Sentences with phrase «gameplay concepts of»

However you go, it remains a gameplay concept of skewed genius, simultaneously boosting the player's abilities and providing moments of breathtaking cinematic clout.
One has to wonder when the gameplay concept of flinging a creature across an oddly shaped level in order to destroy other creatures who are minding their own business becomes stale.
For those who are new to the franchise, the underlying gameplay concept of Guitar Hero is really a stroke of genius.

Not exact matches

Eat All The Things is one of those games where the concept matches perfectly with the gameplay.
The Amazing Spider - Man tries very hard to emulate Batman Arkham City, but despite solid controls, especially the well - designed Web Rush, and a good amount of single - player gameplay, the open - world concept doesn't offer much else in the form of any kind of really challenging gameplay and engaging side - mission variety as its obvious inspiration, the award - winning Batman Arkham City.
Visual Concepts took the best of the league and get it to the game: the gameplay is simply amazing, with lot of freedom and stunning AI.
The concept of Dark Void is great and the gameplay generally works fine.
It has a lot of cool concepts, but its gameplay mechanics are terrible, punkbuster is a pos, it has massive fps issues, and takes 10 mins to find a server that will let you connect to.
The concept of the game is refreshing, the gameplay is addictive, yet difficult enough to keep the length reasonable (unlike its sequel).
The reason we play this game is for the gameplay and concept and both of those have been implemented Brilliantly.
While I still respect the concept and gameplay at the core, this superfluous follow - up stretches the definition of what a sequel is, and the majority of what it changes isn't great.
All things considered, I can kind of give High Strangeness a halfhearted recommendation; the soundtrack is outstanding and there are some clever story and gameplay concepts on display, just don't be surprised if the second half leaves you feeling low.
Grand Theft Auto Online takes the fundamental Grand Theft Auto concepts of freedom, ambient activity and mission - based gameplay and makes them available to multiple players in a detailed and responsive online world.
This gameplay has been tried a few times before — the action sequences of Ghost Trick (Nintendo DS, iOS) come to mind — but I believe that the concept has never been as fully refined as Harold «s footage demonstrates.
It's a fun concept and adds a level of intensity to the gameplay that would be sorely missed otherwise, but it doesn't feel nearly as inventive as something like Cappy in Super Mario Odyssey.
Very simple concept but amazingly addictive, the HD graphics are just so cute and clean, control is top class but is the gameplay that will keep you there, for hours and hours of joy, the game is not perfect (music is quite nice but very repetitive too) but at the incredible price of 4,99 Euro it deserve a total «10» as a score, so much fun for the price, really.
Figment is not a point and click adventure game, but it certainly eschews a lot of the same sensibilities and gameplay concepts.
Hundreds of people work in the background on Monster Hunter, and I would never want to claim that it was [all] mine... [but] I work on the games from concept stage onwards to final stages of gameplay.
Since the gameplay from the original Fatal Frame revolved around using an in - game camera for hunting ghosts, the concept of using the 3DS camera within an augmented reality framework is actually a fourth - wall breaking stroke of genius.
The intriguing concept didn't have much to show for itself outside of a sliver of gameplay and the below concept art, though this at least seems like an interesting direction to take the Gaiden series after the poor reaction to Ninja Gaiden 3.
Peace Walker constituted instead the main structure upon Kojima built Metal Gear Solid V: The Phantom Pain, being it the first game in the series to be more «open» in terms of gameplay and bringing in things such as the concept of mother base and troops training.
EA and DICE have just released first concept art of Star Wars: Battlefront and provided some details on gameplay, map scale / size, meeting fans expectations, first public reveal of Star Wars: Battlefront in Spring 2016 and more.
The core concept — stacking similar - colored blocks and waiting for a sweeping laser to clear your progress as a series of soundtracks and contrasting motifs blend in — is very much intact, but the new gameplay elements make this feel like a sequel in the sense that the 2006 numerical follow - up and copious reiterations weren't.
Konami has released a new Silent Hill: Book of Memories gameplay video detailing the concept behind the upcoming top - down multiplayer spin - off for the the PlayStation Vita.
However, as it tends to happen, the brand was starting to grow stale with its button mashing gameplay supplemented by a capture and siege based mission design which is why Koei Tecmo decided to take it off into a brand new direction by introducing the concept of an open world Dynasty Warriors game.
That was the genesis of the gameplay ideas, which we paired with the thematic concept: a group of four agents who traverse the globe to exotic locations, chasing a volatile alien substance, Fuse.
8.25 — GameInformer: «Toad doesn't jump, he doesn't attack, and he doesn't make use of any power ups (aside from a short - lived pickaxe) and yet Nintendo extracts more entertainment from this character's simple gameplay concepts than I thought possible»
It is part of and based on the Dragon Ball franchise from which its gameplay has been derived from several different fighting games concepts.
if it had an actual good gameplay concept and mechanics behind it, i'd totally buy a game of luigi making pizza.
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
Capcom's long - running Monster Hunter series has nailed the classic concept of exploring new lands and defeating exotic beasts for rare rewards for the better part of a decade, with its intense boss - battle style arenas and the promise of bigger monsters and better gear forming an addictive gameplay loop.
throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
The first Act of these remixed Zones is almost identical to their original counterparts while the second Acts are heavily altered versions of older stages that introduce new gameplay concepts and stay fresh while staying true to the original theme of the Zones.
It takes the concepts of Yoko Taro, known for his crazy but well written stories and characters, and then combines it with the action gameplay that Platinum Games is known for to create a spectacular game that will be remembered for years to come.
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
I think the concept of the game is basically around the multiplayer potential of the Nintendo Switch and even though the gameplay goes back to the series» roots, the new addition of multiplayer tries to freshen the experience a little here.
Today's Nintendo news: latest gameplay video for the upcoming Octo Expansion for Splatoon 2, some pieces of concept - art for Kirby Star Allies, two pages of the official (promo) comic for Sushi Striker: The Way of Sushido, latest Dev.
It blends a classic simple gameplay with some complex concepts of what makes a match.
First they plagiarize everything they can get their hands on, and rip - off the Simpson's entire concept — and call it a TV show, and now they steal the entire platform and gameplay of TSTO?
Igarashi: Well, the core concept of Bloodstained is having that same gameplay experience as games from the past.
Its combination of various types of analog styled gameplay and Japanese role playing game conventions has proven to be an intriguing concept, but is it enjoyable to play?
I know we've gotten a gameplay trailer since then, but the fact remains that it's over two and a half years since the announcement and here we are getting excited over a few pieces of concept art that aren't even direct feed... all because there's been so little shown.
We knew where we wanted to go with the story and already had a lot of gameplay prototypes and new concept we had previously brainstormed.»
The trailer, official word on gameplay deets and two pieces of concept art below will give a glimpse into what to expect:
«By creating a game built around the central concept of co-op gameplay, we're expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe,» is what Remy van Leeuwen, Brand Manager of Deep Silver, had to say about this focus on co-op.
We'll be going into the details behind some of the gameplay, posting a bunch of the concept art we haven't released before, and showcasing the great content the community is creating.»
Do you come up with 10 new gameplay trailer concepts before you get out of bed?
Sundered, an upcoming title from the creators of Jotun, takes this concept and applies it to gameplay.
I'm doing my masters on the concepts and gameplay of video games, I stay in contact with some developers and like any good gamer, I maintain a intellectual opinion and have considered and put forward many critiques of the games I play.
«From its original conception to its near - final release, Candleman has captivated players at all stages of development with a simple core concept and tight platforming gameplay amid the darkness,» remarked Gao Ming, creator of Candleman.
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