Sentences with phrase «gameplay experience as a whole»

The gameplay experience as a whole isn't frustrating despite being challenging at times — you never really feel the urge to rage quit.

Not exact matches

We're releasing our first iPhone app in just a few weeks, which will take the gameplay experience to a whole new level, as well as making it extremely social.
It has enjoyable gameplay, visuals that manage to look good, control that is spot on, and the experience as a whole is fun.
The strategy gameplay of the game is enjoyable at times, but everything else surrounding the game is tough to enjoy and hurts the experience as a whole.
The whole experience has a Shakespearean feel to it, which makes the gameplay fun as well as epic.
Along with a new genre and gameplay, Heist features a whole new cast and despite existing in the same universe as it's predecessor, is a whole new experience.
The «good ending» even has an extra bit of gameplay that serves as a nice sting to the whole experience.
Don't get me wrong, the story is really good and the nods to the previous movies and the whole cinematic experiences are amazing, just don't expect any «gameplay» as such.
With all of the DLC, as well as a whole bunch of improvements to the visuals and gameplay, the Year - One Survival Edition turns State of Decay into «the definitive way of experiencing this fiercely unique zombie sim and a true highlight of the survival genre.»
Sure, it's pretty repetitive and the core gameplay is the same as most of the Lego games, but the enjoyable storyline, great set - pieces and varied gameplay makes it feel like a whole new experience.
The ability to think through gameplay really improved the experience for me as a whole.
What's even better is that this whole experience is seamless with no loading as gameplay and cutscenes meld in complete sync throughout.
Furthermore, multiple game features point back at that key challenge of taking cover, making the whole experience coherent and consistent: Shields that let you plant a cover where needed, enemy to be used as meat shield, invulnerable rock worms to hide behind as they move which let you access a vantage point... All contribute in and deepen the concept of cover, lending a symbolic nature to gameplay that make it a focused learning experience.
The gameplay feels right and contains most of the core tenets of what makes us love this series so much, but the whole experience is wrapped around a disjointed frame that's almost as off - putting as it is inviting.
The musical variety truly adds to the whole experience, dragging you into the world of Mira just as much as the visuals and gameplay does.
While the core of the gameplay stands fairly well as a whole, the lack of an abundant set of gameplay modes for single players, a very poor tutorial, and a lackluster story mode hamper the overall experience; however, the multiplayer portion of the game helps get this title back on its feet and running again.
I have to admit, I wasn't a huge fan of them in that entry, as in my opinion, they didn't add a whole lot to the gameplay experience.
For «Sonic Adventure 1,» the dev team should've just had Sonic as the sole playable character in order to polish his whole gameplay experience.
Why it's a Game of the Year: The poster boy for the whole «video games as an art form» thing, Shadow of the Colossus manages to tell a story that could only be told through the video game medium, and combines it with a unique gameplay experience, turning what is essentially a giant boss rush into something truly meaningful.
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