Sentences with phrase «gameplay and story make»

The game can get tedious and repetitive at times, but the overall gameplay and story make up for it.

Not exact matches

Amazing story opener, distinctive atmosphere, interesting detective gameplay and especially the film concept make this adventure a must have for all thrill lovers.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The story and gameplay mechanics is what makes this game, and is a truly worthy addition to the TV series
Wonderful music, appealing levels, simple, enjoyable story, good gameplay, and fair amount of hidden treasures make this game a great choice not only for fans of platformers.
its like the creators realized that no one is playing this game for the story, so they decided to make it cheesy and stupid and focus on the gameplay.
There is nothing in this game which stands out to make it playable; not in the story, nor the gameplay, nor the graphics, and the vast majority of it is poorly thought out, second hand, uninteresting and redundant drivel.
The controls are great but are tricky sometimes, the story is pretty well made, the gameplay is great since you have different beams you can use and different visors that are needed to fight some enemies, even the graphics are stunning.
Stunning graphics, excellent platformer gameplay and a story full of cheeky nods to its origins and multi-faceted jokes make this the game that Ratchet and Clank fans deserve - and everyone else deserves to play.
Yes, the hide - and - seek multiplayer gameplay is alluring and incredibly immersive thanks to the graphics and well - done audio presentation, but the amount of effort put into detailing the game's back story and the «briefing» for each level makes me feel a plot - driven singleplayer component would have been well justified.
The online and offline competition, gameplay enhancements and presentation will make you feel like you're in an actual tournament, and Story of Qualifying will put your skills to the test.
The simple, predictable gameplay is one barrier, the abstract nature of the story another, creating an experience that's big on audio - visual power and artistry but short on the stuff that made Journey truly magical.
«It has an engaging story, vibrant and memorable graphics, and well thought out gameplay that will make it hard to stop playing.»
Good story mode (dialogue makes no sense sometimes, but it's fun though), great gameplay and lots of cards.
There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics.
My god... I don't have words to say but this game is terrible a mess in everthing... characters, story, soundtrack and gameplay pretty everthing was poorly made...
Good gameplay and epic environments make up for the lacklustre story.
The story and gameplay drives it all home, but the multiplayer aspect probably won't make the player stay after one or two playthroughs.
If u can get past the graphics (which are terrible, but which also makes it a great game) and play purely on how good the story is and gameplay (point and click system) then you will love this!
As a whole Infinite Warfare is not perfect game, but that doesn't make it a bad game as all three gameplay elements (story, multiplayer, cooperative) combine to make a solid game that fans, and even non-fans, can enjoy and one that shouldn't be overlooked this year.
I won't go into details of the story and gameplay too much, since most of you already know this game by heart after playing through it so many times on N64, so I'll just be focusing on the improvements that were made, and how it compares to the original.
While the story was tighter and the effects of making changes in one universe to affect the other were interesting, the gameplay didn't grab me as much as I thought it would.
Beautiful visuals, clever ideas and a pleasant story can't make up for a shallow and overly linear gameplay.
What matters more is that Samurai Warriors: Spirit of Sanada is full of rich gameplay and offers a story that will pull you in, making you care for its characters.
The scripted action sequences and heavy focus on story over gameplay made the game feel like «Call of DOOM.»
Graphics don't make a game, of course, and happily, Ghost of a Tale has enough story and RPG gameplay to keep you entertained throughout.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Beyond the gameplay itself, the stunning comic - book style cutscenes and an engaging storyline will leave you pouring hours upon hours into making it to the next chapter of the story.
An interesting story and neat atmosphere aren't enough to make your game stand - out, especially when the gameplay is as unremarkable as it is here.
A Solid story, inventive gameplay mechanisms, both third and first person views, a slew of spy equipment, awesome weapons, unique emotional plot and stealth make MGS one of PlayStation's greatest games ever.
Spectral Force makes its first appearance on the Nintendo DS featuring over 150 characters, a high level of strategic gameplay and a truly epic story.
And while some information has been revealed regarding the gameplay, not much is actually known about Death Stranding's story (aside from the main character traveling between worlds of the living and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make senAnd while some information has been revealed regarding the gameplay, not much is actually known about Death Stranding's story (aside from the main character traveling between worlds of the living and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make senand the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make sense.
On that note, the gameplay does feel a little dated, however the overall ambience, characterisation and story more than make up for these shortfalls.
If you have a mission where you can take two characters, you could actually bring regular Goku and Super Saiyan Goku, so you can tell that they aren't focusing much on the story making sense and more on the gameplay.
Today's Daily Briefs: latest episode of Nintendo Minute, LEGO Worlds confirmed for the Nintendo Switch, gameplay GIF for Shakedown Hawaii, Story of Seasons: Trio of Towns, details about the new bachelor / bachelorette in Harvest Moon: Skytree Village, some Pokémon goodies for Valentine's Day, First 4 Figures — Soulcalibur II — Nightmare making of video, and gameplay video for Sonic Mania!
All of the gameplay had been refined, the story was both larger and far more personal and intimate (any story that can purposefully make you want to actively prevent the death of a homicidal, mass murdering psychopath is doing something right with its narrative).
And, this can't be stressed enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of familiar open - world gameplay elements as well as the game's new and unique world and story make it feel both exciting and refreshiAnd, this can't be stressed enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of familiar open - world gameplay elements as well as the game's new and unique world and story make it feel both exciting and refreshiand unique world and story make it feel both exciting and refreshiand story make it feel both exciting and refreshiand refreshing.
While its graphics, story and characters can feel a little flat, the gameplay has always been the focus in Sniper Elite and is so perfectly tuned to here make the rest seem inconsequential.
From the story to the presentation down to even gameplay, everything has been touched and improved upon making it the ultimate One Piece game for fans of the series.
There appears to be no story reason for Thanos to wield a Reality Stone as Spencer holds a Space Stone — but sometimes you just take what makes for fun gameplay and roll with it.
Gorgeous visuals, a compelling story and highly tactical gameplay make Banner Saga a must - play for any strategy fan, any fan of great storytelling, or really just fans of games in general.
What it's lacking in story and character development, it more than makes up for in strategy based gameplay.
Although the tedium of extra screen tasks such as mapmaking and the lackluster story may do a disservice to the overall pacing, the intricate gameplay and strategy focussed battle system make up for the majority of its missteps.
I won't talk about it forever, but take Super Paper Mario's story and gameplay, water them down even further, remove characters and elements that make a Paper Mario game, remove a true RPG and leveling up system, and you've got, in my opinion, the worst game in the Paper Mario series.
Story was mediocre, graphics were made by a 2 years old kid, and the gameplay was one of the worse I've ever seen.
While it graphics, story and characters can feel a little flat, the gameplay has always been the focus, and is so perfectly tuned to make the rest seem inconsequential.
The gameplay and story is brilliant and changes may have taken away the emotional investment that gamers make while playing Tomb Raider.
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
Conversely, Extermination uses an extremely tired story and revamps the gameplay enough to make it a sizable achievement.
Naughty Dog's video game series of the same name is considered one of the best action - adventure titles in modern gaming history, and the studio's cinematic approach to the story and gameplay make it the perfect choice for a movie adaptation.
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