Sentences with phrase «gameplay experience when»

We believe that it adds to the gameplay experience when the environment changes dynamically.
Android users can expect a similar price and gameplay experience when the app is available.
We have managed to offer several of such software titles for occasions when many people gather in one place to play, but we have not been able to offer a decisive software title that enriches the user's gameplay experience when playing alone with the GamePad.
These add some much needed variety and tactical value to systems, creating a more engaging and alluring gameplay experience when expanding.
Wii U, which is Nintendo's latest home console, is backwards compatible with nearly all existing Wii games and accessories, so you can enjoy a vast library of disc - based and downloadable Wii games and Wii gameplay experiences when you switch to Wii Mode on Wii U.» A Nintendo UK rep confirmed to MCV.

Not exact matches

When ODST impresses, such as during moments when massive things go boom in the distance, it certainly gives your heart a bit of a jump, but then it yanks all hope of an epic experience away and quickly returns to the rut of re-used assets and recycled gameplay idWhen ODST impresses, such as during moments when massive things go boom in the distance, it certainly gives your heart a bit of a jump, but then it yanks all hope of an epic experience away and quickly returns to the rut of re-used assets and recycled gameplay idwhen massive things go boom in the distance, it certainly gives your heart a bit of a jump, but then it yanks all hope of an epic experience away and quickly returns to the rut of re-used assets and recycled gameplay ideas.
The gameplay after them boring hours is absolutely brilliant and when everything syncs together you end up having a very immersive and rewarding experience.
While the shooting and platforming elements don't individually ignite the gameplay experience, when Dark Void combines them with the superb aerial combat, the action soars and the game's potential is fully realized.
The gameplay is also a very immersive experience and when each different mechanic combines it is without a doubt a joy to play.
There are scattered moments when all of the game's elements — its atmosphere, its gameplay, and its graphics — come together to provide some memorable experiences.
When it comes down to it, this game manages to build upon the essence of familiar gameplay mechanics and present a very original player experience.
Far Cry 4: A game crash may be experienced when switching between windowed and full screen mode Far Cry 4: Flickering may be experienced in the in - game cinematics when launched in landscape SLS mode Youtube: Random block corruption may be experience with simultaneous 1080p video streams Youtube: Microsoft Internet Explorer may crash if exited while Youtube sessions are ongoing Battlefield Hardline: Corruption / stutter may be experienced while changing resolution with vsync enabled Battlefield Hardline: Broken glass may flicker during gameplay Dirt 4: Poor performance may be experienced in some configurations Monitors may switch off when changing orientation from portrait SLS to landscape SLS Metal Gear Solid V — Ground Zeroes: The game may crash when run at lower resolutions in windowed mode Sleeping Dogs — Definitive Edition: The game may not run on certain Kaveri platforms when High Performance mode is enabled A manual installation (via inf) may fail on certain R9 295X2 configurations
No one would be happy with a cinematic trailer when they could see or potential experience the actually gameplay of a game.
Again, the expectation you feel when you fight the same boss each time alongside a repetitive routine means that each fight brings with it only a small change, which plays well into the uncertain gameplay that makes a roguelike so much fun, and without doing it so drastically that it makes the experience unfair and unpredictable.
Guards are too dumb or too smart, and when the whole point of stealth gameplay is sneaking past AI, it ruins the experience.
We'd also like to point out that, if Fire Emblem is new to you and you don't have any experience with the previous Warriors games, the Gameplay page could be of some use when it comes to understanding the game's strategical and tactical elements.
I understand why people who claim graphics are not as much as important as gameplay experiences would be so excited for a Nintendo HD system: Nintendo always impress us somehow, and they usually make graphically impressive games even when their console is outpowered — it's only natural to get excited at what they could give us with a more powerful equipment.
Add to the great gameplay experience is the fact that when you have had enough of the new game, then you can get back in and play the original two Rampage titles for some old school brilliance.
I'm not sure if we should settle for «less broken» when it comes to something so fundamental to the gameplay experience.
Without going into spoilers for those who haven't experienced the story, thinking back on the film and when a video game version of that should give the player control, or how a scene in the film could be converted into a gameplay section is nailed to a tee.
This doesn't mean that Metal Gear Survive is not a fun game, since when it does click, it works really well for the type of gameplay experience it aims to offer here.
I feel that Operation Husky is going to be fairly divisive amongst players, with some possibly not appreciating the shift in focus during its last third, but I personally welcome the injection of new gameplay elements into what could be argued to be a more staid multiplayer experience when compared to the variety of its contemporaries.
