Sentences with phrase «gameplay and story features»

Not exact matches

Gameplay is very unique and polished, a lot of mechanics and features and story, not STORY is out of this story, not STORY is out of this STORY is out of this world
It features a neat story, updated graphics, and some gameplay that might not quite achieve the longevity of entertainment that it desires.
The story of the campaign was quite boring, the gameplay was dull, and there wasn't any special feature like in Bf Bad Company 2.
Megadimension Neptunia VIIR is an odd duck, being sold heavily on the VR features, even though they are so overtly tacked - on, but whatever the development story behind that, Compile Heart has gone back and substantially improved the gameplay engine, to the point that this is genuinely one of the better JRPGs out there.
It will feature full four player co-op for the entire story mode and a slew of other gameplay enhancements.
SoulWorker's Key Features (during Open Beta) Include: Action - packed cooperative gameplay for up to 4 players, using the Soulum Sword, Mist Scythe, Gun Jazz and Howling Guitar character classes A dark post-apocalyptic setting with a captivating story and impressive cel - shaded animations Customize your battle style with personalized combos and abilities affected by a unique emotion system — madness, euphoria, vengeance and sadness Large PvE content with over 100 dungeons and a PvP Zone for massive battles
With a fully voiced story mode lasting more than 30 hours, P4D is exclusive to the PS Vita (PSTV compatible), and features challenging music - rhythm gameplay that explores nearly 30 full remixes and original tracks based on the compositions of legendary Persona series music composer, Shoji Meguro.
«Attack on Titan is an enjoyable title featuring fluid gameplay, enjoyable action sequences, and a story mode that all can enjoy.»
It was difficult, featured a disjointed story, and the gameplay was mediocre at best.
The story mode is front and center (unfortunately, it's underwhelming as both a fan of comics and the MCU), the in - depth gameplay mechanics take a backseat to easier modes, and the roster features a bunch of forgettable characters.
We wanted to create an RPG that featured hacking not as a stand - alone mini-game, but rather as a legitimate solution to game problems, a core gameplay mechanic rooted deeply in the story and level design.
Dragon Nest M is set to feature the same 3D adventuring actions series veterans have come to expect, with a story set against a familiar world and familiar gameplay.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The deluxe edition will feature the same dynamic story and gameplay, but with high - definition graphics.
Metal Gear Solid V: The Phantom Pain will pick up where Metal Gear Solid V: Ground Zeroes leaves off and will plunge players into a new breed of open - world stealth action, featuring deep story arcs and dynamic gameplay as expected of a canon chapter in the Metal Gear Solid series.
All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.
Omega Force hasn't just taken the easy path either — they've smartly tweaked their typical hack - and - slash gameplay to properly fit Fire Emblem's trappings, adding features like permanent death and deeper character growth to the story mode.
Spectral Force makes its first appearance on the Nintendo DS featuring over 150 characters, a high level of strategic gameplay and a truly epic story.
Boasting a cinematic story, distinctive art direction and highly original game design, HITMAN ABSOLUTION combines much - loved classic gameplay with completely new features never seen before in the Hitman franchise.
Despite its arcade roots, Namco Bandai are attempting to rebrand the image of story mode in fighting games, featuring one with epic battles and cutscenes that seamlessly transition to gameplay.
html Just because a trailer is entirely CGI doesn't mean it can't tip off clues to gameplay features and story arc.
But it turns out they also opened the official website, which features some details about the Story, Characters, and a bit of Gameplay.
The first - person action game will feature both single - player story - driven missions and multiplayer online gameplay.
The Alliance Alive is a game that relies heavily on nostalgia (and is more than influenced by Bravely Default), and features a vast world to explore, intertwining story involving 9 main characters, but also strategic turn - based gameplay mechanics.
Featuring English language in both voice over and menus, the trailer gets into the story while also showing a few snippets of gameplay.
The game doesn't shy away from showing cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not seen during actual gameplay.
As with previous Housemarque games, the story merely serves as an excuse for all the action featured in Nex Machina, and core gameplay remains its primary focus.
Sword Art Online: Fatal Bullet features an original story supervised by Sword Art Online creator Reki Kawahara, and offers an epic adventure filled with fast paced jumps, air dashes, wall - to - wall repelling and shooting gameplay.
