The gameplay and story really are fantastic, and eventually my interest triumphed over my overwhelming terror.
The actual
gameplay and story really do make up for the art style.
Not exact matches
If you are like me
and you
really liked the first game, mainly the
gameplay over the
story, then Bioshock 2 will definatly be great for you.
Stealth is not as emphasized in this game as it was in previous entries but the change to a more action orientated style of
gameplay works
really well
and fits the
story well.
The
gameplay is amazing
and it was different to any other first person shooter game because it had the morph ball mode
and the scanning option was a great part of the game too, the map was big
and finding all the upgrades was fun, the graphics were great, the
story was interesting
and the final boss battle was
really epic.
I am a huge fan of the original Prince of Persia trilogy,
and when I heard about this game I was a little worried that they would change to much of what made the original games great,
and I was right, the
gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious
and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid,
and do to the fact that you can't
really die the whole game just feels like trial
and error,
and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful,
and the ending does have interested in seeing where the
story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment
and isn't worthy to bear the Prince of Persia name.
I
really love this game
and all the series you
really need to play this
really great
story and gameplay!
The most overrated game I have seen In my life, tell me what is the most important thing in a videogame, yeah the
story is very important
and this game has a good one but the
story is not the most important thing is the
gameplay wich this game has not, the «
gameplay» if i can call it that is a bunch of QTE
and interactive cutscenes
and point
and click stuff
and like I said the
story is
really good but the
gameplay kills it you just move your cursor
and watch things happen.
The
story itself is worth the purchase, but its
gameplay and «choose - your - own - adventure» mask
really aren't that fantastic.
The
story and setting are
really original
and interesting, the graphics are good, the
gameplay is good, the level design is pretty decent.
It's a lot of fun to play in the open world
and the
gameplay mechanics are fantastic, but the
story kidnaps you
and railroads you into a very strange narrative which doesn't
really fit all that well with the rest of the
gameplay experience.
While debate will no doubt rage over the
story and its outcomes, there
really isn't a single wrong move in the
gameplay sections.
All in all, Disgaea 2: Dark Hero Days is a great strategy RPG,
and while I still prefer the original title's
story line
and characters, there's nothing to
really complain about when it comes to the
gameplay.
The
gameplay and story are solid, but nothing
really stands out.
Story is bad
and the
gameplay is
really bad.
As with the graphics, the dialogue, sound effects
and musical score suit the
story and gameplay perfectly
and you
really can't complain in both these departments.
I'm guessing the difficulty will be on the lower side compared to something like GTA4 (although maybe not, since that's already a
really easy game), but it looks like it will be a full adventure game with lots of unique
gameplay mechanics
and a charming
and funny
story.
What do you get when you have a
story that's pretty by - the - book, lackluster
gameplay,
and a gimmick that's
really just a smokescreen?
the game
really is amazing - its the best Witcher Game so far (imo)
and has lots of love for the detail, graphics, soundtrack,
gameplay,
story, the game shines
and is throughout extremely well crafted.
If you're a fan of that style the
story will probably be very pleasing.Otherwise it's the
gameplay that
really matters
and it truly shines through the muck.
The
story is probably the most focused I've seen thus far as they
really try to give weight to the
gameplay and let the players bond to the characters.
Gorgeous visuals, a compelling
story and highly tactical
gameplay make Banner Saga a must - play for any strategy fan, any fan of great storytelling, or
really just fans of games in general.
It creates an interesting dynamic that works
really well with the combat of the game
and even though the
story is rather weak, the
gameplay and the Nemesis system still offer a fun experience.
At the end of the day, Soul Sacrifice Delta is a great looking game with an engrossing
story, killer soundtrack
and an in depth customization system - the only thing
really holding this impressive handheld title back is the repetitive nature of its monster hunting
gameplay.
The
story and characters are what
really drive the interest in advancing through what might have otherwise been a slog of a brawler, but the action driven
gameplay also keeps it fun
and exciting.
We want to be able to continue providing fans with these new
gameplay and story elements that constitute a
really satisfying amount of new content,
and something that we feel confident being able to make as paid DLC.
That's
really sad as Heavy Rain had lots of potential
and so does Beyond, but I am trying not to expect to much from it, both in terms of
gameplay and story - telling.