Yes, because, at least in the mainstream game development space, the appeal of games is the content you «experience» as opposed to deep gameplay, which will always be more replayable, even when the f...
Anyway, the gameplay is super-addictive and simple to play which is all you can ask for when it comes to an indie arcade - like experience.
Buddy & Me combines the high - quality painted backgrounds and lovable characters of classic animated films, with the unique gameplay experience of a giant flying companion's loyal assistance when in need.
When I play a game, the ability to select a character or customize the gameplay gives me a sense of ownership and makes the experience feel unique.
When it comes to the gameplay Binary Domain plays it safe by going for a straight cover - based shooter experience that mimics Gears of War in many ways, albeit one that lacks the polish that makes Epic's title so popular.
Although it also gets quite repetitive, and is grounded on some pretty rudimentary gameplay mechanics (it amounts to nothing more than scanning unexplored celestial bodies and selling data), there's a genuinely unique feeling you experience when you find out you've discovered a star or planet that you know absolutely know one else in the game world has discovered yet.
We shouldn't settle for facsimiles of actions, like walking in place to move about the map when a compelling and mature gameplay experience could exist standing still.
When coupled with 3D, PlayStation Move continues to set new benchmarks in immersive gameplay experiences.
Without spoiling anything, they are different than you might expect, but keep you immersed in the experience when going back to gameplay.
I'm not sure if we should settle for «less broken» when it comes to something so fundamental to the gameplay experience.
The latest Injustice 2 patch adds HDR support, the problem with the title pausing when minimized during AI Battles has been sorted, the gameplay experience during online matches has been made smoother, and there's other general fixes and changes too.
It's also nice that, once again, players can bring one other friend online with them, allowing for simultaneous two - player local gameplay with online play; this is a happy compromise I love experiencing, especially when combined with player made «tournaments» that let normal users select rules like item sets, speed, and whether or not the new smart - options can be used.
As a nice touch, later levels introduce some light puzzle solving, which when combined with the game's emphasis on speed and precision, results in a challenging gameplay experience that is both exhausting and exciting.
When you have a game that doesn't really offer much in the way of interesting gameplay, atmosphere and being drawn into the experience are necessities for enjoyment.
Our friends at PlayStation recently visited the studio to sit down with Creative Director, Shaun Escayg, and Game Director, Kurt Margenau to discuss how the project began, the story we ultimately wanted to tell, and some of the new gameplay elements you'll experience when the game launches, beginning on August 22.
We replay a game when the always already lost initial experience of gameplay inspires in us the desire (for a multitude of very likely personal and particular reasons) to recuperate that experience.
When I did SWTOR, my goal was to make it so that our current subscribers would convert over to premium users, and have exactly the same gameplay experience that they had before + some virtual currency to spend in a monthly allowance, so they'd see the conversion as all upside.
Studios looking to create cinematic experiences that are also rich in gameplay need to look at Uncharted 4 when it comes out next year, because it looks like Naughty Dog already has an incredible head start.
When I tested this I wiped the floor with a «very hard» CPU with only two hours of gameplay experience.
But, when it comes to gameplay, this is undoubtedly a Borderlands experience, complete with whacky dialog and quests, cel - shaded visual style, and guns.
It would be so great to experience that western feel of gameplay really kicks when you have that sturdy semi-auto rifle that rewards accuracy but slows down shooting time.
I understand the need to create an «ultimate» cinematic experience, but believe me when I tell you, it's better to keep the core gameplay intact, while adding a few QTE here and there for a more visually stunning experience, not the other way around.
That way when the game is released, you have an excellent gameplay experience.
Overall, we are looking at a build that lacks much of the sparkle of the PS4, Xbox One and PC versions when it comes to visual fidelity, but the core gameplay experience remains remarkably preserved.
Resident Evil 7 biohazard will be available for PlayStation 4 (the full gameplay experience will also be available via the included PlayStationVR mode), when it launches across North America and Europe on January 24, 2017.
And while I can't speak definitively on the subject, it was apparent to me that the game likely wasn't designed for multiplayer in mind — it's very much a single player experience, and I can't even imagine what the game is like when a single player using the bomb function can cause severe slowdown that freezes the gameplay temporarily.
The real letdown comes with the Wii U version, which sees owners of Nintendo's console once again left with a sub-par experience marred by frequent frame - rate issues and some pretty striking texture quality problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online play as a result.
When it comes to a game like Kick & Fennick, gameplay controls will always make or break the experience; thankfully, controls are nearly perfect here.
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