It's considered to be one of the most perfectly designed video game levels of all time because it introduces players to new
gameplay concepts without an instruction manual.
Not exact matches
«By creating a game built around the central
concept of co-op
gameplay, we're expanding the series to new audiences
without compromising the rich lore and fantasy of the Sacred universe,» is what Remy van Leeuwen, Brand Manager of Deep Silver, had to say about this focus on co-op.
Our initial goal will allow us to produce a game which retains the core
gameplay and design
concepts without sacrificing the depth of the simulated city.
«By creating a game built around the central
concept of co-op
gameplay, we're expanding the series to new audiences
without compromising the rich lore and fantasy of the Sacred universe.»
It's a big mash - up of several genres, though, which makes it equal parts intriguing and difficult to explain — made all the trickier
without gameplay footage and just
concept artwork to show.