Sentences with phrase «gameplay aspects like»

While a majority of the game felt old - school, gameplay aspects like this made the overall package feel fresh at times.
Both cover some of the new features and gameplay aspects they liked from both a veteran and novice perspective, and then start discussing a little bit of the co-op aspects around the 2:55 mark.

Not exact matches

Bioshock 2 did everything I didn't get with the original, better gameplay, better story and overall a better game, I liked almost every aspect about this game over it's older sibling.
I'd personally like if Nintendo used some classic gameplay aspect from Super Mario 3D Land and combine to an Adventure kind of Mario.
Now when I start talking about gameplay I am only speaking of aspects that don't fall in to other categories that could be used to rate a game such as visuals, amount of content / replay - ability, story, or sound im talking about things like the depth of its combat mostly.
With couch Co-Op being the only aspect of gameplay confirmed we are left to assume that LEGO: The Incredibles will be like other superhero - based Lego games.
Although this game is a M15 + rating, the «touch fight» aspect feels more like a mini-game you would find on a kids game but nonetheless it does spice up the gameplay.
Notwithstanding this well paced and well told story, the gameplay in Perfect Dark feels like a refinement of GoldenEye's pitch perfect aspects.
There were aspects that I really did enjoy, but overall I found quite a bit of the gameplay to be rather slow — and in a game where I'm hunting monsters, I felt like I should have been moving faster, even when my character was running.
I feel like the combat mechanics in GTA V were too basic anyway, so they definitely need to beef them up regardless of whether there would be other gameplay aspects they could rely on (horse racing, ranching, hunting, whatever).
«There's a lot of RPG - like aspects to the gameplay, from searching for stronger weapons to customizing the skills you learn, and it's easy to get addicted to.
As teased earlier, swimming underwater is the only aspect of the core gameplay that registers as subpar, feeling a little like swimming used to feel in video games before analog controllers were all the rage: awkward and ungraceful.
Potential banana skins abound From simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
We would like to continue to introduce our characters, but we also want to start to focus on the gameplay aspect.
I find this kind of commentary by devs about their own games a huge turnoff: it tells me they were focused on aspects of games that I don't have as much (if any) interest in compared to stuff like, say, gameplay But I can't be down on him for trying to express something in his chosen medium, at least in theory.
The Twilight Zone like aspects of the game also add a nice touch and the overall gameplay is worth it.
Unfortunately, the gameplay mechanics of Xenoblade did not coalesce in harmony like some of the other aspects of the game.
As teased earlier, swimming underwater is the only aspect of the core gameplay that registers as subpar, feeling a little like swimming used to feel in video games before analog controllers were all the rage: awkward and ungraceful.
while removing any form of stickyness or automation from other key aspects, like sliding on rails, you get the strong impression that Sonic Team have learned absolutely nothing from over ten years of 3D gameplay.
Of course this is Modern Warfare 2, so even though it looks like the game is going to add various mechanics to the gameplay, the most important aspect is the shooting.
I like tech, but I also love the creative aspect of games... gameplay, visuals, sounds, ambiance... the whole experience.
> More traditional Pokemon - like gameplay will be on the Handheld controller while an all new gameplay aspect will be on the Terminal unit.
I'm not one to respond back to comments but to say Horizon Zero Dawn didn't earn all those awards in my eyes they deserved more they delivered on every aspect of the game, come on the game was so good and unique that it caught the eye of the great Hideo Kojima let's say this again the Great Hideo Kojima and now he's teamed up and working with gorilla games on his Death Stranding project after that I need say anymore but one thing when it comes to all time classics I put this game in my top 3 story mode games of all time and this game ain't even called a classic yet but you'll see in due time this game stands up to great games like God of War, The Last of Us and Uncharted just to name a few and if real hardcore gamers are out there they would agree with this statement, so in closing I don't think you really took the time to let this game absorb and immerse you in all its richness and fluidity of gameplay and character movement and mind you I didn't even add the beautiful Frozen Wilds Dlc which was breathtaking and masterfully done and crafted this game is original.
Without mentioning the obvious things that make the Souls series so renowned — like stellar enemies, engrossing level design and satisfying slash - n - dodge gameplay — there are specific gameplay aspects of Dark Souls III that are returning from older From Software games.
This aspect of the gameplay is quite like the Dynasty Warriors style experiences, enemies will spawn as you enter areas and you can only progress once you have defeated them all.
This article will be focused on gameplay mechanics and will largely ignore other aspects that a game may have done well or poorly on like story, characters, visuals, music, etc..
While this Sword Art Online game implements more MMO - like aspects from the series into the gameplay, borrowing elements from games like Final Fantasy XIV, it unfortunately falls short in other areas that prevent it from being the definitive Sword Art Online experience.
Not too much have changed to be honest, since the release of Lost Planet 2, the game is still a third person shooter and you are still freezing your nuts off, however playing as the main protagonist, Jim Peyton actually feels like a positive happening as Mr. Peyton is very likeable right from the beginning and continues to improve and grow on you as you progress through the story, and when you have a protagonist in which the player cares for them the game manages to get more enjoyment out of the overall gameplay early on and it is a welcoming aspect in every game.
«We've already improved many aspects of the game, like the gameplay balance and the matchmaking in the Be The Zombie mode.
For some of those games, the social aspect is secondary, like a trading mechanic that is part of a game, but not essential, and for others the social aspect is one of the core gameplay mechanics.
In this day and age, game developers usually put all their attention into a game's gameplay and presentation, leaving other game aspects like the story as secondary priority.
Looks like it took from what made batman and uncharted good and combined with the true humor aspect of a spiderman to make a great story / gameplay.
One aspect of the gameplay that I did not like is the emphasis on menus for everything — and some of them are really clunky (especially in the Super Nintendo version).
It's easy to control and still feels fluid, yet just like new almost in all aspects of gameplay.
The gameplay aspect of Mario + Rabbids though, I am glad Nintendo let happen because it really expands Nintendo's reach and really want them to give this team a go at things like Mario Party, like I said before.
K: I'm a more casual player at this point, and one of the gameplay aspects I really like is the new swing feedback meter.
While it seems like a Diablo clone at first glance, Haemimont Games» indie action - RPG Victor Vran set itself apart from its obvious inspiration with its own unique gameplay aspects.
In a project like Elite Dangerous, there are some aspects of real physics that don't immediately blend with interesting gameplay or playable framerates.
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