Plenty of newer indie games have also made it to mobile, and work surprisingly well on touch - based platforms — though many support
gamepads if you prefer.
The Wii U version does everything that the others do plus more, the bonus of being able to see stats on
the gamepad if you want to, etc...
They already confirmed you can play the Wii games by only using
the gamepad if you so choose so I'm sure you can do the same with «classic» games.
Just like Xenoblade Chronicles, Pandora's Tower is playable via
the GamePad if you grab the Wii U download.
Off - TV mode is fully supported, so the game can be played on only
the gamepad if desired.
Of course, you'll want
a gamepad if you're even thinking about playing this.
One of the great things on the Wii U version is also the possibility to play the full game only on the screen of the Wii U
GamePad if you want, without the TV!
The Wii U version will support the Pro controller, so you won't even need to use the Wii U
GamePad if that's not your thing.
Not exact matches
Best of all, the Switch becomes a portable «Mario Kart» machine
if you take the console in portable mode — each Joy - Con becomes a
gamepad, and the Switch is the screen.
A few shortcomings here and there, like the wonky movement controls (not that noticeable
if you play with a
gamepad, but still there), some repetitiveness, useless (as in not necessary) helper characters and no more game after the last mission (meaning no more open world) push this game away from star status.
While many stores are reportedly sold out — forcing fans to shell out higher prices on the secondary market
if they can not wait to get the new console — the original retail price of the basic unit (white, 8 GB memory) is $ 300, while a deluxe set (black, 32 GB, includes
GamePad charging cradle and NintendoLand game) retails for $ 350.
However, the
GamePad, even
if it doesn't feel like the linear progression of game console technology we'd expect, does feel like a futuristic leap.
But again, I'd say
if they hadn't me introduced to the
Gamepad in first place, I may not miss it.
But then we must ask you Mr. game developer,
if you (not us) are given the
GamePad as a tool, why don't you create something more substantial?
The key point and best question this article (Sam) asks is, «
If [Rodriguez is] given the
gamepad as a tool, why [doesn't he] create something substantial?»
If anything, the
GamePad is a more than capable controller that leaves you more room to be innovative and creative than what was previously possible.
I actually think they will have to get rid of off - tv play
if they are going to be able to make a game where the
gamepad is built into the game.
If you like the
gamepad, that's perfectly fine.
The question is, what would've happened
if they hadn't made the
Gamepad Part of the WiiU?
And
if I was testing my game and saw that there's no audio coming from the
Gamepad, I'd dig into the developer kit's documentation to find out what causes this.
I love the
gamepad it allows me to end the t.v wars in my house at will my mom / dad / sister
if they feel I'm hogging the t.v I just switch to the
gamepad and everyone is happy
Personally, I love the
Gamepad, and even
if I only get off - screen play with the majority of games, I'm very much ok with that, even
if it doesn't help to sell the system to the unwashed masses.
I would not own a Wii U
if it didn't have the
gamepad.
If you like the
gamepad, that's fine.
Mr. game developer,
if you (not us) are given the
GamePad as a tool, why don't you create something more substantial?
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level of simulation depth,
If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the
GamePad..
For Tyrone to say that nobody uses the
gamepad is pathetic, every one who has a Wii U uses the
gamepad, it's what you get with the console, you can not use anything else other than old wii remotes
if you previously owned a wii!
And
if I watch tv I use the
gamepad as my personal second - screen, or as tablet
if you will.
if only the devolpers would open there eyes and use the
gamepad for real
I would like something a little bit more different, looks too similar to the
gamepad unless it has a hidden gimmick and although I woudn't mind
if the final controller would end up like (for example) the wii u pro I think Nintendo needs and will for sure (knowing past nintendo controllers) try something out of the ordinary
If you play Toki Tori 2 with a 360 pad on PC or with the Wii U
gamepad on... Wii U, it rumbles.
The touch panel is trying to compete with the
gamepad only it can't — correct me
if I'm wrong but it is only a touch panel right, not an actual screen, so how can you play games on it?
I hope they will make those analog sticks durable, especially
if new
gamepad will cost over 150 $.
If this happens I hope they improve the controls (aiming on GC was a bit shit), keep the Wii Mote option, use
gamepad features, and add new mini-games and mini-campaigns as sadly a new full Metroid game is likely some time away.
if they put both screen on the
gamepad it ruins the point!
These character costumes can be unlocked by completing the 100 Mario Challenge mode and many can also be unlocked
if the player taps the amiibo of the character to the Wii U
GamePad.
If you want to play a game that uses the
gamepad well but only costs a few quid, Deus Ex.
I love my pro controller, and
if most games like DK Tropical Freeze, Mario Kart 8, and Super Smash Bros don't need the
gamepad, why include it for the extra $ 100?
If you miss the hulking design of the original Xbox
gamepad, Hyperkin has you covered.
I wonder
if Mario Kart has Independent play on
gamepad screen.
The
Gamepad is probably the most expensive thing in the box, so
if they added more powerful guts the console would be well passed the price of the PS4.
I've never played a Star Fox game so even
if there's a lot of star fox 64 elements they'll feel new to me, plus I'm one of the few people that actually loves motion controls overall and I think the cockpit idea on the
gamepad is quite interesting to say at least.
The PS Now service is a paid system, meaning even
if you own a copy of RDR, you still need to shell out the subscription fee to stream, and while the game runs well on a PS4, players have reported abysmal performance on PC, not to mention the
gamepad being required.
I find the Wii u pro controller to work very well but
if the reversal of the buttons is a problem for you its the same thing as the
gamepad I have both pro controllers and I'll be using the wii u pro controller
As
if the barebone graphics options weren't enough, Ys VIII Lacrimosa Of Dana on PC has a fixed internal resolution,
gamepad issues, and bad mouse + keyboard support, according to a review from a beta tester.
It doesn't matter),
gamepad issues, horrendous keyboard + mouse support... A Dark Souls 1 PC tier port,
if you want a comparison.
I like Mario but I will be sorely disappointed
if there is not more innovation with the
gamepad than just building platforms.
If you were a
gamepad racer it was hard to like Project Cars.
Especially
if I can play them on the
gamepad while lying in bed, or sitting on the toilet.
If anybody saw the Japanese Nintendo Direct on Youtube, did you guys see the Menu on the
Gamepad?