Sentences with phrase «gameplay and story lead»

The game's director, Jack Mamais, has been in leading roles for game franchises like Crysis, Far Cry, MechWarrior 2, and Heavy Gear 2, while David Wessman, the Senior Producer (& Evangelist), worked as gameplay and story lead on the X-Wing vs. TIE Fighter series, as well as working on games like Blood Wake, The Chronicles of Riddick: Escape From Butcher Bay, and even Saints Row.

Not exact matches

While Red Dead Redemption gets repetitive at times, it still offers fun gameplay mixed with a solid story and interesting environment which, overall, leads to a very solid game.
The story may not wow you with its political trappings, but Raiden's transformation and the gameplay that springs from it are the most alluring reasons to give him another shot as the leading man.
2017 is off to a great start for gaming and Yakuza 0 leads the way with its enjoyable gameplay (albeit a little dated) and some very interesting characters and a story to die for.
Originally released in 1997, the classic role - playing game focused on a band of misfits led by a stereotypical young hero named Cloud and made its mark by providing compelling gameplay and heart - wrenching plot twists during an era when videogame stories were largely ignored.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The gameplay trailer shows off how the player can adequately control three characters and three separate story lines at once without it becoming confusing, as well as glimpses at the lifestyles of lead characters Michael, Trevor and Franklin.
This exhilirating fusion of two beloved genres combines the strategy and story - led gameplay of an RPG with the fast paced button tapping action of a rhythm game — all presented with a superb soundtrack featuring an eclectic mix of artists.
Destiny is a game that holds a great amount of hype around it and while the initial reveal of it at E3 ’13 led us to believe that we are in for a game that is going to exemplary, some leaked Alpha Gameplay videos which leaked from an Ubisoft employee (Ryan Butler, Graphics Designer) have made their way onto the internet due to his excitement of streaming the game on his PS4, sadly the game has yet to show any unique feature that we haven't already seen in a Borderlands game, but at least Borderlands is a game that offers comedic story progression through hilarious storytelling, but Destiny is too straightforward and doesn't really offer anything that we haven't seen already.
In «innocent» Ellie's story, however, we engage in gameplay that captures the childlike innocence see what she used to be like, and the story shows how she began on the road that will eventually lead her to becoming the survivor.
The company's short history, its members, and vision for designing games tell a unique story of how game jams can lead to bigger things and how Ludomotion's research aims to advance gameplay as we know it.
The NES version kept the same basic gameplay from the arcade version but brought in more of a story and added a few characters such as leading protagonist Nathan «Rad» Spencer.
A well - written if derivative story and slightly duff gameplay lead to an underwhelming near - miss that was just so close to being superb.
The combination of beautiful story - telling and great characters, with excellent gameplay mechanics, has resonated well with fans and led to this exceptional sales milestone,» said Shawn Layden, Chairman of SIE Worldwide Studios.
Developed by animation - film veterans; Steel Wool Games — Flyhunter Origins delivers the sort of film quality cutscenes, character design and story led gameplay that you would expect from a team with Steel Wool's credentials.
Developed by animation - film veterans; Steel Wool Games — Flyhunter Origins delivers the sort of film quality cutscenes, character design and story led gameplay that you would expect to see from a team with Steel Wool's credentials.
«With a charming lead, powerful story, completely refreshed gameplay mechanics and a extensive map to explore, Assassin's Creed Origins may well be Ubisoft's most outstanding Creed release to date.
Featuring an entirely new setting and story, Mass Effect: Andromeda is an ideal entry - point for franchise newcomers, presenting fresh story - led, action - RPG gameplay set hundreds of years after the events of the original Mass Effect Trilogy.
There's only one point in the story where you can briefly alter the narrative flow by choosing between two factions, and opting for a different character class leads to different special moves but not much else in terms of gameplay changes.
Mass Effect 2's story leads up gradually to an absolutely breathtaking climax through music, gameplay and plot, which would be a crime for someone not to experience.
During the first half of the stream, dungeon and story designers lead a gameplay demonstration through the Argonian ruin of Mazzatun, one of the two DLC dungeons that will be made available with Update 11's arrival.
The gameplay is explained simply: «Children control their Zack or Mary Martha character to avoid adversaries and solve puzzles that lead them to an animation of each part of the story.
We saw some brand - new gameplay footage of this upcoming Wii U StarFox title today, as well as extra details from lead designer Shigeru Miyamoto, who provided an overview of the game's branching levels and story campaign.
Described as a side scrolling shooter with «monster - hunting gameplay», Earth Atlantis tells the story of a great climate shift that leads to 96 % of the earth being flooded with water, leading to the fall of humanity and (naturally) the rise of giant creature - machine hybrid monsters.
Lead Designer, Mathieu Berube, and Systems Designer, Allen Goode, discuss all things rapture, including integration of the multiplayer story into the lore of BioShock, the challenges of balancing gameplay, and tips & tricks to becoming a master of the genetically enhanced.
Lead Designer, Mathieu Berube, and Systems Designer, Allen Goode, discuss all things rapture, including integration of the multiplayer story into the lore of BioShock, the challenges of balancing gameplay, and tips & tricks to becoming a master of...
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