Sentences with phrase «gameplay at its core»

While I still respect the concept and gameplay at the core, this superfluous follow - up stretches the definition of what a sequel is, and the majority of what it changes isn't great.
The Sonic Boom titles deliver totally different experiences than previous Sonic games with collaborative gameplay at their core, all while featuring the traditional element of Sonic and his adventures — SPEED.
With beautiful maps and strong shooting gameplay at its core, there was potential for this experience to be fantastic.
«With meaningful, seamless co-op gameplay at its core and explosive new tag - team features, gamers will have to work together tactically and strategically as they push through a city dominated by one of Mexico's deadliest drug cartels.»
While the gameplay at its core still felt like a typical anime - based game, the combat and mechanics were surprisingly enjoyable.
Sonic Boom (WiiU / 3DS): Serving as a prequel to the stories revealed in the TV series, Sonic Boom delivers a new Sonic experiences with collaborative gameplay at its core.
It is truly a cinematic game mode that features great gameplay at its core.
This is traditional Pac - Man gameplay at its core, but with a twist that will keep you playing for hours.

Not exact matches

Aqua Kitty UDX may have an unusual premise but its core gameplay is still that of a 2D arcade - style shooter and one which does a satisfying job at that.
The core gameplay loop of improving your inmate and finding materials and resources to escape is really engaging, even if it can be remarkably boring at times.
Collecting these different abilities is the core gameplay loop, and WayForward did a great job at constantly introducing new mechanics for the player to learn over time.
There is a good core of solid gameplay ideas and control physics at the center of «NBA ShootOut 2001», but you have to live with outdated - beyond - its - time graphics to enjoy them.
They're both fantasy and all that - but they're very different at their cores, especially in terms of gameplay.
The core gameplay is enjoyable at first but it starts to feel shallow upon repeated playthroughs.
The core gameplay at work in City of Brass is a give - and - take rhythm between your whip and blade.
Either way you look at it, it's safe to say that Metal Gear Solid 2 was the last classic - style entry when it comes to core gameplay and it did a fantastic job of perfecting every aspect of it.
It might not be as pretty to look at, neither it offers the kind of visual leap that most fans were expecting from a current generation release, but it is hard to fault the gameplay here which is solid to its core.
Smaller nods like these show respect for the series at a core level, and this respect is emphasized further through the more squad - centric gameplay.
At its core it is a tower defence game, but it ladels in construction, brawling, and even physics destruction elements in its gameplay stew.
There's a lot to unlock here, and while it is complex at times, the main core gameplay is as simple as can be, which is what makes it so addicting to play.
At the core of Middle - earth: Shadow of War there is gameplay that's not hugely different from the game's predecessor, Shadow of Mordor, which itself wasn't that different from the Arkham and Assassin's Creed games that inspired it.
The core gameplay to Grim Dawn should feel familiar to those that have played at least one previous entry in the action RPG genre: click on enemies to kill them, pick up loot and shiny new gear to kill them faster, and repeat as damage and stats on gear increase as the cycle begins anew.
The audio and visuals get boring fast, but at its core Disc Jam has addictive, solid gameplay, and with competitive cross-platform play, it's definitely worth a crack if you like the idea and want a break from Rocket League.
Graphics are great and the core gameplay loop is fun, but having 4 characters on screen at once is too much and far too chaotic to see what you're doing.
At its core, the game was fun, with interesting level designs and fairly solid gameplay.
The core gameplay loop in Extinction involves either rescuing braindead civilians huddling around teleportation stones, killing small fry enemies, or lopping off Ravenii limbs to power up Avil's sword with rune energy before hopping up onto their necks and decapitating the buggers — at which point all the stored rune energy is spent and Avil has to go charge it back up again before he's able to kill another giant.
Over the past year we've seen several games achieve big success, despite focusing their core gameplay aspects around overly basic and simplistic mechanics, before mixing in some vibrant colours for good measure — INK, Splasher, I'm looking at you.
Pac - Man Championship Edition 2 Plus is a fantastic evolution of the core Pac - Man formula, delivering addictive gameplay at blistering speeds.
When we looked at Power Hover [$ 3.99] back in December of last year in our review, we were generally impressed by the fun arcade style hover - board action and beautiful cel - shaded visuals, even if there wasn't that much derivation from the enjoyable core gameplay at its heart.
Users will experience faster web browsing and smoother gameplay compared with single - core processors running at the same speed as well as instantaneous touch response and seamless multitasking between applications.
At its core it's a puzzle game, one filled with incredibly rewarding and tense gameplay.
To be entirely fair to Team 17, however, it's still nice to actually have the option of different classes in the game, and while they're not implemented as well as I would have liked and don't change the core gameplay as much as they should, they do at least bring a little more customisation to the game.
A simple platformer at its core, Limbo's gameplay is bolstered by perils that hit a deep vein of discomfort, what with the giant spiders and unstoppable buzzsaws.
At its core, Street Fighter gameplay revolves around tactical, one - on - one combat.
Gameplay: 8 At its core this is another LEGO game, but with enough additions and tweaks to keep fans happy.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
On the one hand it's a testament to just how damn good Modern Warfare was that it's core gameplay is still at the top of the FPS pile, but on the other it's just another sign that indicates unwillingness to change overly much.
It is a nice look at the core gameplay you would expect from a western, and you really get a feel for the hyper - realistic style.
As you may expect, Capcom will also thrown in the usual character and gameplay balance tweaks for this version as well, while still maintaining the same essence of the game at its core, so be prepared to either whine and complain if your favorite character got the nerf, or jump in joy if they finally get something that will make them competitive.
«From its original conception to its near - final release, Candleman has captivated players at all stages of development with a simple core concept and tight platforming gameplay amid the darkness,» remarked Gao Ming, creator of Candleman.
It all comes down to how much fun you find the core gameplay — the point - and - click clue - searching is something that will give fans of the genre a lot to like; as for myself, I found it to be tedious at times, and I had to sometimes force myself to push onward even as my frustration grew.
The expectation is that it's too late at this stage to make fundamental changes to the core gameplay, and again it's perfectly acceptable to be selling the game at this stage if devs are up - front about it.
I'd much rather develop in secret for several years and then have a big surprise announcement when the game is ready to show to the public, when it's polished enough that the press might take it seriously, or at least when the core gameplay is all in place so we can act on feedback immediately.
New gameplay features will be implemented into ARMORED CORE: VERDICT DAY to ensure that players who choose to play alone will be able to create and recruit a squad of A.I. controlled mechs and enjoy the robust feature sets of co-op and multiplayer modes while new matchmaking system ensures that players will always find battles at a moment's notice.
Human tenacity in pecking at a red button in anticipation of a fairly capricious outcome, especially when satisfaction over a favourable outcome is closely tied to planning and preceding time investment, can be a solid core to build basic gameplay loops on.
The core gameplay as excellent as it is, has virtually not changed at all.
Our reviewer said, «Exploration and puzzle solving, physically and spiritually, is at the core of Rime's gameplay experience and both elements are offered up in spades.
The core gameplay takes place at your assigned workstation; however, you also have access to the staffroom before and after a shift.
In this episode of «Inside DICE», Core Gameplay Designer Alan Kertz returns with an in - depth look at how we balance and rebalance the game after launch.
When we looked at Power Hover [$ 3.99] back in December of last year in our review, we were generally impressed by the fun arcade style hover - board action and beautiful cel - shaded visuals, even if there wasn't that much derivation from the enjoyable core gameplay at its heart.
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