Sentences with phrase «gamepad work»

- Does the joystick / gamepad work in the game?
1001 Spikes and the Wii U gamepad work great.
I have to disagree with that statement maybe you're just too used to the pro controller i happen to own Arkham and Assassin's creed 4 and the gamepad works just fine for me (yes i do prefer the pro controller but the gamepad to me is the same thing)
I spent hours playing with Wii U, specifically testing how the GamePad worked with various games, and my husband joined me for some of the testing.
it was ok, but felt they could have shown some of the unique features of how the gamepad works with the game
It has been designed to teach gamers how the Wii U GamePad works, much like Wii Sports before it, but it's still a very good mini-game collection in its own right.
Also need to consider how the Gamepad works.
As you explore this wondrous world, the GamePad works extremely well with this remake, especially as everything is displayed on the GamePad screen such as your map and inventory which makes the gameplay smoother than the original.

Not exact matches

Once that was done we got straight into playing the games, Z managed to use the GamePad and the normal controller easily, having played on a Wii before he was used to how it worked and could navigate around the screens easily.
In Batman Armored Edition the GamePad is not working perfectly, banalizing the experience and forcing some features that feels unnecessary.
The GamePad, however, works as a second screen boosting local multiplayer and the general experience.
ill start off by saying that the graphics are gorgeous, the gameplay is pretty similar to donkey kong returns, the game is just a fun 2D Platformer overall, the only DOWNSIDE is the Difficulty can be very frustrating at times, i recommend getting a Pro Controller, it works much better then the gamepad, also the game does nt really use gamepad other then off screen play, but still a
ill start off by saying that the graphics are gorgeous, the gameplay is pretty similar to donkey kong returns, the game is just a fun 2D Platformer overall, the only DOWNSIDE is the Difficulty can be very frustrating at times, i recommend getting a Pro Controller, it works much better then the gamepad, also the game does nt really use gamepad other then off screen play, but still a great Platformer
Unfortunately 360 / PS3 gamepads did not work like Wii Mote, decreasing the funny component of the experience.
The gameplay with the GamePad is great and works great, but as it has many ghosts, the gameplay seems a lot more action than horror.
I use the gamepad all the time at home, even as a mini tv to watch netflix while working ^ ^ and its perfect for games like windwaker, its awesome not to have to pause everytime you need to check your map or inventory
I have drawn a few mediocre pictures using Art Academy, this is an excellent use of the gamepad and it works so well.
I like the gamepad just fine, but it could use a higher resolution screen and modern touch sensors in it so it works better without the stylus.
It took me 25 minutes to work out that you could micro manage using the gamepad, you completed the game without knowing that.
Aside from that, the page indicates that the inventory screen will work natively on the GamePad, similarly to what was done for Wind Waker HD.
A good racing wheel setup is recommended for any player looking to dive in, and is pretty much essential for anyone going for a fully immersive simulation experience, as the sometimes - finnicky controls can take a bit of work on a gamepad.
Also TellTale's Walking Dead Season 2 would be awesome on the Wii U and would work 10 times better with the GamePad.
This addition, however, still has some bugs to be worked out, such as players only being able to experience the mode through gamepad controllers.
And while there is a lot of GamePad implementation, some of it doesn't work so well.
The Wii U GamePad controller will work great for Japanese role playing games, says developer Mistwalker.
The gameplay video also shows the GamePad screen in the lower right half, giving us a good idea of how the two screens work.
Also the Wii U version I would expect to the best as secondary type characters work very well w / the gamepad.
I find the Wii u pro controller to work very well but if the reversal of the buttons is a problem for you its the same thing as the gamepad I have both pro controllers and I'll be using the wii u pro controller
There might be arguments for a simultanious release but in the end, WiiU's Gamepad optimization will always demand developers for some extra work plus the WiiU isn't really famous for it's perfect target audience for this kind of game.
Still this was pure marketingbullshit as there was no extra work in Gamepad - stuff but just putting it on hold until the other versions would be ready.
In terms of controls, Tropical Freeze supports the Gamepad as the primary controller which works a treat or you can use the classic gamepad or traditional Wii contrGamepad as the primary controller which works a treat or you can use the classic gamepad or traditional Wii contrgamepad or traditional Wii controllers.
But I thought with Rayman Legends, they would of learned how to program things to the gamepad, and how to make it work.
Nintendo provided the developers free tools to make it easier working with the gamepad, but i guess developing a multiplayer mode is easier by the look of the pricing.
Take your fitness routine to the next level with Wii Fit U, exclusively for Wii U. Work out with new exercises that use the Wii U GamePad, Wii Balance Board or both, as well as returning exercises from Wii Fit and Wii Fit Plus.
Furthermore, Aonuma adds that the Gamepad \'s nautical chart will work like a \» car nav \», allowing for quicker and easier travel across the game \'s massive ocean.
The 8 - inch Shield Tablet is the first to sport Nvidia's Tegra K1 chip, is filled with gamer - friendly features and connectivity options, and is designed to work with the Wi - Fi - based Shield Wireless Controller in addition to Bluetooth gamepads, mice, and keyboards.
The company is also working with a number of peripheral companies to fine - tune their Bluetooth gamepads for use with the Note 7.
It might not seem like a big deal at first, but when you're unsure of whether to use the touchscreen buttons, the gamepad or accelerometer controls, the gaming experience becomes a huge guessing game.Where the X and O buttons are normally used to accept or cancel a command on a PlayStation console, I often found neither of the buttons to work.
Archos announced the GamePad way back in August 2012, but has now shown off a working model at CES in Las Vegas.
The full - sized ports and SD card slot are excellent additions, especially the USB, given that Honeycomb 3.1 supports USB hosting and works with keyboards, mice, thumbdrives and gamepads (I could not get the Thrive to recognize my Western Digital external hard drive, however).
GPD Win Aluminum Shell Gamepad, Tablet, PC Handheld Game Console X7 Z8750: New, as described, works great, quick ship, Thank You, Cool Deal
Does anybody know if the physical version also works with the gamepad?
The gamepad was really convenient, but it would work without it as well.
The reason it took me so long to get around to playing this is because on day one when the game released it had a bug that prevented the audio from working on the GamePad when you were using Off - TV mode and it took them nearly a year to finally fix it via patch.
The game does allows you to use a gamepad (such as a PS4 controller); however, I was not able to connect a gamepad, and hopefully that's because it was still being worked on.
We're also working through different input bugs to ensure GamePad and Pro controllers work all as intended.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
If the reason to release a Starfox game was just so they can sell people on the WiiU Gamepad (That Stafox is nothing more than a dead series whose only serviceable purpose now, is test monkey), then it obviously didn't work and in fact insulted / upset people (Much how like the New Megaman Cartoon is shaping up to be).
Despite strong efforts from Gamerbee, who worked his way through the Losers bracket and even succeeded in resetting the Grand Finals, Momochi took the USFIV crown with Evil Ryu, even after suffering a controversial setback due to a defective gamepad.
Mind you, this particular gripe of mine works both ways as there are some games that were made to fit the gamepad a lot better.
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