The story also introduces some new mechanics and provides enough of a break to keep
the gameplay feeling fresh.
The game slowly introduces the player to new fighting moves that keep the combat
gameplay feeling fresh and fun.
Outside of joining clues and coming to dramatic conclusions the developers have used many different mini-games and ideas to try to keep
the gameplay feeling fresh and interesting, creating a mixed bag in terms of quality.
Like the EXO Suit in Advanced Warfare, Black Ops 3's cybernetic humans come with a new set of goodies to keep
the gameplay feeling fresh.
This on - rails shooter is too simplistic and doesn't do a good job of keeping
the gameplay feeling fresh.
You're constantly learning what new items, platforms, and enemies do and it keeps
the gameplay feeling fresh throughout.
«It takes nearly everything about its predecessors that made them great and introduces new elements that make
gameplay feel fresh and exciting.»
Suddenly, some of the minor annoyances of the game make sense, and
the gameplay feels fresh and new.
Gameplay feels fresh for an RPG: traveling between different points in time to advance the story adds an engrossing element to story progression, and the position - based battle system adds a layer of strategy that makes even the most basic skirmishes exciting.
But you'll also find a brand new story filled with enchanting characters, and just enough tweaks to make
the gameplay feel fresh.
As a central part of the game, this should definitely make Super Mario Odyssey's
gameplay feel fresh.
Upgrades are also doled out by completing certain story sequences, which add extra powers like boosted jumping, mineral detection, new mining attachments and other things that, again, just serve to make the basic
gameplay feel fresh and fun.
This aspect makes Kingdom Hearts»
gameplay feel fresh and this mechanic needs to be placed in future games in the series.The command system, despite being easier to navigate around than the original, is clunky to control on the Nintendo 3DS itself.
Not exact matches
The pawn system still
feels original and
fresh, and the challenging
gameplay will put even genre veterans to the test.
Tales Of Graces f is a JRPG that
feels the weight of time but proposes an interesting
gameplay structure,
fresh and able to satisfy long time fans of the genre.
It builds on elements of open - world and loot - and - craft
gameplay that we've seen before, but it does so within a context, a setting and a style that
feel fresh.
It almost goes without saying that the game controls impeccably and sounds great (this is Need for Speed, after all), so the excellent variety of play modes and
fresh -
feeling historically - oriented
gameplay should be more than enough to convince you of the title's worth.
From new game modes and maps, to new abilities and
gameplay systems, Blazing Griffin intends to keep the sweet act of assassination
feeling fresh, all while appealing to Mr. X's vain sensibilities.
This mechanic speeds - up the
gameplay style over other games in the genre, and it's what makes Vanquish
feel so unique and
fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
Somehow Traveller's Tales had managed to reshape their winning formula enough to make things
feel fresh, look
fresh and reward
gameplay with the sorts of moments you enjoy and, yes, anticipate.
This
gameplay setup does
feel fresh and it's handled quite well.
Interesting
gameplay mechanics — By making use of a minimalistic control scheme that focuses on rotating levels to allow for shifts in gravity among other simple
gameplay mechanics, The Bridge manages to
feel new and
fresh.
Overall, I'm happy to see the addictive and simple core
gameplay of the first game carry over so well to the sequel while also
feeling new enough to be
fresh and exciting.
As a result of her treatment, Samus can now absorb any floating X parasites in the area in order to replenish her energy and weapon stock, and absorbing those within larger bosses gives her new power - ups and abilities: an effective twist on classic Metroid
gameplay elements that
feels fresh while still remaining true to the series's roots.
SEGA, along with the excellent Christian «Taxman» Whitehead and Simon «Stealth» Thomley (responsible for the brilliant mobile ports of Sonic 1, 2 and CD), have taken the 16 - bit titles, keeping the
gameplay and level designs / layouts and just using subtle enhancements to keep the game
feeling fresh enough for modern systems.
