Sentences with phrase «gameplay elements like»

Not only is this a vast game with deep gameplay elements like the Nemesis system, but it's also going to look gorgeous on Xbox One X.
Throughout the video you'll see Shadow Warrior 2's open level design for all environments, new gameplay elements like stealth, the bloody combat, new lighting and visuals, and some of the humor you can expect..
The different gameplay elements like vision cones and awareness bubbles are all clear, and entering eagle vision provides an immediately digestible picture of guard routes, hidden alcoves and cautionary items that will give your location away (like dogs and bird cages).
Pokémon GO developer Niantic has been hard at work deploying new gameplay elements like the research feature and Pokémon GO Community Days, which offer trainers an opportunity to catch shiny versions of rare Pokémon with powerful moves.
And I can say that gameplay elements like this increase immersion instead of decreasing it, because you are focused on solving something or searching for something, etc..
And combining these visuals to some pretty hardcore gameplay elements like rocket jumping will make for weirdly unique gameplay experience... It's both a bit scary and exciting that the launch of Trash TV will be coming soon.»
The adorable visuals and charming gameplay elements like the toys and the sticker system all help wrap you up into the world of Ditto.
Most of the gamplay shown in the trailer is basically what you had in Metal Gear Solid V: The Phantom Pain, however there are new melee weapons that can be enhanced by combining with other materials, items and some gameplay elements like climbing tunnels, crafting equipment, gathering resources, basically adding survival mechanics that are seen in most zombie horror games like Dying Light or more survival oriented games like Tomb Raider.
The only «new» things about this edition are the additional options that come with all games that are part of the ACA NeoGeo «series» of Nintendo Switch ports, which provide the means to make some small audio - visual tweaks, as well as tinker with gameplay elements like the level of difficulty, the timer speed, and so on.
You'll also encounter gameplay elements like timed sections where you must beat everyone up and get to a hostage before time runs out.
There are some interesting set pieces where gun fire erupts across the current setting, but as engaging as those are the firefight missions completely ignore other gameplay elements like tactical orders and flanking.
• Additional rewarding gameplay elements like collecting avatars and unlocking music certification records from bronze up to diamond
Less of a Minecraft ripoff and more of a creation suite similar to the Toy Box mode in the now - defunct Disney Infinity series, you can add practically any gameplay element you like from structures and vegetation to enemies, gameplay modifiers and post FX.

