Sentences with phrase «gameplay designed for»

A new independent 2 - D fighting game set in an industrial steampunk world, with gameplay designed for casual and veteran fighting gamers Read more
A new independent 2 - D fighting game set in an industrial steampunk world, with gameplay designed for casual and veteran fighting gamers
Now, there's no box art picture or screenshots, no trailer or artwork and no real detail about the game to suggest someone from the store has ever played it (the description is merely «Dragon Ball kicks into 3D with all new features and gameplay designed for the Nintendo 3DS hardware.»)
Super Smash Bros kicks into 3D with all new features and gameplay designed for the Nintendo 3DS hardware.
Fast and addictive gameplay designed for competition: in BATTLECREW, games are based on skill and cooperation with up to 8 players!
-- Single - player, and cooperative gameplay designed for all skill levels.
Strap yourself into your spacesuit for thrilling gameplay designed for VR headsets.
The game offers a massive universe to explore, with more than 100 characters, 12 unique worlds, and more than 60 levels of platforming gameplay designed for all ages and play styles.
• A Vast Playground: Rayman Origins includes over 60 levels of 2D platforming gameplay designed for all ages and playing styles.
Bayonetta 2 rewards a player's drive to look as cool as possible in combat with gameplay designed for exactly that — and with the acrobatic violence of a winking heroine who is as legitimately endearing as she is completely ludicrous.»
«LEGO Dimensions expands our LEGO videogame franchise with innovation, an amazing range of world - class entertainment properties and ever - growing gameplay designed for longevity,» said David Haddad, Executive Vice President and General Manager of Warner Bros..
Bayonetta 2 rewards a player's drive to look as cool as possible in combat with gameplay designed for exactly that — and with the acrobatic violence of a winking heroine who is as legitimately endearing as she is completely ludicrous.»
Knowledge is Power is a pleasant surprise and a good start for the PlayLink gameplay design for Sony Interactive Entertainment.

