Sentences with phrase «gameplay content like»

Not exact matches

In some ways, Dead Island: Riptide feels like a massive content patch, but considering its smarter pacing and greater visual and gameplay variety, it's closer to what the original game probably should have been.
Many games it this genre on Steam go for less, and the ones like Broforce or Not a Hero that ask for more money offer far more — and more enjoyable — gameplay and content.
Now when I start talking about gameplay I am only speaking of aspects that don't fall in to other categories that could be used to rate a game such as visuals, amount of content / replay - ability, story, or sound im talking about things like the depth of its combat mostly.
Just like Radiant Historia: Perfect Chronology, it's an expanded port of the Nintendo DS cult - classic with additional content (gameplay and story), and more.
Wednesday's Fortnite v4.2 update added new content and fixed some gameplay issues, but data miners discovered that a new set of outfits were included in the patch that will make any player look like a hero.
Chock - full of weapon types, clever level designs, brutally fast - paced shooting, and an unheard - of number of game modes, TimeSplitters 2 and 3 offered a vast amount of content and gameplay variety like nothing else in the genre could, and to this day I haven \» t played another FPS that tops it in that regard.
Monolithsoft's X — launch date (nothing like «winter 2014», I want a precise launch date), more info on gameplay and story, internet connectivity for multiplay and solo campaign, customization settings, list of characters, a new bundle and possibility to call your Save Data from Xenoblade to get access to extra content or change a few things (like the Data Transfer for Fire Emblem Path of Radiance to Radiant Dawn);
Dragonborn is a rare thing in this age of DLC that offers an hour of gameplay that feels like it was taken out of the game for not meeting quality standards — it gives us a load of content that weights in at an easy 8 - 10 hours, and while there are disapointments and flaws, it's a great addition to Skyrim.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Completely brand new reveals, extended gameplay of the impressive stuff we had a glimpse at last night, and just more great content without worrying about fluff in the mix like TGAs will always have.
The multiplayer is really quite fun to play but it's not quite as engrossing as the gameplay in The Last of Us Remastered, but I feel like it could get there with the proper content updates.
Launching on June 28, 2016, the game will introduce brand new gameplay mechanics to build, battle and fly through the galaxy like never before, as well as new story content exploring the time between Star Wars: Return of the Jedi and Star Wars: The Force Awakens, providing additional insight about the new movie and its characters.
«WWE 2K18's downloadable content will deliver a notable combination of playable WWE Superstars, NXT Superstars and WWE Hall of Famers, as well as popular annual requests like new gameplay moves,» said Greg Thomas, President at Visual Concepts.
But include digital distribution systems like PSN into things and the world looks a lot more diverse — in terms of content, gameplay, purchase price, commitment required, etc..
Another tweak to the gameplay is the enhanced Krypt mode which is basically a first person game that allows players to unlock additional content for their fighters like costumes and new moves as you search for tombstones to break.
But where some games would be content to mimic GB - era gameplay, and maybe offer a pixelated look, TT: FFEE takes the opposite approach, by copying Game Boy - era graphics (to the point of actually making the screen look like a Game Boy, complete with what a classic Sega Game Gear ad once derided as «creamed spinach colour» graphics), but offering two - player gameplay that's superior to any GB platformer I ever played (link cable, or no link cable).
And when you want to do something new, like change the gameplay mechanics or content, you release a different package.
Seeing as this is the studio that brought us regular classics like Crash Bandicoot, Jak & Daxter and Uncharted, I think the continuous evolution into more mature story - telling, content and gameplay is something they look set to excel at.
We design a lot of gameplay interactions with exact expectations for what the player will try to do, but for user driven content like this — it really can take any form once it is played by everyone!
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
Padding the game with unfinished content and obsessing over modeling the visuals of the rest of them to the point of ignoring innovations in other very important areas (like the above mentioned accurate modeling of bumps on the tracks, etc) that affect gameplay and aren't just pretty... even the damage modeling in GT was lazily thrown together when it was introduced in GT5.
The ultra content contained within the game is a few new gameplay modes like Revenge of the King and Meta Knight Ultra and three new touch - screen - controlled mini-games that can be played with up to three friends via DS Download Play.
It seems like a great hassle - free way for amateur streamers to get gameplay content out there.
Had there been, say, attack and defense multipliers that could be applied, and other variables like maybe gravity sliders or changes to gameplay speed or random afflictions or whatever, this mode could have carried more of the burden for those seeking single - player content.
-- Handcrafted 2D graphics with explosion animations galore — Cutesy gore art and cheeky humor all perfectly balanced to enhance the gameplay — Multi-layered parallax backgrounds that draw the player in — The brash, but lovable anti-hero, Harry... aka... you — 30 levels crammed with relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alike.
Content pushed to the Morpheus can be mirrored to a TV, but it sounds like it can handle asymmetric gameplay (different things on each screen) as well.