DARK SOULS II: Scholar of the First Sin will add brand new game content including an expanded story featuring additional in - game events and NPC character along with new deadlier enemies and gameplay improvements.
The first in a completely new RPG series developed by Square Enix studio Tokyo RPG Factory, I AM SETSUNA features a battle system inspired by the classic hit CHRONO TRIGGER ®, authentic JRPG gameplay, beautiful art design and an unforgettable story.
hack / / G.U. featured an evolution of the story and gameplay of the original tetralogy.
METAL GEAR SOLID V: THE PHANTOM PAIN will pick up where METAL GEAR SOLID V: GROUND ZEROES leaves off and will plunge players into a new breed of open - world stealth action, featuring deep story arcs and dynamic gameplay as expected of a canon chapter in the METAL GEAR SOLID series.
AC has always been overrated — great graphics, probably a decent story (i guess — i care not about story) and that's about it... to expect wii players, bred on solid gameplay to fall for the marketing ploy that is AC is to not understand the nintendo base... I would be a bit more upset about wonderful 101 sales, but that also lends itself to nintendo's base only purchasing 1st party character games — if 101 featured nin's characters the sales would have been through the roof... thus zelda outfits in bayo... my 2 cents!
It means that Grave will feature a modern psychological horror story, while keeping the classic survival horror gameplay found in games such as Resident Evil and Silent Hill when it comes to PS4 in 2015.»
Platinum Games Shared Official Scalebound Face Sheet Featuring In - Game 1080p Screenshots, Story and Gameplay Details and many other thing.
It features an interesting story premise that shows potential for a dark story and gameplay featuring nods to...
Featuring incredible visuals, an adequate story, and unique gameplay, this would be a gem on Switch — especially with the ability to be taken on - the - go.
I haven't had this much fun in a LEGO game since the third Batman iteration, and that's testament to the new gameplay features, excitingly fresh heroes and intriguing story.
«Together players will discover expansive randomized outdoor areas and deep ominous caverns... journey through the perilous Overworld, enjoying all new weather features, time of day events, and a rich and cunning story to drive gameplay
Promised are the deepest story mode and the «most extensive» online experience seen in any fighting game, along with new gameplay features and modes.
This version of the game will supposedly follow the same story - line of the Wii version, the Rabbids running around with shopping carts and collecting stuff to put in a pile to get to the moon, but will feature puzzles and brain teasers instead of the Wii gameplay.
The character creation options are vast, the gameplay remains solid, and the story, while simplified, still features interactions with entertaining characters.
«All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.»
Raphael van Lierop, an industry veteran behind the launch of such games as Warhammer 40,000: Dawn of War and Company of Heroes has teamed with other professional game designers, artists, and technicians to create Hinterland Studios, a new game company focused on creating «story - driven gameplay experiences that feature mature themes and... social awareness.»
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
I am enjoying every next AC game more than previous, all the features and stories, gameplay improvements, it all makes every next game even more amazing.
For those of you not familiar with this game, Grand Theft Auto: Liberty City Stories is an open world game like the other titles in the franchise, but features more streamlined stories and quests to better suit mobile gaStories is an open world game like the other titles in the franchise, but features more streamlined stories and quests to better suit mobile gastories and quests to better suit mobile gameplay.
Dragon Ball FighterZ: Nappa, Ginyu Confirmed Playable, February 1 Release in Japan Dragon Ball FighterZ: Super Saiyan Blue Goku vs Vegeta Full Battle Gameplay Dragon Ball FighterZ: New Stage Hints at Playable Vegito Blue, Goku Black, Zamasu DragonBall FighterZ: First Story Mode Cutscene, Yamcha / Tien Gameplay Dragon Ball FighterZ: 30 New Screenshots of Yamcha, Tien, and Android 21 Dragon Ball FighterZ: Trailer 5 Features Android 21 Dragon Ball FighterZ: A New Beta, An Open Beta Announced Dragon Ball FighterZ: PS4 and Xbox One Controls Dragon Ball FighterZ: First Image of New Original Female Character, Tien, Yamcha Confirmed Dragon Ball FighterZ: Super Saiyan Blue Goku vs Vegeta Gameplay Trailer Dragon Ball FighterZ: All Playable Beta Characters Gameplay, Information
Features: - Single player story campaign with over 40 levels - Local Party Mode with 11 levels and up to 6 player pass and play - Unique VR - only mechanic where you use your head for gameplay.
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