The third game from director Fumito Ueda, The Last Guardian seems to borrow many
gameplay and story themes from his two seminal PlayStation 2 classics.
Not exact matches
The developers made it clear from the beginning that this game would be less
story heavy, less deep in meanings
and themes,
and more focused on
gameplay, but all in all, this
story sounded intriguing
and like a nice addition to the canon of the series.
While I left the game feeling that the
story and themes were a clear bright spot, the
gameplay loop left a lot to be desired.
Atlus have also released a new
story trailer which shows off more of the
gameplay, cutscenes
and general
themes of the game.
While the plot
and story themes are quite strong in this game, there is still a lot to be desired in the core
gameplay loop.
Raphael van Lierop, an industry veteran behind the launch of such games as Warhammer 40,000: Dawn of War
and Company of Heroes has teamed with other professional game designers, artists,
and technicians to create Hinterland Studios, a new game company focused on creating «
story - driven
gameplay experiences that feature mature
themes and... social awareness.»
Its gothic, horror -
themed vibe is a refreshing change of pace from the standard game
and even if the core
gameplay remains the same, Bethesda has done an admirable job of making the
story more intimate
and a companion that's much more engaging.
MidKnight
Story will give the player a chance to experience adventurous
themes such as mystery, love,
and death by exploring foreign lands, as well as inner exploration - that of the self... all through awesome
gameplay, of course!
A few examples, in my opinion, of good
gameplay - narrative relationship: - The Swapper: the basic game mechanics are engaging
and still suit perfectly with the
story and its main
theme.
I still loved Tomb Raider despite the very clear divide between its
story and gameplay, but on the flipside it was Bioshock Infinite's marriage of its
themes, narrative
and mechanics that helped completely immerse me into the game.
Gameplay is the king within our medium and with good reason, but learning to marry that gameplay to the story and overall themes of the game is what will allow videogames to become an even more powerful force within th
Gameplay is the king within our medium
and with good reason, but learning to marry that
gameplay to the story and overall themes of the game is what will allow videogames to become an even more powerful force within th
gameplay to the
story and overall
themes of the game is what will allow videogames to become an even more powerful force within the world.
They all stand out with fun
and interesting
story,
gameplay,
and theme.
RACE isn't all bad with both main
story lines having some interesting
gameplay consequences associated with them, but the actual
story is painfully bogged down by a lack of
themes and quality.
The mature
theme,
gameplay and compelling plot pull us through a
story that creates a legend that you would be a fool to miss out on.
The game's developers used the in - game engine
and assets to construct a brand new sequence that gives a taste of the game's
story,
themes,
gameplay and characters.
Astute players may find this
theme reminiscent of the 2013 indie title, The Inner World, but there are enough
story, tonal
and gameplay differences between them.
We recognised two things: this would almost certainly be a much better fit for the
gameplay that the
theme and story that we had,
and we absolutely could not do it.
Cute though the
story may be, the fabric
theme also adds to both the visuals
and, most importantly, the
gameplay.
Developed by Neversoft the same company that has given us the previous 6 outings the game is set to make additional changes to the tried
and tested formula of the series plus expand on the
story themed style of
gameplay first introduced in Tony Hawk» Underground.
Each of the game's areas has a distinctive visual
theme to it,
and the transitions between
gameplay and story cinematics are very smooth.
I am really digging how the
gameplay mechanics really reinforce the
story and themes.
No, the true reason Final Fantasy VII still rings within gamers is its
story, its
themes,
and its messages, as well as its genre defining
gameplay — at least, for its time.
One of the most beautiful aspects of Dandara, aside from its pixel graphics, is how its
story and themes are subtly woven into its
gameplay mechanics.
These new navigation options play into the lone wolf predatory
theme the
gameplay and story takes.