Sentences with phrase «gameplay feeling fresh»

The story also introduces some new mechanics and provides enough of a break to keep the gameplay feeling fresh.
The game slowly introduces the player to new fighting moves that keep the combat gameplay feeling fresh and fun.
Outside of joining clues and coming to dramatic conclusions the developers have used many different mini-games and ideas to try to keep the gameplay feeling fresh and interesting, creating a mixed bag in terms of quality.
Like the EXO Suit in Advanced Warfare, Black Ops 3's cybernetic humans come with a new set of goodies to keep the gameplay feeling fresh.
This on - rails shooter is too simplistic and doesn't do a good job of keeping the gameplay feeling fresh.
You're constantly learning what new items, platforms, and enemies do and it keeps the gameplay feeling fresh throughout.
«It takes nearly everything about its predecessors that made them great and introduces new elements that make gameplay feel fresh and exciting.»
Suddenly, some of the minor annoyances of the game make sense, and the gameplay feels fresh and new.
Gameplay feels fresh for an RPG: traveling between different points in time to advance the story adds an engrossing element to story progression, and the position - based battle system adds a layer of strategy that makes even the most basic skirmishes exciting.
But you'll also find a brand new story filled with enchanting characters, and just enough tweaks to make the gameplay feel fresh.
As a central part of the game, this should definitely make Super Mario Odyssey's gameplay feel fresh.
Upgrades are also doled out by completing certain story sequences, which add extra powers like boosted jumping, mineral detection, new mining attachments and other things that, again, just serve to make the basic gameplay feel fresh and fun.
This aspect makes Kingdom Hearts» gameplay feel fresh and this mechanic needs to be placed in future games in the series.The command system, despite being easier to navigate around than the original, is clunky to control on the Nintendo 3DS itself.

Not exact matches

The pawn system still feels original and fresh, and the challenging gameplay will put even genre veterans to the test.
Tales Of Graces f is a JRPG that feels the weight of time but proposes an interesting gameplay structure, fresh and able to satisfy long time fans of the genre.
It builds on elements of open - world and loot - and - craft gameplay that we've seen before, but it does so within a context, a setting and a style that feel fresh.
It almost goes without saying that the game controls impeccably and sounds great (this is Need for Speed, after all), so the excellent variety of play modes and fresh - feeling historically - oriented gameplay should be more than enough to convince you of the title's worth.
From new game modes and maps, to new abilities and gameplay systems, Blazing Griffin intends to keep the sweet act of assassination feeling fresh, all while appealing to Mr. X's vain sensibilities.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
Somehow Traveller's Tales had managed to reshape their winning formula enough to make things feel fresh, look fresh and reward gameplay with the sorts of moments you enjoy and, yes, anticipate.
This gameplay setup does feel fresh and it's handled quite well.
Interesting gameplay mechanics — By making use of a minimalistic control scheme that focuses on rotating levels to allow for shifts in gravity among other simple gameplay mechanics, The Bridge manages to feel new and fresh.
Overall, I'm happy to see the addictive and simple core gameplay of the first game carry over so well to the sequel while also feeling new enough to be fresh and exciting.
As a result of her treatment, Samus can now absorb any floating X parasites in the area in order to replenish her energy and weapon stock, and absorbing those within larger bosses gives her new power - ups and abilities: an effective twist on classic Metroid gameplay elements that feels fresh while still remaining true to the series's roots.
SEGA, along with the excellent Christian «Taxman» Whitehead and Simon «Stealth» Thomley (responsible for the brilliant mobile ports of Sonic 1, 2 and CD), have taken the 16 - bit titles, keeping the gameplay and level designs / layouts and just using subtle enhancements to keep the game feeling fresh enough for modern systems.
Overall I have really enjoyed my time with this game, it's much better than the first one and the added new gameplay mechanics and mini games give it a fresh feeling the price is very much justified and I would recommend this to all games.
Not that repeating activities is inherently bad; Metal Gear Solid V recently featured lots of repetition, but its core gameplay and varied toolset kept it feeling surprising and fresh.
It has the been there, done that feeling, but still offers a fresh perspective on gameplay with a focus on turn - based movement and combat system.
The visual style, gameplay, area layouts, pretty much everything feels fresh and unique in the series.
It plays like the Pac - man that you remember but the new mechanics make it feel much more immerse and some of the fresh rules attempt to make the gameplay intense and heart pumping.
A pseudo reboot of the 1988 original, Zero recaptures series side scrolling platforming / top down shooter gameplay in faithful fashion while still managing to feel every bit as fresh and exciting today as it did three decades ago.
I wish the developers added a gimmick or something to make it feel fresh because the basic gameplay only stays enjoyable for so long.
This mode provides enough variation to make its six levels feel fresh, but each time the siren is activated, there's a short pause which makes gameplay pause just enough to become frustrating.
They have been able to generate a solid formula for gameplay and tweak it accordingly to keep the games feeling new and fresh.
The gameplay is fresh and manages to bring out feelings of nostalgia while breaking new ground at the same time.
However, Bulletstorm feels fresh by simply going back to a time when games didn't have to worry about delivering a dark and mature storyline, instead it provides dick jokes by the tone and frantic gameplay that leaves you smiling.
Because the mechanics of each level vary so often and you hardly see the same mechanic twice, each level feels unique and the gameplay remains fresh throughout the game.
The gameplay here isn't the most original, but it's well enough done that it feels fresh and enjoyable to play with a few good idea's tossed in for good measure.
In addition, the monster designs are very awesome and varied enough that each area that you visit will contain monsters that you have never seen before which helps to keep gameplay fresh and the areas feeling unique.
The main priority for us has been to ensure that the new game stays true to the purity of experience of the first game; that it has just as much (if not more) gameplay innovation as the first one, to keep that fresh, enchanting feel.
The key is that although the concept of this game and its steam - punk-esque technology would clearly be at home in the early 1990s, the gameplay itself feels polished and fresh.
Its fantastic premise and strong narrative provide a storyline that feels surprisingly fresh compared to other JRPGs, while its combat provides some welcome depth to its turn - based gameplay.
Despite loads of skepticism this was the right direction for my beloved Picross series, Picross 3D ended up delivering the feel of classic, 2D Picross while putting a new spin giving a fresh angle adding an extra dimension (SORRY) to the gameplay so it doesn't just feel like a Picross expansion pack.
Every stage introduces new mechanics and gameplay elements, making every last level feel fresh and original.
The variety of level designs, gameplay mechanics, and characters keep the game feeling fresh right through the end.
Ice Age: Dawn of the Dinosaurs is essentially a string of gameplay gimmicks and mini-games, but in a combination and pace that feels fresh and energetic.
The game is trying to deliver an old school arcade feel to the game while still being fresh by providing the mention coop mode, a variety of weapons, abilities and gameplay mechanics, and it's set in a type of game mode where you restart from the very first level each time you start the game or die, while still keeping it interesting with enough diversity to make every play session entertaining.
36 stages, a host of objectives, 2 modes and some great mix - ups in gameplay make this game feel fresh way longer than you might think.
From its gorgeous visuals, to its solid 60 fps framerate, to its stylish new UI, to its superb soundtrack, to its familiar - yet - fresh gameplay, to its rich character roster, to its robust netcode, to so many other things, Street Fighter V feels like the evolution that the series needed — and that the fans deserved.
The rock - paper - scissors gameplay that was so compelling seven years ago remains very strong today, although unsurprisingly it doesn't feel quite as fresh and original.
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