Not exact matches
Its excellent level design and numerous
hidden secrets and
challenges will offer those willing to take it on hours upon hours of grueling, satisfying
gameplay.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and
gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are
hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
Challenge based is achievements that require the player to do something beyond the basic
gameplay of the title: Beating the game on hard mode, collecting
hidden items and so on.
This follow - up to the wildly successful FTL is, like chess, a seemingly simple little strategy game that
hides a fantastic amount of thoughtful
gameplay that is as addictive and
challenging as it is spare.
Levelling and choosing your loadout really change the game from being just a simple score -
challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer score competition while adding in
gameplay systems that make sense today, while still throwing in different things to keep the game feeling fresh; it was even discovered that there's a
hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new
gameplay mentalities.
Furthermore, multiple game features point back at that key
challenge of taking cover, making the whole experience coherent and consistent: Shields that let you plant a cover where needed, enemy to be used as meat shield, invulnerable rock worms to
hide behind as they move which let you access a vantage point... All contribute in and deepen the concept of cover, lending a symbolic nature to
gameplay that make it a focused learning experience.
Gameplay: Not that
challenging and the minigames could have benefited from some more originality, but the
hidden object scenes are good.
Engage into a unique mix of Match - 3,
Hidden Object and Adventure
gameplay and complete
challenging quests on your way to victory.
Players will have the freedom to drive anywhere, discover
hidden gameplay, takedown rivals,
challenge friends or just hang out and toy with the cops.
Drive anywhere with your friends, discover
hidden gameplay or utilize your knowledge of the city to beat them in a never - ending supply of
challenges.
The
gameplay itself is easy to learn but still has
hidden difficulties, making it a constant
challenge for any player.