Not exact matches
Some
details,
like the interface and the menus, that could use an overhaul, but the
gameplay is really entertaining.
The hub world is so packed with
details -
like player - created artwork, storefronts, and even a fully - featured rhythm minigame using the game's great soundtrack - that it runs at half the frame rate as the actual
gameplay.
Thus far, there hasn't been too many
details on Retrovirus or what that «six degrees of freedom»
gameplay will look
like, but Cadenza has just announced that they'll be demoing the game, live, tomorrow night.
Details like dragons and clever varied shooting
gameplay are certainly important, but it's the striking visual style of Gloomy Z that got me past the zombie game stumbling block this time around.
Featuring stunning 3D graphics, open - ended
gameplay, and an incredible level of
detail and interactivity, Morrowind offers a
gameplay experience
like no other.
That's where the
details end and it looks
like we're getting back into the exploring and decision making
gameplay that was absent in Operation Anchorage.
Looks
like we can expect some new
gameplay footage and
details on the game to come from that event.
There are many examples of this in all the
gameplay that Sony Santa Monica has released over the past few months, with the fine
detail in character models, mind - blowing set pieces, and monsters that look
like they could step right off the screen.
Not much info is known about the
details of the
gameplay and other features of the game other than the fact that key staff from previous Uncharted and Assassins Creed games, hinting at the possibility that the new Star Wars game might be a third - person action shooter just
like the Uncharted games, only time will tell.
Similar in fashion to games
like Bioshock, a good heap of the story
details are narrated through tapes you have to tediously select and listen to through the menu — I may not be speaking for all the gamers out there, but this isn't exactly my cup of tea and breaks
gameplay flow very jarringly.
Details like this make are one of the reasons why when I think of fighting games based on the
gameplay alone, I think of Blazblue and Street Fighter.
Things
like gameplay modes and features, story
details, planned online functionality, and other basic game info are what most of our previews are all about.
Its
details like actual
gameplay footage and the connecting and collaboration of great talent that builds a very strong impression that the final product will deliver on what has been promised.
«Dee Brown and his team at Beenox have completely revamped The Amazing Spider - Man's proprietary game engine to deliver a fresh, innovative
gameplay experience for the fans,» said David Oxford, Executive Vice President and General Manager, Activision Publishing, Inc. «With the adrenaline rush from just swinging through the city and the new zoomed - in camera angle opening up a whole new perspective in realistic
detail, The Amazing Spider - Man allows gamers to BE Spider - Man
like never before.»
Today we'd
like to share with you a longer
gameplay video with commentary by Randis to talk about more of the
details and nuances of the
gameplay and world of Dragon Fin Soup.
They are set to be revealing
details like genre,
gameplay and the exact release date.
«
Like many of the essential classic video games, VVVVVV uses solid colors and basic shapes to get information into your brain as quickly as possible, so you can focus on the
gameplay and let your imagination fill in the abstract
details,» says Nicalis president Tyrone Rodriguez.
There's even the promise of a plot this time round; three different characters represent three different difficulties for the story mode, and Evolution are keeping hush hush on other
details that could be key to
gameplay like people that don't want the festival going on.
In addition
like I've already said the graphics are amazing as well, and the small
details really do make this game, however sometimes the cut scenes although looks great really does drag out a bit, and can leave you feeling that you aren't getting as much
gameplay as you could be having.
Though
details are still scarce — and we've yet to see any real
gameplay — it sounds
like Blackout is banking heavily on nostalgia and familiarity of fans to set itself apart.
Here we have a developer video in which High Moon Studios Game Director Matt «Tieg» Tieger and Marketing Manager Greg Aguis
detail the process of making the
gameplay, how autobots
like leader Optimus Prime and colossal Bruticus (formed by 5 combaticons!)
Visually Sonic Forces is a decent looking game with sharp and vibrant areas that have good attention to
detail, but unfortunately, much
like the
gameplay, this isn't consistent across the board.
No
details about how it will accomplish that were given, but the February update will include changes to Quickplay game mode rules that will «increase the pace of
gameplay and power ammo acquisition,» which sounds
like it fits with the overall goal.
The questionnaire goes into
detail about how customers
liked the game and all the different elements, such as
gameplay, controls, ease of use and graphics.
These little
details are what separate Uncharted 4 from other games and lets it stand on its own as a perfect description of what video games can accomplish, as well as featuring some of the best and most realistic acting and motion capture any video game has ever achieved before, character animations both during and out of cutscenes are borderline life -
like, and the transitions from
gameplay to cutscene and vice-versa are impressively seamless and barely noticeable.
Bungie is remaining quiet on further
details as to what
gameplay might look
like... Continue reading →
HalloweenCostumes.com has posted an infographic that
details Sub-Zero's and Scorpion's visual transformations over the years starting from the original Mortal Kombat, all the way up to Mortal Kombat X. It's a nostalgic trip through the franchise for someone
like myself who has been a fan of the series since the original hit arcades and blew me away with its violence and addictive
gameplay.
This is one for the fans, those who enjoy Suda51's style of
gameplay and the worlds he creates, who would
like to see Santa Destroy and its many unique inhabitants in a bit greater
detail.
I don't remember being impressed by the
gameplay creativity in either Origins or Legends — they're both pretty straightforward, and the level design comes off as a little sloppy sometimes, whereas Mario's feel
like every
detail is positioned for a specific reason.
In case you're unfamiliar with the game, «Shadow of Mordor mixes up the stealth - action - open - world
gameplay found in titles
like Assassin's Creed and the Batman Arkham games and places it in a richly -
detailed Middle - Earth (of Lord of the Rings and The Hobbit fame).
Despite the fact that we only saw 3 seconds of
gameplay footage (that looked good) and that Ruby himself comfirmed that this game will have momentum - based
gameplay just
like the classics, you're ready to throw SEGA into a fire pit simply because of one small
detail.
The game feels
like a mix of simulation and real racing, thanks to the cohesive
gameplay that shows me all the precise
details that my car currently represents.
So many
details of the
gameplay mechanics, from leveling up by defeating enemies and collecting gems, to firing pumpkin seeds at floating barrels on the open sea, feel
like they were carefully thought out by the developers.
It might sound
like a bold statement, but Crystal Dynamics» 2013 revival of the original tomb dweller blew me away with open - ended
gameplay and attention to
detail.
While that makes for fast - paced
gameplay, it also means it's easy to miss lots of small
details as you speed by areas
like Green Hill Zone.
The game had all the usual trimmings: a
detailed story campaign that covered everything up to the Cell Saga, 20 - plus playable characters and homages to the show baked right into the
gameplay,
like smashing through mountains or calling in allies for dramatic one - liners.