In addition to allowing for online gameplay with both custom friend lists and other gamers around the world, an Xbox Live subscription allows gamers to download exclusive content like maps and songs for their games.
It worked out quite well; this title (which is much like the Micro Machines games) is a great cross-buy digital - only title that sports addictive gameplay, loads of content and modes and looks good, too.
«With Battlefield 4 Premium we continue to roll out the red carpet, treating our fans like VIPs with a massive amount of new gameplay, exclusive new content and even more benefits at an incredible value.»
- Ngmoco Releases Free Online Kingdom Sim We Rule «Like ngmoco's other free - to - play titles Eliminate Pro and Touch Pets Dogs, We Rule allows unlimited free gameplay, though players have the option to speed up plant growth and building construction by purchasing add - on content
Taken together with the way it locks off so much content until you hit arbitrary levels it feels bizarrely restrictive, forcing players into a grind - like trajectory that gradually dishes out tools that make gameplay more interesting, even as the deliberately limited combinations of rules, maps and modes chip away at the initially intoxicating sugar rush appeal.
This joining has brought with it many wondrous additions to how we enjoy games, additions like multiplayer, content updates and gameplay improvements.
wtf, make a game where the ending is practically set up for DLC (single player story expanded) «until daviculus rises again another day / yadda yadda» that lingo tells me there SURELY woulda been add on content to atleast give a few more hours of single player gameplay since the single player game was SO SHORT to begin wtih... Also i find it BOGUS that they STILL HAVE NOT fixed the Multiplayer to wher eu can auto find a 4 player match instead of having to know someone with the game and invite them from ur friends list JUST to have a 2 vs 2 match, kinda like match making technology used in the stone age, common TIM U KNOW U CAN DO BETTER THAN THIS!!
Not exactly when we look at a video game like Final Fantasy XV, the one game so far that's striving to give players newer content with tweaks to the gameplay each and every time you decide to load it up on your console.
Chance encounters like this remind us that truly fantastic games don't just stop at solid gameplay experiences, and instead continue offering as much content as they can.
It's Not Just Cosmetic is for content that alters gameplay like Experience Boosters, better weapons or instant level ups.
What I Like: expanded Justice League elements, entertaining comic content, easy character switch option, fun gameplay, familiar music, extensive unlockables / collectibles, action based puzzle challenges, LEGO physics, problem solving challenges
At first it seemed like a straightforward few minutes of sample gameplay, but each time you went back you found new content, hidden jokes, endless depth.
So yes, it's worth the money and then some — It's worth it if you like a lengthy campaign, it's worthy if you like a gameplay experience that can last for tens and tens of hours (the devs said there's about 80 hours of content total), and it's worthy if you're a fan of the series, regardless of how you felt about the prior installment.
What I Like: 3D gameplay incorporation, simple controls, underwater / aerial sensations in 3D, engaging visuals, quicker «pick - up - and - play» level lengths, high content level, level theme variety, exploration elements, unlockables / hidden areas, more casual tone, automatic camera, added player assistance
I'd like to see a sequel here with more content, units and gameplay because Titanfall 1 on steroids would be an absolute winner in my books!
Apparently, the demo is intending to illustrate how long it takes for content to get created, what the final visuals for the game should look like, and how its gameplay ought to feel.
My other disappointment is that they didn't add more in terms of gameplay content, like an extra dungeon or some new secrets.
With the promise of content to come it looks like this game will continue to thrive with a good community and amazing gameplay.
Machinima gives you an easy, all - access pass to watch episodic narrative series like the extremely successful «Mortal Kombat: Legacy» and «Halo 4: Forward Unto Dawn», live streams, gameplay videos, and original content, including weekly and daily shows such as fan favorites «Sanity Not Included» and «How to Annoy People.»
What I Like: incredibly high replay value, three - character story structure, deeper missions / scenarios, unpredictability, vehicle handling, open world environments, add - on content, realistic interactions, surprising discoveries, heist process, music soundtrack, improved melee fighting actions, upcoming online gameplay
We're opening the gates to everyone who wanted to play, but didn't make it into the Closed Beta, and — at the same time — we're introducing some pretty significant content and gameplay changes like adding animated versions of cards for every card in the game, new starter decks, or how weather cards work.
This also shows the commitment of the developer to making their core game even better and to provide players with unique and engaging content that will definitely make this game stay with us for years to come and bring back the Oculus Rift gamers that waited for a new expansion like this to freshen up the gameplay experience.
«Given that in Battlefield 1, you will see both macro monetization opportunities from us like maps and large scale content, as well as micro monetization opportunities, smaller increments of gameplay, and then over time, what you will see from us is elements of gameplay that allow gamers to engage and drive, and extend and enhance their experience, much the way people do with FIFA Ultimate Team or Madden Ultimate Team today.
What I Like: gameplay variety, several playable characters, special cameos, voice talent, problem solving challenges, entertaining comic content, easy character switch option, fun gameplay, familiar music, extensive unlockables / collectibles, action based puzzle challenges, LEGO physics,
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