Sentences with phrase «gameplay does»

After all, blazing fast gameplay doesn't work unless the game runs smoothly and the controls respond when you need them.
The gameplay doesn't stop there either!
Sure, the gameplay doesn't do all that much new in terms of the strategy genre, with familiar build, upgrade, repeat mechanics that have you stacking walls, placing lasers and dropping bods to farm energy crystals.
While the thematic aspects are strong, the stale gameplay does hurt the overall experience.
The gameplay doesn't get particularly tighter or more fun.
The gameplay doesn't actually begin until 0:45 and unless you're fine with spoilers, you should listen with the sound off.
There may be a wealth of options to customise your experience on - the - fly, but gameplay does seem limited.
The story is enough to make any X-Files fanatic excited, and the gameplay does a nice job of holding up its own.
Gameplay doesn't let itself get too wrapped up in customized loadouts or leveling things up; all tanks have base stats (displayed in English, incidentally) of ATK, DEF, MOV, and HP, and that's it.
Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real - time battles lying at its core.
It was definitely an experiment worth trying yet the action gameplay does little to hold up its side of the bargain.
The gameplay does have Xbox Live support, which was just bad and not worth bothering with.
More arcade gameplay doesn't make the game less fun.
You'll probably muster up between 10 - 13 hours depending on how you play the game and how direct you are with your checkpoints, but you might not want to revisit as gameplay does get a bit repetitive when it comes to what you're asked to do.
On the other, the core, combat - heavy gameplay doesn't really work for a modern audience; the fighting's either aggravating or plain dull.
It plays similar to Street Fighter, in that the gameplay does not rely on heavy combos and revolves more around mind games, pokes, and timing.
While the gameplay does have some definite problems, I think the overall package outweighs the shortcomings, assuming you can look past the repetitive nature of the game.
Turns out, some 1999 - era gameplay doesn't quite hold up in this day and age.
Because of those lacklustre missions, gameplay does become tiresome at times.
Though the gameplay doesn't exactly show the battlefields quite as busy as they appeared in the trailers, there's certainly more going on than in the previous games in the series.
Instead, a substantial part of the adventure gaming audience has a taste for the genre precisely because the gameplay does not require having quick reflexes.
And because there's no real variety in the level design - no puzzles or secret areas - the gameplay does end up being rather samey.
The gameplay itself does however feel reptitive.
I love the Pokemon in the generation and I love the straightforward story of beating all the gym leaders and defeating the Pokemon League, however the gameplay doesn't hold up as well as it used to.
Once again, just like in Path of Radiance (see that game's review), the gameplay doesn't stray too far from the Fire Emblem formula.
The sheer volume of content coupled with the solid 60 fps gameplay does work to offset the shoddy character graphics.
But if you have the resolve to master those swing mechanics, the gameplay does provide some satisfying and entertaining moments.
Admittedly, the gameplay doesn't change much throughout the 8 - 10 hour campaign, so it can get a little monotonous near the end.
It just goes to show that even with the best intentions, gameplay doesn't always turn out as planned.
With a stylish presentation and an inspiring soundtrack rarely found in downloadable titles, it's quite disappointing to discover that the gameplay doesn't quite hold up to all the bells and whistles.
It's best played in co-op with three other players, and its fast - paced shooter gameplay does a good job resurrecting the old - school formula.
It's a compelling template that has inspired multiple rivals and, while the Mario edition boasts familiar characters and locations, it lacks the variety and depth of Puzzle & Dragons Z. However, Z in turn gameplay does become bogged down in a rather tedious story in places but when the game gets going, it's an addictive experience.
Listening to them sans gameplay does little to remedy their cheesiness — you're not turning turning water into wine or One Direction into Radiohead, but give Sonic Adventure «s soundtrack a fair shot, and you may just find yourself coming away rather more impressed with the work of Crush 40, and specifically lead guitarist and group mastermind, Jun Senoue, than you had been previously.
The gameplay doesn't really change from which side you play though.
The mission designs are uninteresting, the story is generic, and the gameplay doesn't manage to do anything worthy of much praise.
While the gameplay doesn't always come together the way it should, it wasn't nearly enough to take me away from the fun and inviting experience of playing.
The gameplay does nt really have a genre.
While the HUD changes during these different modes, highlighting checkpoints in the «challenge» mode or showing you your time status during time trial, the modes all feature the same tracks, and the gameplay doesn't change at all.
The gameplay does suffer from a few cheap AI advantages though.
It's weird to say that weak gameplay doesn't really detract from how excellent of an experience Kane and Lynch is.
Unfortunately, while the combat and boss battles are the best parts of Ys Origin, the gameplay does get repetitive quite quickly.
Troll and I has a pretty big price tag so I wouldn't be rushing out to purchase it any time soon as the quality of the gameplay doesn't justify it.
As you can see, the gameplay doesn't break any moulds but ironically, it's good old fashioned button mashing fun.
Combined with the fast - paced battle system, these split - second decisions help make Tales of Berseria compulsively playable, even though the gameplay doesn't change significantly from your first battle to your last.
The musical variety truly adds to the whole experience, dragging you into the world of Mira just as much as the visuals and gameplay does.
Basic gameplay doesn't change, but when you're a giant bull, your combat moves look appropriate to your new form and, best yet, when the transformed beast falls, you simply revert back to your original form and continue fighting.
Gameplay does not limit players to one style in certain scenarios and always offers constant resources and upgrade opportunities.
Oh, and the gameplay does try to keep itself fresh by having you fly through cities, asteroid fields and all sorts of mechanics - changing environments, by battling bosses and even by providing with a retro - tastique Space Invaders mini level.
Anyway, the gameplay does get a little tedious, and the devs acknowledge that by tossing an occasional «chase sequence» at us.
All of the added features, present system update, nifty PS4 - only content and already excellent gameplay does a good job of upholding the original releases quality.
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