Not exact matches

According to Jon Gray, content marketing manager at Nvidia, Android players average 100 minutes per session for the game, which he says offers the first real MOBA gameplay experience that's been designed for touch screen devices.
Number of Cards: Most people do not care about this, but for some, it makes a difference: The number of cards for each game varies depending on the complexity and design of the gameplay.
July 14, 2015 Ci3 awarded $ 1.2 M NIH grant to boost STEM, health literacy among urban teens The Game Changer Chicago Design Lab (GCC Design Lab), a signature program for the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) at the University of Chicago, has received a five - year, $ 1.2 million federal grant to investigate gameplay and game design as a way to enhance science and health education for minority gDesign Lab (GCC Design Lab), a signature program for the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) at the University of Chicago, has received a five - year, $ 1.2 million federal grant to investigate gameplay and game design as a way to enhance science and health education for minority gDesign Lab), a signature program for the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) at the University of Chicago, has received a five - year, $ 1.2 million federal grant to investigate gameplay and game design as a way to enhance science and health education for minority gdesign as a way to enhance science and health education for minority groups.
Pros: Excellent graphics for the DC; smooth controls; fantastic level design; rockin» soundtrack; has a wide variety of gameplay elements, including fast and fun Sonic / Shadow stages, addictive Chao Garden, and multiplayer; lots of extras / secrets.
The wretched camera angles, the lackluster level design and the repetitious gameplay were more than I could take for a full 25 missions.
I found the story to be whimsical, the characters well designed, and the gameplay spot on for a mystery dungeon game.
With a battle system that often gets out of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
OVIVO is a great example for a genius mix between gameplay, soundtrack and design.
Technically, there are a limitless amount of scenarios to experience thanks to the compact yet well designed gameplay, but after a while the patterns and outcomes may become a little too predictable for the average player.
Despite being solid and fun - to - play Star Wars: The Force Unleashed 2 is poor in a lot of game aspects, for example gameplay (really repetitive), level design (linear) and enemies variety and AI.
A simple gameplay meets a complex level design, for an instant classic with a terrific art direction.
this game definitely did not deserve the hype it got, its not the worst, but unlike Pokémon (which its always compared to) will have a hard time to appeal to older people, with its cheesy humor, simplistic character design, and eccentric gameplay it only really works for kids 10 and under.
While the game can be fun in short bursts, the gameplay loop is designed around you playing for extended periods of time.
Vikings Wolves of Midgard is a passable Diablo clone, full of fresh ideas for the genre, none of which really fits into the gameplay, let down by repetition and peculiar game design choices.
Thanks to its very well implemented gameplay mechanics and good puzzle design, this will be a treat for fans of creative puzzle solving, even if its atmosphere is lacking and its difficulty level is not as consistent as one would expect.
Its stellar design, eye - popping presentation, addictive gameplay and, of course, that very reasonable price tag, make it an easy purchasing decision for anyone looking for an endlessly engaging experience — you might find yourself playing start to finish in a single sitting.
Though the graphics and soundtrack showcase the superb effort to update the original game for hardcore series fans, frustrating gameplay mechanics and archaic design keep Wonder Boy: The Dragon's Trap from rising above anything but average.
The game is designed perfectly for one hand portrait gameplay.
Schrödinger's Cat and the Raiders of the Lost Quark's heart is certainly in the right place; for the most part it offers a weird and solid platforming experience in an original format only to become bogged down by bland level design and often unnecessarily complex gameplay mechanics.
The unique colour wheel gameplay mechanic makes for an interesting twist on the classic 2D platformer too, while Hue's clever level design constantly keeps you on your toes.
While the game was clearly designed for a tablet, there is still some entertainment to be found in brief gameplay sessions.
«But we kind of also built a traditional game, like an entire traditional game, in the Cauldrons and in the bunkers [all underground], and it was a huge risk for us because we had to build completely new lighting technology and we had to design all these holograms too, to light those spaces and completely new art assets and gameplay and delivering narrative.»
In terms of reception, The Witcher 3 is highly esteemed, receiving acclaim for its gameplay, visual design, and sound direction.
Read Dead Redemption was released to universal acclaim, being praised for its landscape, graphics, environment and mechanics as well as for its flexible open world gameplay and stunning sound design.
«This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game.
All missions have different gameplay scenarios designed specifically for co-op play.
• The World Ends with You: Solo Remix Platform: iOS Release Date for North America: Available Now The World Ends with You: Solo Remix is the mobile version of the critically acclaimed action RPG, brings players back to the streets of Shibuya as Neku with new tracks and new social gameplay elements specifically designed for mobile players.
Either way, what you need to know is that both of these Joe Danger games are smartly - designed, fantastic pieces of fun that anyone who is looking for some addictive, challenging puzzle - platforming gameplay should certainly check out.
An Action / Shooter built from the ground up for VR and cooperative multiplayer gameplay, Gunheart has been designed to take full advantage of motion controls and 3D spaces within VR, bringing three players together in high speed, explosive matches.
The game was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titles.
Physics have also received a slight modification but the general gameplay and design remains the same for the most part.
The improvements that are made in this sequel are not limited to level design but also to some of the gameplay mechanics and computer controlled AI, which makes for a better experience this time around.
However Dante's till deserves a bit of credit for its imaginative design, its solid gameplay and steadfast refusal to compromise on its setting and language.
SEGA, along with the excellent Christian «Taxman» Whitehead and Simon «Stealth» Thomley (responsible for the brilliant mobile ports of Sonic 1, 2 and CD), have taken the 16 - bit titles, keeping the gameplay and level designs / layouts and just using subtle enhancements to keep the game feeling fresh enough for modern systems.
For outstanding online multiplayer gameplay and design, including co-op and massively multiplayer experiences, irrespective of game genre.
The areas, the level design, the plot, the voice acting, the characters, the gameplay, the revamped item collecting, having to be allowed permission for weapons, the setting as a whole, etc. etc..
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