The game can get tedious and repetitive at times, but the overall
gameplay and story make up for it.
Not exact matches
Amazing
story opener, distinctive atmosphere, interesting detective
gameplay and especially the film concept
make this adventure a must have for all thrill lovers.
I am a huge fan of the original Prince of Persia trilogy,
and when I heard about this game I was a little worried that they would change to much of what
made the original games great,
and I was right, the
gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious
and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid,
and do to the fact that you can't really die the whole game just feels like trial
and error,
and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful,
and the ending does have interested in seeing where the
story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment
and isn't worthy to bear the Prince of Persia name.
The
story and gameplay mechanics is what
makes this game,
and is a truly worthy addition to the TV series
Wonderful music, appealing levels, simple, enjoyable
story, good
gameplay,
and fair amount of hidden treasures
make this game a great choice not only for fans of platformers.
its like the creators realized that no one is playing this game for the
story, so they decided to
make it cheesy
and stupid
and focus on the
gameplay.
There is nothing in this game which stands out to
make it playable; not in the
story, nor the
gameplay, nor the graphics,
and the vast majority of it is poorly thought out, second hand, uninteresting
and redundant drivel.
The controls are great but are tricky sometimes, the
story is pretty well
made, the
gameplay is great since you have different beams you can use
and different visors that are needed to fight some enemies, even the graphics are stunning.
Stunning graphics, excellent platformer
gameplay and a
story full of cheeky nods to its origins
and multi-faceted jokes
make this the game that Ratchet
and Clank fans deserve -
and everyone else deserves to play.
Yes, the hide -
and - seek multiplayer
gameplay is alluring
and incredibly immersive thanks to the graphics
and well - done audio presentation, but the amount of effort put into detailing the game's back
story and the «briefing» for each level
makes me feel a plot - driven singleplayer component would have been well justified.
The online
and offline competition,
gameplay enhancements
and presentation will
make you feel like you're in an actual tournament,
and Story of Qualifying will put your skills to the test.
The simple, predictable
gameplay is one barrier, the abstract nature of the
story another, creating an experience that's big on audio - visual power
and artistry but short on the stuff that
made Journey truly magical.
«It has an engaging
story, vibrant
and memorable graphics,
and well thought out
gameplay that will
make it hard to stop playing.»
Good
story mode (dialogue
makes no sense sometimes, but it's fun though), great
gameplay and lots of cards.
There's little to no challenge present throughout the entire game, the
story only
makes sense if you already know the plot
and there's a lack of things to do outside of the three main
gameplay mechanics.
My god... I don't have words to say but this game is terrible a mess in everthing... characters,
story, soundtrack
and gameplay pretty everthing was poorly
made...
Good
gameplay and epic environments
make up for the lacklustre
story.
The
story and gameplay drives it all home, but the multiplayer aspect probably won't
make the player stay after one or two playthroughs.
If u can get past the graphics (which are terrible, but which also
makes it a great game)
and play purely on how good the
story is
and gameplay (point
and click system) then you will love this!
As a whole Infinite Warfare is not perfect game, but that doesn't
make it a bad game as all three
gameplay elements (
story, multiplayer, cooperative) combine to
make a solid game that fans,
and even non-fans, can enjoy
and one that shouldn't be overlooked this year.
I won't go into details of the
story and gameplay too much, since most of you already know this game by heart after playing through it so many times on N64, so I'll just be focusing on the improvements that were
made,
and how it compares to the original.
While the
story was tighter
and the effects of
making changes in one universe to affect the other were interesting, the
gameplay didn't grab me as much as I thought it would.
Beautiful visuals, clever ideas
and a pleasant
story can't
make up for a shallow
and overly linear
gameplay.
What matters more is that Samurai Warriors: Spirit of Sanada is full of rich
gameplay and offers a
story that will pull you in,
making you care for its characters.
The scripted action sequences
and heavy focus on
story over
gameplay made the game feel like «Call of DOOM.»
Graphics don't
make a game, of course,
and happily, Ghost of a Tale has enough
story and RPG
gameplay to keep you entertained throughout.
Unlike the Naruto: Ultimate Ninja Storm series which is more
and more a mess of technical, balance
and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong
and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away
and a launcher respectively, a throw
and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar,
making bar management that much precious
and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting
and the characters are nicely balanced, with every character being fun to play
and viable at the same time, the game runs smoothly without frame - rate issues
and the cell - shaded graphics, character models, arenas
and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions
and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a
story mode with three
story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes
and online battle modes.
