Sentences with phrase «gameplay and story really»

The gameplay and story really are fantastic, and eventually my interest triumphed over my overwhelming terror.
The actual gameplay and story really do make up for the art style.

Not exact matches

If you are like me and you really liked the first game, mainly the gameplay over the story, then Bioshock 2 will definatly be great for you.
Stealth is not as emphasized in this game as it was in previous entries but the change to a more action orientated style of gameplay works really well and fits the story well.
The gameplay is amazing and it was different to any other first person shooter game because it had the morph ball mode and the scanning option was a great part of the game too, the map was big and finding all the upgrades was fun, the graphics were great, the story was interesting and the final boss battle was really epic.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
I really love this game and all the series you really need to play this really great story and gameplay!
The most overrated game I have seen In my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happen.
The story itself is worth the purchase, but its gameplay and «choose - your - own - adventure» mask really aren't that fantastic.
The story and setting are really original and interesting, the graphics are good, the gameplay is good, the level design is pretty decent.
It's a lot of fun to play in the open world and the gameplay mechanics are fantastic, but the story kidnaps you and railroads you into a very strange narrative which doesn't really fit all that well with the rest of the gameplay experience.
While debate will no doubt rage over the story and its outcomes, there really isn't a single wrong move in the gameplay sections.
All in all, Disgaea 2: Dark Hero Days is a great strategy RPG, and while I still prefer the original title's story line and characters, there's nothing to really complain about when it comes to the gameplay.
The gameplay and story are solid, but nothing really stands out.
Story is bad and the gameplay is really bad.
As with the graphics, the dialogue, sound effects and musical score suit the story and gameplay perfectly and you really can't complain in both these departments.
I'm guessing the difficulty will be on the lower side compared to something like GTA4 (although maybe not, since that's already a really easy game), but it looks like it will be a full adventure game with lots of unique gameplay mechanics and a charming and funny story.
What do you get when you have a story that's pretty by - the - book, lackluster gameplay, and a gimmick that's really just a smokescreen?
the game really is amazing - its the best Witcher Game so far (imo) and has lots of love for the detail, graphics, soundtrack, gameplay, story, the game shines and is throughout extremely well crafted.
If you're a fan of that style the story will probably be very pleasing.Otherwise it's the gameplay that really matters and it truly shines through the muck.
The story is probably the most focused I've seen thus far as they really try to give weight to the gameplay and let the players bond to the characters.
Gorgeous visuals, a compelling story and highly tactical gameplay make Banner Saga a must - play for any strategy fan, any fan of great storytelling, or really just fans of games in general.
It creates an interesting dynamic that works really well with the combat of the game and even though the story is rather weak, the gameplay and the Nemesis system still offer a fun experience.
At the end of the day, Soul Sacrifice Delta is a great looking game with an engrossing story, killer soundtrack and an in depth customization system - the only thing really holding this impressive handheld title back is the repetitive nature of its monster hunting gameplay.
The story and characters are what really drive the interest in advancing through what might have otherwise been a slog of a brawler, but the action driven gameplay also keeps it fun and exciting.
We want to be able to continue providing fans with these new gameplay and story elements that constitute a really satisfying amount of new content, and something that we feel confident being able to make as paid DLC.
That's really sad as Heavy Rain had lots of potential and so does Beyond, but I am trying not to expect to much from it, both in terms of gameplay and story - telling.
I mean that's one of the biggest downsides with that game along with it's questionable gameplay and along with the really terrible main story I absolutely hated what they did with the main quest but I absolutely love the side quest of just randomly going town to town beating a bad guy for the citizens.
Add to that the campy story line and you have the makings for some really great gameplay with friends old and new to spend a weekend with.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
If I was writing a more philosophical piece I'd go into a few paragraphs here about how basic game design and philosophy really need to catch up with modern day gameplay, graphics and stories, but this is a review so I'm just going to let you know that this in no way should be a deal breaker either.
I'm honestly not going to dive any more into the story and gameplay elements of this game, because as I mentioned, it's best to really jump in and see for yourself what makes this game so special.
«Giving players an opportunity to really dive into the game for multiple hours should draw them into the story, deep gameplay and, of course, the Dark Zone!»
While the graphics and music make for a great gameplay experience, the lack of story and difficulty can see things getting old really fast.
The lighthearted tone of the story and gameplay elements are to thank, and the corny jokes uttered by the digital cast really are constantly smile - enducing.
I love the concept and the visuals are excellent but so far we haven't really seen any proof that the story & gameplay will be up to the high standard shown by the visuals.
Oh we'll I'm still really pumped for it I already have money bets going around on winning vs my friends and let's be real it's very hard to make a fighting game not «repetitive» I'd rather them focus on gameplay vs story
And besides seeing just how well the game holds up after several years in all major ways (art style, soundtrack, gameplay, and story), what really struck me this time is just how fast combat And besides seeing just how well the game holds up after several years in all major ways (art style, soundtrack, gameplay, and story), what really struck me this time is just how fast combat and story), what really struck me this time is just how fast combat is.
Add in a great story mode with depth plus some really fun online gameplay and Mortal Kombat X for me is one of the best fighters in a long time, especially with those brutal finishing moves which is also the reason this game deserves a much needed R18 + rating.
Destiny is a game that holds a great amount of hype around it and while the initial reveal of it at E3 ’13 led us to believe that we are in for a game that is going to exemplary, some leaked Alpha Gameplay videos which leaked from an Ubisoft employee (Ryan Butler, Graphics Designer) have made their way onto the internet due to his excitement of streaming the game on his PS4, sadly the game has yet to show any unique feature that we haven't already seen in a Borderlands game, but at least Borderlands is a game that offers comedic story progression through hilarious storytelling, but Destiny is too straightforward and doesn't really offer anything that we haven't seen already.
While there are some interesting parts to the gameplay and sharing features, the overall story and online functionality really come up short.
Granted, these games aren't for everyone... If you need constant action and / or dislike reading, this won't be for you but if you enjoy a really good story, gameplay that challenges you to observe / think about what your next step is, you might really enjoy this set.
The gameplay that meshes the classic Pokemon formula with dungeon crawling works very well and the inclusion of the full lineup of Pokemon is very impressive, but the pace of the story surrounding the gameplay is so off in the early game that it can take a long time to really get invested in Pokemon Super Mystery Dungeon.
They're all self - contained stories that usually end with Issac gaining more resources, circuits and weapon parts, and really extend the gameplay quite a bit.
Don't get me wrong, the story is really good and the nods to the previous movies and the whole cinematic experiences are amazing, just don't expect any «gameplay» as such.
The art style does really fit in with the story, other than Ted and Bo the characters do tend to look strange and dark and does give the gameplay that eerie uncomfortable effect the areas do also look very dangerous which does make the gameplay work very well.
There are really only three gameplay styles in the game, and while this is more than enough it is disappointing that the dark story characters don't differ more from their hero counterparts.
Really, anyone looking for a fun and intriguing story, unique gameplay and great cast of characters should give Beyond Good & Evil a long overdue playthrough.
I really liked Horizon's gameplay, the story not so much but I've clocked in 20 hours and I just reached the 2nd city (Meridian).
The story could be better executed, for reasons that I can't really discuss without spoiling everything, and the humor never manages to even come close to matching the wit of Monkey Island, but the gameplay is thoroughly good stuff.
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