Not exact matches
Beyond multiple playable characters,
over 100 levels and secrets; Toolkitz Games has emphasised replay value in Magical Star Pillars»
gameplay mechanics including unlockable extras such as
concept art and behind - the - scenes development videos.
forma.8 is MixedBag's own take on the classic metroidvania formula, a project started
over two years ago as a little
gameplay concept centered on an experimental control system for touch...
I know we've gotten a
gameplay trailer since then, but the fact remains that it's
over two and a half years since the announcement and here we are getting excited
over a few pieces of
concept art that aren't even direct feed... all because there's been so little shown.
Games that focus on an interactive narrative
over gameplay can be hit or miss for me, but this
concept intrigued me.
I know it's just one thing, but it seems like a central
gameplay concept that I just can't get
over.
Not only did these Japanese games introduce new
gameplay concepts, they also reflected the culture surrounding their creation, introducing players from all
over the world to new ideas like mecha, aka, and giant robots.
Apart from the original
gameplay, the narrative and the art developed by
over 10 Chilean
concept artists, the feature that makes this game unique is the possibility of playing both symmetric and asymmetric matches (1vs1, 2vs1, 2vs2).
Over the next few weeks we will be taking fans behind the scenes, revealing new
gameplay footage and
concepts, as well introducing you to the talented development team who are working hard to bring this ambitious vision to life.
Although the Super Mario Bros. 2 style of
gameplay has been revisited in the various updated remakes of the game released
over the years, Nintendo has never truly gone back and created a new adventure based around the game's core
concepts.