The gameplay end of things fares much better, fortunately.
Not exact matches
I am a huge fan
of the original Prince
of Persia trilogy, and when I heard about this game I was a little worried that they would change to much
of what made the original games great, and I was right, the
gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most
of the game it's got some good
things going for it, the voice acting is solid, the graphics are beautiful, and the
ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince
of Persia name.
It also has this fun, yet cliched sci - fi story behind the
gameplay that has a team
of scientists exploring an irregularity in space which holds vast energy and like most stories,
things go wrong and you
end up on the other side
of the universe on a strange planet as you attempt to collect the clues and find a way back home.
At the
end of the day, Soul Sacrifice Delta is a great looking game with an engrossing story, killer soundtrack and an in depth customization system - the only
thing really holding this impressive handheld title back is the repetitive nature
of its monster hunting
gameplay.
In terms
of gameplay, Darksiders II really seems like a combination
of elements from various other games, but that's not necessarily a bad
thing in this case because the
end result is truly great.
The Flood do indeed swamp you and force you out from cover but when contrasted against Halos usual tactical skirmish style
gameplay, it feels jarring and you
end up in the middle
of levels not knowing whether to just do a runner through the
thing or site and fight it out, as neither seems to really work.
Unfortunately, this isn't online, but players can drop in or out during
gameplay and it does set up a «together til the
end» feeling, which makes
things all the more frantic and exciting when you have to revive your friend in a room full
of enemies.
Little
things like that and the sometimes absurd stuff you
end up doing do sort
of leave you with the impression that at points Daedalic were just creating daft hoops for you to jump through simply to flesh out the game, rather than for actual
gameplay purposes.
Sunsoft's original game is a near - classic
of the NES library for two
things: mixing side - view
gameplay with overhead on - foot stages, and having a storyline wherein teenager Jason follows his pet frog down a hole and
ends up driving a high - tech combat tank in a world
of hostile mutants.
Personally, I'm interested in the dual - person setup
of Double Dash, although I have questions as to how much it'll really add to the
gameplay (if it really will change
things around while being fun, or
end up just splitting up the chores «between» two people who'll still act as one).
The
gameplay tended to become a bit repetitive toward the
end of the campaign, but thankfully, the healthy variety
of enemy types and a slew
of unlockable items kept
things feeling fresh.
This
gameplay will be bolstered by other consistent Schafer ingredients: a deeply immersive world, an ingenious storyline, characters you'll never forget, and a sharp wit —
things that have often been neglected since the
end of the adventure game era.