Sentences with phrase «gameplay feeling stale»

While that may seem like a good thing, this approach leaves the gameplay feeling stale before it really even gets started.
The gameplay feels stale, the combat clunky, the quests repetitive and dull, and there are an astonishing amount of problems within the game.
We don't want the story to fall flat due to graphical hiccups, or have the gameplay feel stale because of poor storytelling.

Not exact matches

The game is full of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
However, while these are still good games to play, the now ordinary gameplay may feel a bit stale, particularly for those who have kept up with the series» annual releases for the past decade.
At five hours this is a short adventure, but at least it ends before the gameplay can become stale, because as much as it feels as though there are heaps of potential here the five hours we do get make me wonder if the developers would have ever been able to go much further with it.
Some of the gameplay elements from the first game feel so aged and stale now, such as swinging from tree vines.
The different variety across the towers, which also include the return of Test Your Might, provides gamers with a solid mix of gameplay options that prevent the game from ever feeling stale.
The platform game developed by WayForward is a true blast to play, thanks to a beautiful presentation, great writing and an excellent, varied gameplay experience that never feels stale, with plenty of optional content that makes everything even better.
In the case of Dungeons, some of the gameplay mechanics are fresh, but the jokes are all stale and it's impossible to escape that been - there - done - that feeling.
Yes, there are small elements that mix up the gameplay and story, but after my tenth time visiting the Mushroom Kingdom or my hundredth - million gym badge it all starts to feel a bit stale.
For a game that runs anywhere from 60 to 70 hours of gameplay, it's important that the sandbox doesn't feel stale; thankfully San Francisco is a setting that provides more than enough content to never feel repetitive.
Challenge mode is definitely another highlight to Extreem Exorcism, and the goals presented in each level made the gameplay feel less stale than endlessly slaying ghosts in other modes.
However, it looks good enough and manages to feel like the Worms I know and love, albeit with some new gameplay elements to keep it fresh — all of the 2D entries I've seen of late have felt rather stale.
Three talent trees add some unique gameplay, which felt like it would be needed if the game became stale after 60 hours or so.
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