Unlike the later Yoshi's Island, which employed a similar technique, the bosses don't expand on
gameplay concepts introduced by their common, diminutive counterparts, but really are just big versions of common enemies.
To lessen the wait, Suda51 and Shinji Mikami (The developers of the game) prepared a rather bizarre (and that's putting it LIGHTLY) trailer demonstrating some of
the gameplay concepts they introduced in the game along with some more gameplay footage.
The only major drawback to The Heist is there are few, if any, original
gameplay concepts introduced.
Not exact matches
However, as it tends to happen, the brand was starting to grow stale with its button mashing
gameplay supplemented by a capture and siege based mission design which is why Koei Tecmo decided to take it off into a brand new direction by
introducing the
concept of an open world Dynasty Warriors game.
The first Act of these remixed Zones is almost identical to their original counterparts while the second Acts are heavily altered versions of older stages that
introduce new
gameplay concepts and stay fresh while staying true to the original theme of the Zones.
The good news is Portal 2 takes the
concepts it
introduced the first time around and runs with them, delivering new
gameplay mechanics and perfectly balanced puzzles.
The rate at which the game
introduces new mechanics is brilliantly well - done, as it never lets an existing mechanic feel old, and I never felt like a
gameplay concept wasn't explored fully enough.
Not only did these Japanese games
introduce new
gameplay concepts, they also reflected the culture surrounding their creation,
introducing players from all over the world to new ideas like mecha, aka, and giant robots.
- UFO On Tape [iPhone / iPad universal app](Challenging players to capture video of a skittish UFO, developer Revolutionary
Concepts introduces a unique
gameplay mechanic that's a natural fit for mobile platforms.)
Over the next few weeks we will be taking fans behind the scenes, revealing new
gameplay footage and
concepts, as well
introducing you to the talented development team who are working hard to bring this ambitious vision to life.
The early levels act as a tutorial that slowly
introduce you to the
gameplay concepts and troops types available.
It's considered to be one of the most perfectly designed video game levels of all time because it
introduces players to new
gameplay concepts without an instruction manual.
Features include a random - level generator to make sure you never run out of battles to fight as well as our feature campaign to provide tailored challenges and
introduce new and interesting
gameplay concepts.
Level design was challenging and addictive, while the overworld
concept introduced the possibility of non-linear
gameplay.