Sentences with phrase «gameplay end of things»

The gameplay end of things fares much better, fortunately.

Not exact matches

I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
It also has this fun, yet cliched sci - fi story behind the gameplay that has a team of scientists exploring an irregularity in space which holds vast energy and like most stories, things go wrong and you end up on the other side of the universe on a strange planet as you attempt to collect the clues and find a way back home.
At the end of the day, Soul Sacrifice Delta is a great looking game with an engrossing story, killer soundtrack and an in depth customization system - the only thing really holding this impressive handheld title back is the repetitive nature of its monster hunting gameplay.
In terms of gameplay, Darksiders II really seems like a combination of elements from various other games, but that's not necessarily a bad thing in this case because the end result is truly great.
The Flood do indeed swamp you and force you out from cover but when contrasted against Halos usual tactical skirmish style gameplay, it feels jarring and you end up in the middle of levels not knowing whether to just do a runner through the thing or site and fight it out, as neither seems to really work.
Unfortunately, this isn't online, but players can drop in or out during gameplay and it does set up a «together til the end» feeling, which makes things all the more frantic and exciting when you have to revive your friend in a room full of enemies.
Little things like that and the sometimes absurd stuff you end up doing do sort of leave you with the impression that at points Daedalic were just creating daft hoops for you to jump through simply to flesh out the game, rather than for actual gameplay purposes.
Sunsoft's original game is a near - classic of the NES library for two things: mixing side - view gameplay with overhead on - foot stages, and having a storyline wherein teenager Jason follows his pet frog down a hole and ends up driving a high - tech combat tank in a world of hostile mutants.
Personally, I'm interested in the dual - person setup of Double Dash, although I have questions as to how much it'll really add to the gameplay (if it really will change things around while being fun, or end up just splitting up the chores «between» two people who'll still act as one).
The gameplay tended to become a bit repetitive toward the end of the campaign, but thankfully, the healthy variety of enemy types and a slew of unlockable items kept things feeling fresh.
This gameplay will be bolstered by other consistent Schafer ingredients: a deeply immersive world, an ingenious storyline, characters you'll never forget, and a sharp wit — things that have often been neglected since the end of the adventure game era.
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