I mean that's one of the biggest downsides with that game along with it's questionable
gameplay and along with the
really terrible main
story I absolutely hated what they did with the main quest but I absolutely love the side quest of just randomly going town to town beating a bad guy for the citizens.
Add to that the campy
story line
and you have the makings for some
really great
gameplay with friends old
and new to spend a weekend with.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't
really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German,
and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't
really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas,
and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside
and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo
gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine»,
and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby
story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
If I was writing a more philosophical piece I'd go into a few paragraphs here about how basic game design
and philosophy
really need to catch up with modern day
gameplay, graphics
and stories, but this is a review so I'm just going to let you know that this in no way should be a deal breaker either.
I'm honestly not going to dive any more into the
story and gameplay elements of this game, because as I mentioned, it's best to
really jump in
and see for yourself what makes this game so special.
«Giving players an opportunity to
really dive into the game for multiple hours should draw them into the
story, deep
gameplay and, of course, the Dark Zone!»
While the graphics
and music make for a great
gameplay experience, the lack of
story and difficulty can see things getting old
really fast.
The lighthearted tone of the
story and gameplay elements are to thank,
and the corny jokes uttered by the digital cast
really are constantly smile - enducing.
I love the concept
and the visuals are excellent but so far we haven't
really seen any proof that the
story &
gameplay will be up to the high standard shown by the visuals.
Oh we'll I'm still
really pumped for it I already have money bets going around on winning vs my friends
and let's be real it's very hard to make a fighting game not «repetitive» I'd rather them focus on
gameplay vs
story
And besides seeing just how well the game holds up after several years in all major ways (art style, soundtrack, gameplay, and story), what really struck me this time is just how fast combat
And besides seeing just how well the game holds up after several years in all major ways (art style, soundtrack,
gameplay,
and story), what really struck me this time is just how fast combat
and story), what
really struck me this time is just how fast combat is.
Add in a great
story mode with depth plus some
really fun online
gameplay and Mortal Kombat X for me is one of the best fighters in a long time, especially with those brutal finishing moves which is also the reason this game deserves a much needed R18 + rating.
Destiny is a game that holds a great amount of hype around it
and while the initial reveal of it at E3 ’13 led us to believe that we are in for a game that is going to exemplary, some leaked Alpha
Gameplay videos which leaked from an Ubisoft employee (Ryan Butler, Graphics Designer) have made their way onto the internet due to his excitement of streaming the game on his PS4, sadly the game has yet to show any unique feature that we haven't already seen in a Borderlands game, but at least Borderlands is a game that offers comedic
story progression through hilarious storytelling, but Destiny is too straightforward
and doesn't
really offer anything that we haven't seen already.
While there are some interesting parts to the
gameplay and sharing features, the overall
story and online functionality
really come up short.
Granted, these games aren't for everyone... If you need constant action
and / or dislike reading, this won't be for you but if you enjoy a
really good
story,
gameplay that challenges you to observe / think about what your next step is, you might
really enjoy this set.
The
gameplay that meshes the classic Pokemon formula with dungeon crawling works very well
and the inclusion of the full lineup of Pokemon is very impressive, but the pace of the
story surrounding the
gameplay is so off in the early game that it can take a long time to
really get invested in Pokemon Super Mystery Dungeon.
They're all self - contained
stories that usually end with Issac gaining more resources, circuits
and weapon parts,
and really extend the
gameplay quite a bit.
Don't get me wrong, the
story is
really good
and the nods to the previous movies
and the whole cinematic experiences are amazing, just don't expect any «
gameplay» as such.
The art style does
really fit in with the
story, other than Ted
and Bo the characters do tend to look strange
and dark
and does give the
gameplay that eerie uncomfortable effect the areas do also look very dangerous which does make the
gameplay work very well.
There are
really only three
gameplay styles in the game,
and while this is more than enough it is disappointing that the dark
story characters don't differ more from their hero counterparts.
Really, anyone looking for a fun
and intriguing
story, unique
gameplay and great cast of characters should give Beyond Good & Evil a long overdue playthrough.
I
really liked Horizon's
gameplay, the
story not so much but I've clocked in 20 hours
and I just reached the 2nd city (Meridian).
The
story could be better executed, for reasons that I can't
really discuss without spoiling everything,
and the humor never manages to even come close to matching the wit of Monkey Island, but the
gameplay is thoroughly good stuff.