Beyond the
gameplay itself, the stunning comic - book style cutscenes
and an engaging storyline will leave you pouring hours upon hours into
making it to the next chapter of the
story.
An interesting
story and neat atmosphere aren't enough to
make your game stand - out, especially when the
gameplay is as unremarkable as it is here.
A Solid
story, inventive
gameplay mechanisms, both third
and first person views, a slew of spy equipment, awesome weapons, unique emotional plot
and stealth
make MGS one of PlayStation's greatest games ever.
Spectral Force
makes its first appearance on the Nintendo DS featuring over 150 characters, a high level of strategic
gameplay and a truly epic
story.
And while some information has been revealed regarding the gameplay, not much is actually known about Death Stranding's story (aside from the main character traveling between worlds of the living and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make sen
And while some information has been revealed regarding the
gameplay, not much is actually known about Death Stranding's
story (aside from the main character traveling between worlds of the living
and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make sen
and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to
make sense.
On that note, the
gameplay does feel a little dated, however the overall ambience, characterisation
and story more than
make up for these shortfalls.
If you have a mission where you can take two characters, you could actually bring regular Goku
and Super Saiyan Goku, so you can tell that they aren't focusing much on the
story making sense
and more on the
gameplay.
Today's Daily Briefs: latest episode of Nintendo Minute, LEGO Worlds confirmed for the Nintendo Switch,
gameplay GIF for Shakedown Hawaii,
Story of Seasons: Trio of Towns, details about the new bachelor / bachelorette in Harvest Moon: Skytree Village, some Pokémon goodies for Valentine's Day, First 4 Figures — Soulcalibur II — Nightmare
making of video,
and gameplay video for Sonic Mania!
All of the
gameplay had been refined, the
story was both larger
and far more personal
and intimate (any
story that can purposefully
make you want to actively prevent the death of a homicidal, mass murdering psychopath is doing something right with its narrative).
And, this can't be stressed enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of familiar open - world gameplay elements as well as the game's new and unique world and story make it feel both exciting and refreshi
And, this can't be stressed enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of familiar open - world
gameplay elements as well as the game's new
and unique world and story make it feel both exciting and refreshi
and unique world
and story make it feel both exciting and refreshi
and story make it feel both exciting
and refreshi
and refreshing.
While its graphics,
story and characters can feel a little flat, the
gameplay has always been the focus in Sniper Elite
and is so perfectly tuned to here
make the rest seem inconsequential.
From the
story to the presentation down to even
gameplay, everything has been touched
and improved upon
making it the ultimate One Piece game for fans of the series.
There appears to be no
story reason for Thanos to wield a Reality Stone as Spencer holds a Space Stone — but sometimes you just take what
makes for fun
gameplay and roll with it.
Gorgeous visuals, a compelling
story and highly tactical
gameplay make Banner Saga a must - play for any strategy fan, any fan of great storytelling, or really just fans of games in general.
What it's lacking in
story and character development, it more than
makes up for in strategy based
gameplay.
Although the tedium of extra screen tasks such as mapmaking
and the lackluster
story may do a disservice to the overall pacing, the intricate
gameplay and strategy focussed battle system
make up for the majority of its missteps.
I won't talk about it forever, but take Super Paper Mario's
story and gameplay, water them down even further, remove characters
and elements that
make a Paper Mario game, remove a true RPG
and leveling up system,
and you've got, in my opinion, the worst game in the Paper Mario series.
Story was mediocre, graphics were
made by a 2 years old kid,
and the
gameplay was one of the worse I've ever seen.
While it graphics,
story and characters can feel a little flat, the
gameplay has always been the focus,
and is so perfectly tuned to
make the rest seem inconsequential.
The
gameplay and story is brilliant
and changes may have taken away the emotional investment that gamers
make while playing Tomb Raider.
The Apostles has some suspect writing at times
and the
story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great
gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
Conversely, Extermination uses an extremely tired
story and revamps the
gameplay enough to
make it a sizable achievement.
Naughty Dog's video game series of the same name is considered one of the best action - adventure titles in modern gaming history,
and the studio's cinematic approach to the
story and gameplay make it the perfect choice for a movie adaptation.