen, then getting a 10 second break, then repeat... kind of for eternity, or
so it feels!
I like the
gamepad just fine, but it could use a higher resolution
screen and modern touch sensors in it
so it works better without the stylus.
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary
screen) allows for a greater level of simulation depth, If a developer
so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the
GamePad..
The touch panel is trying to compete with the
gamepad only it can't — correct me if I'm wrong but it is only a touch panel right, not an actual
screen,
so how can you play games on it?
I should note that Wind Waker HD can be played off TV on the
GamePad screen and it still retains much of its beauty when doing
so.
For instance, I have one layout where all of the HUD info I need is on the
GamePad screen,
so my TV
screen is totally clean.
In Twilight Princess, there are many dungeons that are three - dimensional,
so just like map
screens on Nintendo 3DS games and Wind Waker HD, if we can display the map on the 3DS» bottom
screen and Wii U
GamePad, you can play it comfortably, like heading to a destination while looking at the map on your smartphone.
I definitely preferred playing on the TV with the Pro Controller and with the
GamePad sitting in the dock displaying the map on the
screen so I could just glance at it when needed.
For players like myself that can't play on the big
screen because wife is using it & some games I don't feel good to play on the
gamepad oh say XCX because the text is
so damn small to read that this idea would solve that problem.
Miketendo64: Because it is coming to the Wii U, possibly even one of the last games to do
so, will the Wii U version be exactly the same as the PC one or will it feature certain differences, such as utilizing the
GamePad's touch
screen controls and the Wii U's second
screen?
They can even enjoy the entire game experience on the
GamePad in off - TV mode, or have a second player join in on the TV,
so they can fight crime together without having to share a single
screen.
Each attraction involves manipulating the features of the Wii U's
gamepad,
so in some attraction the
gamepad's
screen is observed like a map or a first - person view unavailable from the third - party view displayed on the television, while other attractions require direct interaction by drawing a path or creating strokes on the
gamepad's
screen to direct movement.
All of these areas are neatly displayed in hexagonal segments on the Wii U's
gamepad, which acts an information hub, local map
screen and helps you keep tabs on where probes are set up, fast travel points located, and
so on.
As well as the aforementioned scanner function, it also acts as a GPS, taking clutter off of the TV
screen (your path is still highlighted on the road
so you know where to go though), and a communicator, with contacts appearing on the
GamePad's
screen, and their side of the phone call coming through the
GamePad's speaker.
«The Wii U does a bunch of cool things: It has this
GamePad that makes two -
screen play possible, it lets you play with your old Wii Remotes,
so local multiplayer is easy and cheap, off -
screen play makes it possible to continue playing on your
GamePad while mom is watching TV.
Your special weapon is determined by your main weapon, and includes everything from a protective bubble, using a barrage of sub weapons without having to use your ink supply, one reveals enemy positions, another launches a tornado of ink at any location you desire by using the
GamePad screen, and
so on.
The game will feature off - TV play and mirroring,
so players can continue the story on the Wii U
GamePad controller, as well as seamlessly integrated touch - control options that allow players to use the joysticks and buttons or simply tap and guide the story directly on the
screen at any time.
Most of my time with Mario Kart 8 on Wii U was spent playing it on the
GamePad,
so looking down at the Switch's
screen and playing it on that, anti-grav tracks and all, felt very familiar.
MK8 provides the strongest case to use the
GamePad so far in that it does act like a second
screen if players want to play without using a TV, but also includes the race map which is absent from the TV presentation.
The Wii U features several play styles for DS rereleases,
so look for the ones that put both
screens onto the
Gamepad, as anything else is more than a little tedious.
There's a handy map that could have been used on the second
screen, as well as a tablet that the VP pulls up for the main menu that
so obviously would have fit as your
GamePad, much like the tablet in Lego City: Undercover.
Unfortunately we don't have the luxury of the Wii U
gamepad with the Switch
so the co-op action will be split -
screen instead of having two
screens for each player.
You can play with a friend in co-op, and the developers made the smart choice to have player one use the
GamePad screen and player two the TV —
so you won't have to play in split -
screen and give yourself a headache.
Plus, it features button - mapping technology,
so you can play many of your favorite Android games by configuring the physical
gamepad with the on -
screen buttons.
Take the Nvidia Shield, for example, which comes with a
gamepad so you can jump right in to your big -
screen Android gaming experience.
If you're using a
gamepad, you can press a designated button to apply a filter («Y» on the Xbox controllers, triangle on the PlayStation 4 controller, and
so on — it's listed at the bottom of the
screen).