Sentences with phrase «gameplay elements present»

While there aren't a ton of puzzles, each one presents their own unique challenges and brings with them the only real gameplay elements present in the game: the ability to throw balls of light at orange pillars to make them blue, and an option to tell a companion you meet during your travels where to stand.

Not exact matches

This is the fourth game in the Driver series and presents a new element to the gameplay, mainly being that of an open mission structure, very similar to the Grand Theft Auto franchise in both feel and design.
Whether the original game's strategy element will be present remains to be seen, though one new addition is the «Chip Enhanced Gameplay
The racing is steadfastly dedicated to one esoteric brand of racing that, by itself, just isn't a whole lot of fun, and the game simply doesn't present itself well enough to make up for the gameplay's more annoying elements.
Though the Virtual Boy Mario's Tennis simply focused on tennis fundamentals, Camelot's Mario Tennis series adds gameplay elements not present in traditional tennis, such as power - up items, power shots, and external obstacles interfering with the game.
This game is chock full of gameplay and thematic elements that have been in the slow cooker since the very first Far Cry: The ability to mark targets from afar, vehicle - related action scenes, alternate paths, and of course, that ever - present jungle.
They do like the design of Sonic Forces as we have presented it, but we're also listening to a lot of the people saying they want that classic gameplay element back.
This award will be presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience.
However, the unique element here is that the emeras disappear forever as soon as you leave the dungeon, so the element of surprise continues to be ever present in the gameplay here as well.
By distilling the video game art form into its essential elements, VVVVVV presents a gameplay experience of exceptional purity and clarity of vision.
Next to presenting a visual eye catcher, catenaries are also an optional new gameplay element.
The combat, while containing the same enemy types that we've become familiar with by now, does its best to keep things fresh with escort elements and a few other surprises, while the investigation portions present a new type of Mass Effect gameplay that expands upon the ME lore.
In terms of the gameplay, there are elements from other puzzlers present such as Stealth Inc. and Portal 2, which are two great games to draw inspiration from.
The foundation and core gameplay elements are present.
Every map ever created for «Halo» through «Halo 4» is present, and each arena retains the gameplay elements of the title it came from.
There are 4 gameplay modes; Elf the tiny dog is back to help you get into tight places; there's a new «Gift of Sight» element and I agree with other reviewers that it's a bit clunky but it does provide some answers in a «this is what really happened» way; hidden objects are presented in a variety of ways; puzzles and mini games are pretty good even though it might take a minute to figure out what you're supposed to do.
That's why Ubisoft, having taken a yearlong break from the series (Assassin's Creed Syndicate released in 2015), is putting heavy emphasis on the lore and gameplay aspects as its main elements when presenting the massive open world of ancient Egypt.
As players have been presented with more and more gameplay footage from CoD: WWII, accusations of the game's designers copying a variety of elements from Battlefield 1 have begun to emerge online.
The strongest element in the gameplay by far is how it links the story with the types of enemies, the combat and challenges that you are presented giving you an idea on how raptures idealic utopia became such a horrible dystopian mess.
Like many elements, these sequences seem present only to artificially inflate game length with frustrating, overly - long and repetitive gameplay.
It contains a bunch of unique levels, characters, weapons and gameplay elements as well as new main hero that presents the original game story from opposite perspective.
The seasons change around players, presenting a nice visual element, but not altering the gameplay in any significant manner.
Furthermore, Blood Drive — once again presented with the original Japanese voiceovers for authenticity — features the return of previously offered gameplay elements such as binaural 3D audio for simulated surround sound and the screen - altering «Darkening» system, as well as bonus unlockables such as voice actor interviews, art, music, and more.
It also plays great too, taking the best elements of all four previous entries to present the best gameplay yet.
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