Overall I have really enjoyed my time with this game, it's much better than the first one and the added new
gameplay mechanics and mini games give it a
fresh feeling the price is very much justified and I would recommend this to all games.
Not that repeating activities is inherently bad; Metal Gear Solid V recently featured lots of repetition, but its core
gameplay and varied toolset kept it
feeling surprising and
fresh.
It has the been there, done that
feeling, but still offers a
fresh perspective on
gameplay with a focus on turn - based movement and combat system.
The visual style,
gameplay, area layouts, pretty much everything
feels fresh and unique in the series.
It plays like the Pac - man that you remember but the new mechanics make it
feel much more immerse and some of the
fresh rules attempt to make the
gameplay intense and heart pumping.
A pseudo reboot of the 1988 original, Zero recaptures series side scrolling platforming / top down shooter
gameplay in faithful fashion while still managing to
feel every bit as
fresh and exciting today as it did three decades ago.
I wish the developers added a gimmick or something to make it
feel fresh because the basic
gameplay only stays enjoyable for so long.
This mode provides enough variation to make its six levels
feel fresh, but each time the siren is activated, there's a short pause which makes
gameplay pause just enough to become frustrating.
They have been able to generate a solid formula for
gameplay and tweak it accordingly to keep the games
feeling new and
fresh.
The
gameplay is
fresh and manages to bring out
feelings of nostalgia while breaking new ground at the same time.
However, Bulletstorm
feels fresh by simply going back to a time when games didn't have to worry about delivering a dark and mature storyline, instead it provides dick jokes by the tone and frantic
gameplay that leaves you smiling.
Because the mechanics of each level vary so often and you hardly see the same mechanic twice, each level
feels unique and the
gameplay remains
fresh throughout the game.
The
gameplay here isn't the most original, but it's well enough done that it
feels fresh and enjoyable to play with a few good idea's tossed in for good measure.
In addition, the monster designs are very awesome and varied enough that each area that you visit will contain monsters that you have never seen before which helps to keep
gameplay fresh and the areas
feeling unique.
The main priority for us has been to ensure that the new game stays true to the purity of experience of the first game; that it has just as much (if not more)
gameplay innovation as the first one, to keep that
fresh, enchanting
feel.
The key is that although the concept of this game and its steam - punk-esque technology would clearly be at home in the early 1990s, the
gameplay itself
feels polished and
fresh.
Its fantastic premise and strong narrative provide a storyline that
feels surprisingly
fresh compared to other JRPGs, while its combat provides some welcome depth to its turn - based
gameplay.
Despite loads of skepticism this was the right direction for my beloved Picross series, Picross 3D ended up delivering the
feel of classic, 2D Picross while putting a new spin giving a
fresh angle adding an extra dimension (SORRY) to the
gameplay so it doesn't just
feel like a Picross expansion pack.
Every stage introduces new mechanics and
gameplay elements, making every last level
feel fresh and original.
The variety of level designs,
gameplay mechanics, and characters keep the game
feeling fresh right through the end.
Ice Age: Dawn of the Dinosaurs is essentially a string of
gameplay gimmicks and mini-games, but in a combination and pace that
feels fresh and energetic.
The game is trying to deliver an old school arcade
feel to the game while still being
fresh by providing the mention coop mode, a variety of weapons, abilities and
gameplay mechanics, and it's set in a type of game mode where you restart from the very first level each time you start the game or die, while still keeping it interesting with enough diversity to make every play session entertaining.
36 stages, a host of objectives, 2 modes and some great mix - ups in
gameplay make this game
feel fresh way longer than you might think.
From its gorgeous visuals, to its solid 60 fps framerate, to its stylish new UI, to its superb soundtrack, to its familiar - yet -
fresh gameplay, to its rich character roster, to its robust netcode, to so many other things, Street Fighter V
feels like the evolution that the series needed — and that the fans deserved.
The rock - paper - scissors
gameplay that was so compelling seven years ago remains very strong today, although unsurprisingly it doesn't
feel quite as
fresh and original.