Sentences with phrase «gamepads made»

Thankfully, there are a few solid gamepads made for iPhone and iPad that work with a ton of games in the App Store.
Game Informer's Kyle Hilliard also remarked about how the Wii U gamepad makes crafting playable levels simple.
The Gamepad makes the WiiU one of my most played systems, as when the wife, or as I call her «she who must be obeyed» wants the TV, I can keep on playing.
The GamePad makes it much easier to scroll through your options as you customize your world.
Expensive; Short battery life when gaming; Gamepad makes design bulky; Display not 1080p; Runs hot when gaming
The text was borderline unreadable at times, and playing on the gamepad made it even worse.
Wii U owners don't yet have access to Far Cry 3, however, so it's high time we take a look at how well Nintendo's new machine can handle early cross-platform ports, and what difference the Gamepad makes.
It's possible that playing on the gamepad made every little detail of the world map stand out greater for the trouble.
Nintendo needs to speed up its output of games and show developers why the GamePad makes the Wii U like no other.
The gamepad makes a capable remote and will let you easily control playback on the touch screen, which helps make up for the lack of an official Plex app --- something PlayStation and Xbox consoles offer.

Not exact matches

With the added skins and GamePad play, the extra ten bucks is more than justified, making the Wii U edition of Minecraft an excellent starting point for new players and one that casual gamers will enjoy as well.
More damningly, the need for the Wii U GamePad to be wirelessly tethered to the main hardware makes for an experience that negates much of the convenience of tablet gaming.
Using intuitive controls made possible with the Wii U GamePads gyro sensor makes it easy to look around and aim, and the on - screen map displays the entire arena at a glance, both of which feel great and redefine multiplayer action.
It's a well - made port to PS4 that «translates» almost flawlessly to the gamepad all the intricacies of Sony's handheld device.
This version may cut the livestreaming feature, and currently doesn't have Elite, but it makes up for it with some nifty GamePad functionality.
Not a waste i love the gamepad i had a whole lot of fun with it such as Zelda WW, Rayman Legends, Lego City undercover, and even NintendoLand etc... no one makes anything like it, Kinect still has it's own flaws not perfect.
They recently said they will push the GamePad more with games that make better use of it, and that Mario Kart 8 will be one such title.
A port from X-Box 360 is always the easiest to do from what I've read, so basically they just need to make it compatible with Windows Vista 7 and 8, add some achievements, add a slider so we can crank up some of the graphics settings, and configure the controller to be rebindable and recognize gamepads and Xbox 360 / PS3 controllers when they're plugged into the PC.
they also said the 3d capability of the 3ds was a waste too, but unlike 3d nintendo has the abilty to make the gamepad useful.
It's clear to me that the guy feels the GamePad is * Unncessary / Ripoff * and then you more or less ask him to make something more * Substantial *?
The Gamepad is its selling point, the one thing that makes Big N's console unique front to the PS4 and Xbox One!
I actually think they will have to get rid of off - tv play if they are going to be able to make a game where the gamepad is built into the game.
Make a 5th player play on the GamePad screen, and a 6th player playing on ANOTHER GGamePad screen, and a 6th player playing on ANOTHER GamepadGamepad.
The question is, what would've happened if they hadn't made the Gamepad Part of the WiiU?
The GamePad adds depth to the game you're playing, ZombiU made very good used of that.
Yeah, I've made a few games (PC, but I'd rather do Wii U or 3DS; not commercial, of course) in the past, and I can think of lots of ways to use the gamepad, and I've seen cool ways that even developers that aren't enthusiastic about the gamepad use it, such as in LEGO Marvel Superheroes, where you can pull up the full map on the gamepad (I'm still laughing when I discovered that many of the loading screens in that game can be skipped)
So where are these next level Nintendo games that make full intuitive use of the gamepad?
I only made a point about the potential of the GamePad.
I can see your point of view, but dude, the gamepad isn't needed to make a console unique.
I would've done whatever it took to make the GamePad a premium choice in gaming.
Can't wait to get my hands on ZombiU and Wonderful 101, I love their demos and thought they made great use of the GamePad (I don't understand people saying Thumbstick is better than drawing for W101, I find it doesn't even compare)
the gamepad is the best controller ever made.
I don't know what this guy is thinking the Kenect 2.0 cost the same as XBONE which is around $ 300 - $ 400 to make and the GamePad that does pretty much almost everything that Kenect does but romur say it cost around $ 100 to make which is huge difference.
I want an Animal Crossing made specifically for the Wii U when it comes, taking full advantage of Miiverse and the Wii U's more robust online, and the Gamepad and HD graphics.
This is in addition to the Wii U already getting HD graphics as well as making use of the GamePad.
Or even make your own levels on the Wii U GamePad controller.
You can make a Raspberry Pi 3 into an easy - to - use retro game console with the Recalbox software, the NESPi case, the Buffalo USB Gamepad, and a microSD card.
The game will release sometime this spring and it looks like it'll be done right, as Warner Bros. makes mention of GamePad - exclusive functions for the game.
Lego Batman 2: DC Super Heroes is making its way to Wii U with exclusive support for the Wii U GamePad.
Either way, several changes will have to be made to the game, as it was one of the only titles released for the Wii U that actually had a legitimate use for the GamePad that didn't feel tacked on.
I hope they will make those analog sticks durable, especially if new gamepad will cost over 150 $.
Still, we think there are some very novel uses for the GamePad when it comes to hoovering up ghosts, so we still want to see this one made available to Wii U owners eventually.
Developers make best decisions when it comes to games, however 3rd parties give up because they need to deal with «porting» or programming the Wii U Gamepad into it.
How hard can it be to make the system think that the buttons and joysticks of the gamepad belong to the Player 1 Classic Controller for Wii?
While it does support use of the Wii U Pro Controller, Wind Waker HD is best played with the GamePad, as it makes great use of it's features.
I think it was rather stupid of Nintendo for making this without having a single gamepad feature in gameplay.
They might add a two player mode, where one player flies while the other uses the gamepad, but this is only a concept and may not make it into the game.
I think it's a really cool mode, it makes great use of the Gamepad, and it looks like a fun way to play with friends.
Nintendo hasn't confirmed this information, but given that the company spoke about showcasing projects that make specific use of the GamePad, this one sounds legit.
Tropical Freeze just makes the gamepad go black when playing on TV.
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