I love how chaotic each race above 100cc feels, how easy it is to drop into multiplayer matches, and how many characters and tiny little
gameplay features creep their way into the experience.
Not exact matches
While some people complain about «
feature creep» (the idea that a game can have too many
features that may bog down the development process), having a wide variety of
gameplay also attracts a wider audience.
Furthermore, Bloodborne will have an online component to it, where the Hunters (antagonists) have creatures called Messengers that «have
creeped up out of the nightmare world and facilitate some of the asynchronous online
gameplay features.»