Not exact matches

Much like the home consoles» classics like Zelda and Fable, Eragon does an excellent job of combining solid RPG elements with user - friendly gameplay.
The plot is deep if you like to read the scannings and the gameplay is far more better than any other first person shooter I have ever played, this game changes the elements of a basic first person shooter and turned it into a masterpiece.
It's only through a combination of rich, collaborative, and altogether interactive elements that something like this can be born, a piece of software that shirks tedious story and plodding industry conventions in favor of pummeling sound and pure, unadulterated gameplay.
There are some nice little elements, like themed boards, which don't change the gameplay in any way, but are fun to see.
The Secret Armory of General Knoxx does a great job of both extending the Borderlands gameplay and bringing new elements like creatures, weapons and the new level cap.
FIFA 13 on Wii U was based on the gameplay of the previous entry in the franchise, with FIFA 12 features like the Player Impact Engine and Precision Dribbling «optimized for Wii U.» While the game didn't offer the new elements seen in the PlayStation 3 and Xbox 360 versions of FIFA 13, it contained Wii U-specific features like first - person free kicks on the GamePad.
Earlier today, Konami released around four minutes of The Phantom Pain gameplay trailer featuring actual gameplay sequences and lots of minor spoilers like Skullface's plan, returning of Supernatural elements, skills of Quiet and many other things.
Some of the early tasks are simple goals like crafting your first tool or finding water to drink, but over time those tasks become more and more complex, providing a sort of guiding hand that introduces new gameplay elements at a gradual pace.
It adds a few unique gameplay elements, such as isometric camera movement, but the game lacks in categories like speed, strong personality and a compelling narrative to drive it above a game like Hotline Miami.
But while the core gameplay of the series is preserved, the game has stripped even more metroidvania elements away, leaving a game that's structured more like Castlevania Dracula X: Rondo of Blood, while still loading levels with a tone of secrets, making it also feel more like Mega Man X.
Fortunately, there's another gem on the way that combines twin - stick shooting and cooperative gameplay with an unlikely element: rogue - like.
This gameplay dynamic featuring elements of tower defense, third - person combat, and kaiju - like epic battles makes for some seriously fun matches.
I think it's pretty, but it doesn't really feel like Castlevania at all, the combat never felt as refined as it should have been, and the whole thing just comes across like a soulless attempt to graft gameplay elements from other popular franchises onto this game.
We'd also like to point out that, if Fire Emblem is new to you and you don't have any experience with the previous Warriors games, the Gameplay page could be of some use when it comes to understanding the game's strategical and tactical elements.
Code Vein and God Eater director Hiroshi Yoshimura explains that Code Vein aims to pair the challenging thrill of «high pressure» Souls - like combat gameplay with some of the elements that set God Eater apart from its rivals — deep story, anime visuals and a winding plot.
Essentially, you're stepping into the boots of the pussycat - like AI Felyne that normally accompany you on your single player jaunts, with a number of gameplay elements toned down to better suit a novice's entry point into the game.
It's a hard thing to balance, because elements like violent gameplay, high body counts, health pack healing, constant enemy chatter, collectables etc. add a fantastical underpinning that is inherently unrealistic, yet players often accept them as a given.
The core concept — stacking similar - colored blocks and waiting for a sweeping laser to clear your progress as a series of soundtracks and contrasting motifs blend in — is very much intact, but the new gameplay elements make this feel like a sequel in the sense that the 2006 numerical follow - up and copious reiterations weren't.
Recently Retro president Michael Kelbaugh and Nintendo's Kensuke Tanabe and Risa Tabata discussed what a Metroid game could feel like on the Wii U, incorporating elements of gameplay into the GamePad's touchscreen.
The gameplay itself was a decent experience that still did have some decent elements, like the ability to really customize your game and have a few different game options to choose from, which was a good thing.
Getting into the mechanics and gameplay elements, Ultimate Ninja Storm 4 is almost exactly like its predecessors with a few noteworthy additions.
One of the new gameplay videos shows Kirby using his «Big Bang» power to solve puzzles and fight enemies, along with other new gameplay elements, like how motion controls will feature into the game.
Combining Action - RPG elements with Tower Defense gameplay sounds like a marriage made in heaven and while Dungeon Defenders had its execution problems on the smaller iDevices, it proved that the concept can (and for some does) really work.
I would have liked some kind of expansion to this overworld system as it has the potential for a lot of interesting gameplay elements and strategies.
Will be great for entire new series like TWW HD did and some new elements of gameplay.
While the game is based on small sub-levels that were first introduced in Super Mario 3D World, there is a lot more variety in gameplay along with a ton of elements that were never used for Captain Toad's levels before, like the Double Cherry power - up among other things.
It delivered twists and surprises that really did catch me off guard at times, I appreciated most of the new gameplay elements outside of the mini games, and I came to like the cast much more than I was expecting to given their seemingly weaker overall designs.
O f course gameplay should come first since it's the very foundation of what videogames are, but as we've seen from companies like Bioware both elements can be combined, and indeed it's when they successfully are combined that we see games at their best.
Since many video games feature hours upon hours of gameplay, it's nice to have elements of romance between characters, or better yet, you, as the protagonist, choosing who you would like to date in that universe.
In terms of gameplay, Darksiders II really seems like a combination of elements from various other games, but that's not necessarily a bad thing in this case because the end result is truly great.
They do like the design of Sonic Forces as we have presented it, but we're also listening to a lot of the people saying they want that classic gameplay element back.
While the original release featured a full 3D Zelda - like gaming experience, the new game includes features not found in the PC release — gamepad compatibility, sharper resolution, and improved gameplay elements.
Hatoful Boyfriend: Kind of reminded me of Deadly Premonition with the way that lot of the bizarre story elements that seemed like they were weird just for the sake of being weird actually came together in the end — except without all the legitimately - awful gameplay segments in between the inexplicably - entertaining bits of plot.
The visual elements, the sound and especially the gameplay itself, will make the player feel like being another toon.
It doesn't seem like much at first, but new gameplay elements are introduced in every subsequent chapter that adds more depth to the puzzler.
In a series filled with finely - crafted, carefully - tuned installments chock - full of plot, action, and fanservice, Re: coded is an anomaly, a wildly uneven mix of gameplay elements that feels like it was rushed out to keep the series in the spotlight.
Lily Bergamo already had a story, but when we figured out the groove of rogue - like hack - and - slash gameplay, we realized we needed to change the story element as well.
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