Sentences with phrase «gameplay element into»

It also introduced a new gameplay element into the mix.
With a strong emphasis on future tech and weaponry, the exoskeleton brings a new gameplay element into the series.
Metal Gear Survive is a spin - off of Metal Gear Solid V: The Phantom Pain that integrates MGSV: TPP's intense gameplay elements into a survival action format.
I feel that Operation Husky is going to be fairly divisive amongst players, with some possibly not appreciating the shift in focus during its last third, but I personally welcome the injection of new gameplay elements into what could be argued to be a more staid multiplayer experience when compared to the variety of its contemporaries.
Then, the final boss fight combines almost all of the weakest gameplay elements into one battle, making for a finale that fizzles to its conclusion.
The game shines even more when it combines all the gameplay elements into a single section and it all flows nicely from one to the other.
DE: The things we have done, the mechanics we have explored, revolve around bringing fresh gameplay elements into the age - old mechanic of the dialogue.

Not exact matches

Both Shortt and Guay say the decision was ultimately an easy one, given Chicago's rich history of crime and corruption, its suitability for gameplay elements (the waterways and bridges will come into play) and its architectural beauty.
The plot is deep if you like to read the scannings and the gameplay is far more better than any other first person shooter I have ever played, this game changes the elements of a basic first person shooter and turned it into a masterpiece.
Coded is a puzzle game with action elements mixed into the gameplay.
Unlike the aforementioned title, this game really changes the dynamics of the gameplay that puts an element of strategy into how you play the game, especially when you're competing with another three players who all have their eye on the price.
One of the few games to copy Dark Souls and get it right, with some strongly Castlevania - inspired gameplay elements thrown into the mix.
Somehow the formula of a typical Musou game gives developers the freedom to blend any story into it without having to worry about gameplay elements.
Essentially, you're stepping into the boots of the pussycat - like AI Felyne that normally accompany you on your single player jaunts, with a number of gameplay elements toned down to better suit a novice's entry point into the game.
Recently Retro president Michael Kelbaugh and Nintendo's Kensuke Tanabe and Risa Tabata discussed what a Metroid game could feel like on the Wii U, incorporating elements of gameplay into the GamePad's touchscreen.
Getting into the mechanics and gameplay elements, Ultimate Ninja Storm 4 is almost exactly like its predecessors with a few noteworthy additions.
The game in question, Yooka - Laylee, was crowdfunded into existence at a record pace, peddling promises to deliver a collect - a-thon platformer with exciting new gameplay elements.
One of the new gameplay videos shows Kirby using his «Big Bang» power to solve puzzles and fight enemies, along with other new gameplay elements, like how motion controls will feature into the game.
Putting a little English into your stabbing does make for a nice change of pace and suddenly the gameplay element has options and tweaks deep enough for the hardcore assassin in you.
Though at times elements would pop into existence during gameplay it was so few and far between that more would never notice.
Monster Hunter World is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
The core gameplay and mechanics of Wild Hunt still remains which in my books was quite flawless but the developers have added some additional elements into the game which include Runewords and Glyphwords which do you give you some bonuses for your weapons and armour.
is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
That's not say those games don't offer such things, but they don't bring into focus those particular gameplay elements as much as Rally games do.
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
But considering the amount of work that has obviously gone into crafting the various gameplay elements it's almost brought to ruin by the games apparent inability to explain....
It's just a shame that the developers didn't include a few more of them, or flesh out the blaster's gameplay elements more by introducing them into more complex platforming sequences, in order to create a more rounded game.
Emergencies bring another random element into the gameplay.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
In direct contrast to its gameplay, Lovely Planet's soundtrack is a carefree collection of tunes that folds elements of classic East Asian musical tradition into chiptunes.
It's just good to see a motion controlled game that isn't aimed at just casuals and (even though we haven't seen all that much) go quite deep into the gameplay elements and finer details e.g. the ball on the end of the controller changing colour to represent what spell you are using, and I think we of all people should support that.
The DS version of the game will add a little bit of curve to the elements of gameplay, putting recording studio elements into the game and allowing users to create their own songs to rock out to.
is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
I'm honestly not going to dive any more into the story and gameplay elements of this game, because as I mentioned, it's best to really jump in and see for yourself what makes this game so special.
Although you can not consider this game an enhanced version of the old game in terms of story, you essentially can in terms of gameplay as most elements from the old game have been brought into this new one.
This is where all the gameplay elements come into full motion.
Monster Hunter World is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
At this point the game turns into somewhat of a third - person shooter, which gives the game some interesting action elements and some versatile gameplay.
The game blends first - person shooting gameplay with elements of massively multiplayer online games, allowing you to run into other players in virtual worlds and tackle challenging missions with a big group.
Yes, the game must be commended on how it blends minimal RPG elements into that formula, though the gameplay feels like it's been done many times before.
With the recent update to Animal Crossing: New Leaf Welcome Amiibo, some new gameplay elements where poured into the aged game, to keep players entertained.
The objective changes but the gameplay elements basically boil down to the same thing: Players are split into two teams, with one side attacking and the other defending something, be it a bomb that needs to be defused or a hostage situation where the attacking team must extract a civilian.
Listening to the developer during the gameplay, it's clear that Kylotonn Games have reworked the vast majority of elements found within WRC 6 compared to last year's title (we'll have a separate article coming shortly looking into the changes).
Tales of Xillia 2 is a solid game that improves in nearly every way on its predecessor but also manages to throw into the mix some poor gameplay elements that may frustrate gamers and lessen the impact of the better parts of the game.
The core gameplay and mechanics of Wild Hunt still remains which in my books was quite flawless but the developers have added some additional elements into the game which include Runewords and Glyphwords which do you give you some bonuses for your weapons and armour.
It might not even necessarily be a concept for a specific gameplay mechanic, we'll just see one of his random drawings and pull something cool out of it, and turn it into a gameplay element.
That type of humor is woven into the narrative as they play on not only the fantasy elements but the even the gameplay mechanics themselves.
This is yet another small way that Dissidia: Final Fantasy moves small (but effective) strategic elements into the brawling gameplay.
The decision to include a small selection of light puzzles came some way into planning for the project, by way of exploring a question that had been lingering in my mind: what effect would it have to take a purely exploratory concept (a la The Path, Dear Esther) and start slowly re-introducing gameplay elements?
When the team went back to play Warcraft 2 and 3 for designing Warfronts, what elements were they excited to bring back and were there any challenges in trying to incorporate the traditional RTS gameplay into WoW?
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