The gameplay after them boring hours is absolutely brilliant and when everything syncs together you end up having a very immersive and rewarding experience.
The gameplay after them boring hours is absolutely brilliant and when everything syncs together you end up having a very immersive and rewarding experience.
Not exact matches
Without any minigames or other active
gameplay, it's hard to not get
bored after the first half of a game.
Nice graphics
boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get
after finishing a level.I like the boss battles but in rest is pretty
boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
They were amazing... but
gameplay got
boring / repetitive
after a while
The first of which is that the
gameplay becomes rather
boring after playing for a while.
Very well expressed yes I do agree the series is getting to be a bit
boring and old in reality all games are I gaming
after a ling day at work but there's no real good games out that catch my eye I have been a gears of war fan since the beginning of time but even that game I don't feel it's worthy of the tine I invested in part 1 just my opinion people I would really want to see a game that would change gaming like halo did, gow1, cod4 these titles made way for new exciting
gameplay but now I find myself enjoying Mario more then any other game I don't know maybe it's time for a change I always wanted to try world of Warcraft maybe I will atleast that would be a new experience
The
gameplay simply becomes
boring after the very first battle you do that showed what tiny promise this game had.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel
after solving a puzzle - they tried to fix the parts of puzzle - solving people found
boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and
gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
Yeah but an editor at Kotaku made an article (a week
after singing the praises for the game) calling the
gameplay dull and
boring.
Swinging your arm like a golf club or bat in Wii Sports is fun for a little while, but
after the newness of the
gameplay wears off, it's just a restrictive, repetetive set of games that gets
boring.
The new ABS system was a
boring gameplay method and
after a 5 hours of using it you basically mastered it.
I can't really say I've been
bored once, and that's rare in video games these days when severe monotony hasn't set in even
after 70 hours of
gameplay.
If I wasn't a Gundam fan, Gundam Reborn would have gotten
boring fast since the main
gameplay is very shallow - you're just constantly fighting through wave
after wave of the same type of enemy and it can get old pretty quickly.
For the first few hours Naughty
Bear is highly entertaining and unique but
after a time the idea's begin to wilt and become repetitive and the lack of variety in locations and
gameplay begins to
bore but I have no doubt that this game will find a niche of gamers to slot itself into and it does deserve it for all of its flaws it's unique and plain fun which are both things that many games now are lacking in.
But it can be a little
boring after a couple of hours of
gameplay.
Despite loving the
gameplay in Street Fighter V, I started to grow
bored after 20 + battles of using the same character.
The problem with the
gameplay is that it just gets to
boring and repetitive
after a while, most if not all shoot em» ups have the same problem but make up for it with high speed action and score chasing.
Even within each level, I got horribly
bored after 30 seconds of repetitive
gameplay.
Gameplay can become «wave
after wave»
boring and nothing reaches an acceptable quality.
A single boss fight can't be enough to make up for all the
boring gameplay before and
after it.
I can see some players becoming
bored of the
gameplay after a while or disliking the retro 8 - bit graphics.
The controls are easy and fluid, but the
gameplay gets
boring after a little while.
The
gameplay of Remember Me is well made but just gets repetitive and
boring after a while.
By doing this you literally re-load yourself on different points of the map, so the
gameplay becomes choppy and erratic as you try to get your
bearings after each teleportation.
The lack of multiplayer and the grinding feeling does mean you may get
bored after an hour or so of
gameplay, but it is a fun game to come back to every so often.
While it changes some things for the better, it is overreliance on the pipes for
gameplay can get
boring after a while.
The arcade mode gets a bite
boring after a while and the game generally offers few
gameplay options.
After playing the 6 hour trial on EAA I could barely finish it,
boring gameplay with an uninteresting world.
Add to this some of the most mind - numbing
boring gameplay (in an adventure game, for Christ's sake) and you have the most powerful insult to Tomb Raider
after Angel of Darkness itself...